shield values examine (#17245)
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6
Resources/Locale/en-US/blocking/blocking-examine.ftl
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6
Resources/Locale/en-US/blocking/blocking-examine.ftl
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# Blocking examines
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blocking-examinable-verb-text = Protection
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blocking-examinable-verb-message = Examine the protection values.
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blocking-fraction = It blocks [color=lightblue]{$value}%[/color] of incoming damage and:
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blocking-coefficient-value = - It takes [color=lightblue]{$value}%[/color] of [color=yellow]{$type}[/color] damage.
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blocking-reduction-value = - It takes [color=lightblue]{$value}[/color] less [color=yellow]{$type}[/color] damage.
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@@ -184,139 +184,3 @@
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Cellular: 0.0
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Radiation: 0.2
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Caustic: 0.0
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# Represents what a riot shield should block passively
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# Each shield will probably have their own passive and active modifier sets
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# Honestly it should not be too high
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- type: damageModifierSet
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id: PassiveRiotShieldBlock
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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# Represents what a riot shield should block while active
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# Should be a higher reduction because you're anchored
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- type: damageModifierSet
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id: ActiveRiotShieldBlock
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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Heat: 1
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- type: damageModifierSet
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id: PassiveRiotLaserShieldBlock
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coefficients:
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Heat: 0.8
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- type: damageModifierSet
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id: ActiveRiotLaserShieldBlock
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coefficients:
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Heat: 0.7
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flatReductions:
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Heat: 2
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- type: damageModifierSet
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id: PassiveRiotBulletShieldBlock
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coefficients:
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Blunt: 0.8
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Piercing: 0.8
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- type: damageModifierSet
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id: ActiveRiotBulletShieldBlock
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coefficients:
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Blunt: 0.7
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Piercing: 0.7
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flatReductions:
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Blunt: 1.5
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Piercing: 1.5
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#It's made from wood, so it should probably take more heat/laser damage
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- type: damageModifierSet
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id: PassiveBucklerBlock
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 2
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- type: damageModifierSet
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id: ActiveBucklerBlock
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 2
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#It's a really crummy shield
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- type: damageModifierSet
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id: PassiveMakeshiftBlock
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.9
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- type: damageModifierSet
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id: ActiveMakeshiftBlock
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.8
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flatReductions:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 1
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#Clockwork generally takes more laser/heat damage
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- type: damageModifierSet
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id: PassiveClockworkShieldBlock
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 1.5
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- type: damageModifierSet
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id: ActiveClockworkShieldBlock
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 1.5
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#Mirror shield should reflect heat/laser eventually, but be relatively weak to everything else.
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- type: damageModifierSet
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id: PassiveMirrorShieldBlock
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .7
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- type: damageModifierSet
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id: ActiveMirrorShieldBlock
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .6
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flatReductions:
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Heat: 1
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@@ -13,8 +13,23 @@
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size: 100
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heldPrefix: riot
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- type: Blocking
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passiveBlockModifier: PassiveRiotShieldBlock
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activeBlockModifier: ActiveRiotShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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activeBlockModifier:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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Heat: 1
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blockingToggleAction:
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name: action-name-blocking
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description: action-description-blocking
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@@ -72,8 +87,14 @@
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- type: Item
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heldPrefix: riot_laser
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- type: Blocking
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passiveBlockModifier: PassiveRiotLaserShieldBlock
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activeBlockModifier: ActiveRiotLaserShieldBlock
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passiveBlockModifier:
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coefficients:
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Heat: 0.8
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activeBlockModifier:
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coefficients:
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Heat: 0.7
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flatReductions:
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Heat: 2
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- type: entity
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name: riot bullet shield
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@@ -86,8 +107,17 @@
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- type: Item
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heldPrefix: riot_bullet
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- type: Blocking
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passiveBlockModifier: PassiveRiotBulletShieldBlock
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activeBlockModifier: ActiveRiotBulletShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.8
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Piercing: 0.8
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activeBlockModifier:
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coefficients:
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Blunt: 0.7
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Piercing: 0.7
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flatReductions:
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Blunt: 1.5
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Piercing: 1.5
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#Craftable shields
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@@ -102,8 +132,22 @@
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- type: Item
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heldPrefix: buckler
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- type: Blocking
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passiveBlockModifier: PassiveBucklerBlock
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activeBlockModifier: ActiveBucklerBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 2
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activeBlockModifier:
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 2
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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- type: Construction
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graph: WoodenBuckler
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node: woodenBuckler
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@@ -142,8 +186,23 @@
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- type: Item
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heldPrefix: metal
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- type: Blocking
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passiveBlockModifier: PassiveMakeshiftBlock
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activeBlockModifier: ActiveMakeshiftBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.9
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activeBlockModifier:
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.8
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flatReductions:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 1
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- type: Construction
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graph: MakeshiftShield
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node: makeshiftShield
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@@ -182,8 +241,22 @@
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- type: Item
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heldPrefix: ratvarian
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- type: Blocking
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passiveBlockModifier: PassiveClockworkShieldBlock
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activeBlockModifier: ActiveClockworkShieldBlock
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passiveBlockModifier:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 1.5
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activeBlockModifier:
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 1.5
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flatReductions:
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Blunt: 1
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Slash: 1
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Piercing: 1
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#Have it break into brass when clock cult is in
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- type: entity
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@@ -196,9 +269,21 @@
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state: mirror-icon
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- type: Item
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heldPrefix: mirror
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- type: Blocking
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passiveBlockModifier: PassiveMirrorShieldBlock
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activeBlockModifier: ActiveMirrorShieldBlock
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- type: Blocking #Mirror shield should reflect heat/laser eventually, but be relatively weak to everything else.
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passiveBlockModifier:
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .7
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activeBlockModifier:
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coefficients:
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Blunt: 1.2
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Slash: 1.2
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Piercing: 1.2
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Heat: .6
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flatReductions:
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Heat: 1
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blockSound: !type:SoundPathSpecifier
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path: /Audio/Effects/glass_step.ogg
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- type: Destructible
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