Address comments
Split out TG arcs into its own thing.
This commit is contained in:
@@ -9,3 +9,15 @@
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offset: 0.85, 0
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drawdepth: Overlays
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- type: MeleeWeaponArcAnimation
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- type: entity
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id: WeaponTGArc
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save: false
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abstract: true
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components:
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- type: Sprite
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sprite: Effects/weapons/tg_arcs.rsi
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directional: false
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offset: 0.85, 0
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drawdepth: Overlays
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- type: MeleeWeaponArcAnimation
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@@ -7,7 +7,8 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Bite
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id: bite
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prototype: WeaponTGArc
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state: bite
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arcType: Poke
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length: 0.4
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@@ -15,7 +16,8 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Claw
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id: claw
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prototype: WeaponTGArc
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state: claw
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arcType: Slash
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length: 0.4
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@@ -23,7 +25,8 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Disarm
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id: disarm
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prototype: WeaponTGArc
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state: disarm
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arcType: Poke
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length: 0.3
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@@ -31,7 +34,15 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Kick
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id: fist
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state: fist
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arcType: Poke
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length: 0.15
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speed: 1
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- type: MeleeWeaponAnimation
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id: kick
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prototype: WeaponTGArc
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state: kick
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arcType: Poke
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length: 0.3
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@@ -39,7 +50,8 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Punch
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id: punch
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prototype: WeaponTGArc
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state: punch
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arcType: Poke
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length: 0.5
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@@ -47,7 +59,8 @@
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colorDelta: 0,0,0,-5100
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- type: MeleeWeaponAnimation
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id: Smash
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id: smash
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prototype: WeaponTGArc
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state: smash
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arcType: Poke
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length: 0.3
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