Vending machine changes (#8060)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -7,7 +7,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.VendingMachines.systems;
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using Content.Server.VendingMachines.Systems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.VendingMachines
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@@ -16,25 +16,34 @@ namespace Content.Server.VendingMachines
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public sealed class VendingMachineComponent : SharedVendingMachineComponent
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{
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public bool Ejecting;
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public bool Emagged = false;
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public TimeSpan AnimationDuration = TimeSpan.Zero;
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[ViewVariables] [DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<VendingMachineInventoryPrototype>))] public string PackPrototypeId = string.Empty;
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[ViewVariables] [DataField("emagPack", customTypeSerializer:typeof(PrototypeIdSerializer<VendingMachineInventoryPrototype>))] public string EmagPackPrototypeId = string.Empty;
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[ViewVariables] [DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<VendingMachineInventoryPrototype>))]
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public string PackPrototypeId = string.Empty;
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public string SpriteName = "";
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public bool Broken;
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/// <summary>
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/// When true, will forcefully throw any object it dispenses
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/// </summary>
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[DataField("speedLimiter")]
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public bool CanShoot = false;
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[DataField("soundVend")]
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// Grabbed from: https://github.com/discordia-space/CEV-Eris/blob/f702afa271136d093ddeb415423240a2ceb212f0/sound/machines/vending_drop.ogg
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public SoundSpecifier SoundVend = new SoundPathSpecifier("/Audio/Machines/machine_vend.ogg");
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[DataField("soundDeny")]
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// Yoinked from: https://github.com/discordia-space/CEV-Eris/blob/35bbad6764b14e15c03a816e3e89aa1751660ba9/sound/machines/Custom_deny.ogg
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public SoundSpecifier SoundDeny = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
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[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(VendingMachineUiKey.Key);
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public float NonLimitedEjectForce = 7.5f;
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public float NonLimitedEjectRange = 5f;
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}
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}
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