pirate content (#11799)
* pirate content * pirate content * merge * merge * update launchers * trying to fix launcher error * merge * merge * merge * fix for launchers * update to held cannon sprite * attempt to fix issue * first updates in long time * changes mostly to sprites * more sprite fixes * more sprite changes * json fixes * small update * new pirate crate * update * updae json * fix eva * update accent * fix accentcomp * improved pirate chest * accent localized * station to docks * modified the pirate ship * changed pda spawns for firstmate nad piratecaptain to passenger pdas * fixes * pirate accent * removed spacing in shotgun.yml * redo accent * fix * removed no spawn from helmet hardsuit * suffix capitalization * tweaks * a * jusdt fixing up the hi and yes which are both replacement and not replacement and replaced. * pirate accent fixes * desc fix --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
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Content.Server/Speech/Components/PirateAccentComponent.cs
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Content.Server/Speech/Components/PirateAccentComponent.cs
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using Content.Server.Speech.EntitySystems;
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namespace Content.Server.Speech.Components;
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[RegisterComponent]
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[Access(typeof(PirateAccentSystem))]
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public sealed class PirateAccentComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("yarrChance")]
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public readonly float YarrChance = 0.5f;
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[ViewVariables]
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public readonly List<string> PirateWords = new()
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{
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"accent-pirate-prefix-1",
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"accent-pirate-prefix-2",
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"accent-pirate-prefix-3"
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};
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}
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