shield values examine (#17245)

This commit is contained in:
Slava0135
2023-06-17 05:07:58 +03:00
committed by GitHub
parent 99cfe77557
commit 8ed4dcf0fb
7 changed files with 172 additions and 171 deletions

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@@ -184,139 +184,3 @@
Cellular: 0.0
Radiation: 0.2
Caustic: 0.0
# Represents what a riot shield should block passively
# Each shield will probably have their own passive and active modifier sets
# Honestly it should not be too high
- type: damageModifierSet
id: PassiveRiotShieldBlock
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
# Represents what a riot shield should block while active
# Should be a higher reduction because you're anchored
- type: damageModifierSet
id: ActiveRiotShieldBlock
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.8
flatReductions:
Blunt: 1
Slash: 1
Piercing: 1
Heat: 1
- type: damageModifierSet
id: PassiveRiotLaserShieldBlock
coefficients:
Heat: 0.8
- type: damageModifierSet
id: ActiveRiotLaserShieldBlock
coefficients:
Heat: 0.7
flatReductions:
Heat: 2
- type: damageModifierSet
id: PassiveRiotBulletShieldBlock
coefficients:
Blunt: 0.8
Piercing: 0.8
- type: damageModifierSet
id: ActiveRiotBulletShieldBlock
coefficients:
Blunt: 0.7
Piercing: 0.7
flatReductions:
Blunt: 1.5
Piercing: 1.5
#It's made from wood, so it should probably take more heat/laser damage
- type: damageModifierSet
id: PassiveBucklerBlock
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 2
- type: damageModifierSet
id: ActiveBucklerBlock
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 2
flatReductions:
Blunt: 1
Slash: 1
Piercing: 1
#It's a really crummy shield
- type: damageModifierSet
id: PassiveMakeshiftBlock
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.9
- type: damageModifierSet
id: ActiveMakeshiftBlock
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.8
flatReductions:
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 1
#Clockwork generally takes more laser/heat damage
- type: damageModifierSet
id: PassiveClockworkShieldBlock
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 1.5
- type: damageModifierSet
id: ActiveClockworkShieldBlock
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Heat: 1.5
flatReductions:
Blunt: 1
Slash: 1
Piercing: 1
#Mirror shield should reflect heat/laser eventually, but be relatively weak to everything else.
- type: damageModifierSet
id: PassiveMirrorShieldBlock
coefficients:
Blunt: 1.2
Slash: 1.2
Piercing: 1.2
Heat: .7
- type: damageModifierSet
id: ActiveMirrorShieldBlock
coefficients:
Blunt: 1.2
Slash: 1.2
Piercing: 1.2
Heat: .6
flatReductions:
Heat: 1