Address comments

Split out TG arcs into its own thing.
This commit is contained in:
Metal Gear Sloth
2020-06-24 19:42:16 +10:00
parent e152dd90dc
commit 8e56f6d985
12 changed files with 119 additions and 78 deletions

View File

@@ -9,3 +9,15 @@
offset: 0.85, 0
drawdepth: Overlays
- type: MeleeWeaponArcAnimation
- type: entity
id: WeaponTGArc
save: false
abstract: true
components:
- type: Sprite
sprite: Effects/weapons/tg_arcs.rsi
directional: false
offset: 0.85, 0
drawdepth: Overlays
- type: MeleeWeaponArcAnimation

View File

@@ -7,7 +7,8 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Bite
id: bite
prototype: WeaponTGArc
state: bite
arcType: Poke
length: 0.4
@@ -15,7 +16,8 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Claw
id: claw
prototype: WeaponTGArc
state: claw
arcType: Slash
length: 0.4
@@ -23,7 +25,8 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Disarm
id: disarm
prototype: WeaponTGArc
state: disarm
arcType: Poke
length: 0.3
@@ -31,7 +34,15 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Kick
id: fist
state: fist
arcType: Poke
length: 0.15
speed: 1
- type: MeleeWeaponAnimation
id: kick
prototype: WeaponTGArc
state: kick
arcType: Poke
length: 0.3
@@ -39,7 +50,8 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Punch
id: punch
prototype: WeaponTGArc
state: punch
arcType: Poke
length: 0.5
@@ -47,7 +59,8 @@
colorDelta: 0,0,0,-5100
- type: MeleeWeaponAnimation
id: Smash
id: smash
prototype: WeaponTGArc
state: smash
arcType: Poke
length: 0.3