Optimize allocations in MetabolismComponent and TileAtmosphere

This commit is contained in:
Pieter-Jan Briers
2020-12-22 18:28:54 +01:00
parent 9a3dee2042
commit 8e8594063d
2 changed files with 8 additions and 8 deletions

View File

@@ -574,7 +574,7 @@ namespace Content.Server.Atmos
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void FinalizeEq()
{
var transferDirections = new float[Atmospherics.Directions];
Span<float> transferDirections = stackalloc float[Atmospherics.Directions];
var hasTransferDirs = false;
for (var i = 0; i < Atmospherics.Directions; i++)
{
@@ -609,7 +609,7 @@ namespace Content.Server.Atmos
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void FinalizeEqNeighbors(in float[] transferDirs)
private void FinalizeEqNeighbors(ReadOnlySpan<float> transferDirs)
{
for (var i = 0; i < Atmospherics.Directions; i++)
{