Move MapManager restart after deleting every entity with a for loop.
This commit is contained in:
@@ -422,9 +422,7 @@ namespace Content.Server.GameTicking
|
|||||||
unCastData.ContentData()?.WipeMind();
|
unCastData.ContentData()?.WipeMind();
|
||||||
}
|
}
|
||||||
|
|
||||||
_mapManager.Restart();
|
// Delete all entities.
|
||||||
|
|
||||||
// Delete all remaining entities.
|
|
||||||
foreach (var entity in EntityManager.GetEntities().ToArray())
|
foreach (var entity in EntityManager.GetEntities().ToArray())
|
||||||
{
|
{
|
||||||
// TODO: Maybe something less naive here?
|
// TODO: Maybe something less naive here?
|
||||||
@@ -432,6 +430,8 @@ namespace Content.Server.GameTicking
|
|||||||
EntityManager.DeleteEntity(entity);
|
EntityManager.DeleteEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_mapManager.Restart();
|
||||||
|
|
||||||
_roleBanManager.Restart();
|
_roleBanManager.Restart();
|
||||||
|
|
||||||
// Clear up any game rules.
|
// Clear up any game rules.
|
||||||
|
|||||||
Reference in New Issue
Block a user