Formal Clothing, Cloaks, Atmos, and Hardsuit Stat Revision (#7166)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -81,6 +81,9 @@
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- id: ClothingOuterHardsuitAtmos
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- id: ClothingMaskBreath
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- id: OxygenTankFilled
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- id: ClothingOuterSuitAtmosFire
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- id: ClothingHeadHelmetAtmosFire
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- id: GasAnalyzer
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- type: entity
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id: LockerEngineerFilled
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@@ -51,8 +51,6 @@
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prob: 1
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- id: TaserGun
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prob: 1
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- id: ClothingShoesColorBlack
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prob: 0.7
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- id: ClothingHeadHelmetHardsuitCap
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prob: 1
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- id: CommsComputerCircuitboard
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@@ -67,6 +65,9 @@
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prob: 0.25
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- id: ClothingBeltSheathFilled
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- id: DoorRemoteCommand
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- id: ClothingNeckCloakCapFormal
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- id: ClothingUniformJumpsuitCapFormal
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- id: ClothingUniformJumpskirtCapFormalDress
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- type: entity
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id: LockerHeadOfPersonnelFilled
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@@ -212,3 +213,5 @@
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- id: CigarGoldCase
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prob: 0.50
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- id: DoorRemoteSecurity
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- id: ClothingUniformJumpskirtHosFormal
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- id: ClothingUniformJumpsuitHosFormal
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@@ -173,4 +173,18 @@
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cellSlot:
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startingItem: PowerCellSmallHigh
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- type: TemperatureProtection
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coefficient: 0.01
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coefficient: 0.01
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase # hardsuitlight base for light and protection
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id: ClothingHeadHelmetAtmosFire
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name: atmos fire helmet
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description: An atmos fire helmet, able to keep the user cool in any situation.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/atmos_firehelmet.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/atmos_firehelmet.rsi
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- type: IngestionBlocker
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- type: TemperatureProtection
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coefficient: 0.005
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@@ -96,4 +96,37 @@
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- type: Sprite
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sprite: Clothing/Neck/Cloaks/nanotrasen.rsi
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- type: Clothing
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sprite: Clothing/Neck/Cloaks/nanotrasen.rsi
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sprite: Clothing/Neck/Cloaks/nanotrasen.rsi
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- type: entity
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parent: ClothingNeckBase
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id: ClothingNeckCloakCapFormal
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name: captain's formal cloak
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description: A lavish and decorated cloak for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Neck/Cloaks/capcloakformal.rsi
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- type: Clothing
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sprite: Clothing/Neck/Cloaks/capcloakformal.rsi
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- type: entity
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parent: ClothingNeckBase
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id: ClothingNeckCloakAdmin
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name: Admin Cloak
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description: Weh!
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components:
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- type: Sprite
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sprite: Clothing/Neck/Cloaks/admin.rsi
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- type: Clothing
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sprite: Clothing/Neck/Cloaks/admin.rsi
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- type: entity
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parent: ClothingNeckBase
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id: ClothingNeckCloakMiner
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name: Miner's Cloak
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description: Worn by the most skilled miners, for one who has moved mountains and filled valleys.
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components:
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- type: Sprite
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sprite: Clothing/Neck/Cloaks/miner.rsi
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- type: Clothing
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sprite: Clothing/Neck/Cloaks/miner.rsi
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@@ -9,15 +9,18 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.5
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Blunt: 0.95 #less physical protection but significantly more atmospheric protections than engi
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.8 #All default but having a little better heat prot makes sense based on the description
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Heat: 0.35
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Radiation: 0.25
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- type: entity
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@@ -83,14 +86,17 @@
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- type: PressureProtection
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.55 #slightly slower than magboot walking
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.90
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Radiation: 0.05 #all default, rad armor is higher
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Blunt: 0.9 #higher physical protections than atmo but less enviro
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.85
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Radiation: 0.35
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -105,13 +111,16 @@
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.75 #It's the advanced hardsuit it should be a little faster than engineering imo
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.8
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.55
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Radiation: 0.05 #combines the engi and atmos bonuses
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#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
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@@ -126,8 +135,9 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
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- type: PressureProtection
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highPressureMultiplier: 1
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -194,6 +204,9 @@
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lowPressureMultiplier: 100
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- type: DiseaseProtection
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protection: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.7 #higher speed to reflect description but not as high as cap/eva
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sprintModifier: 0.7
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -214,8 +227,11 @@
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Blunt: 0.6 #increased blunt as per description, for bomb survival
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Slash: 0.9
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Piercing: 0.95
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Heat: 0.9
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Heat: 0.65 #increased enviro due to science getting increasingly involved with artifact testing
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Radiation: 0.25
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- type: ClothingSpeedModifier
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walkModifier: 0.65 #heavier armor but still a bit faster than engineering
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sprintModifier: 0.6
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -230,6 +246,17 @@
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65 #higher move speed because ive seen salvage teams straight up stealing eva to go about salvaging faster
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sprintModifier: 0.55
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.85 #closer stats to what the mining suit had in 13
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.9
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Radiation: 0.5
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -266,7 +293,18 @@
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.7 #faster than sec hardsuit because HoS hardsuit should be better imo, sec hardsuit retains default hardsuit movespeed to discourage continual wear
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sprintModifier: 0.55
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7 #slightly higher than sec hardsuit
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Slash: 0.75
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Piercing: 0.7
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Heat: 0.8
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Radiation: 0.25
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- type: entity
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parent: ClothingOuterHardsuitBase
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id: ClothingOuterHardsuitSyndie
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@@ -287,7 +325,7 @@
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Slash: 0.55
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Piercing: 0.4
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Heat: 0.4 #all the combat numbers are pumped up here
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Radiation: 0.20
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@@ -314,5 +352,5 @@
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.4
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Heat: 0.4 #same as the nukie suit
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Heat: 0.25 #higher heat resist due to spell casting
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Radiation: 0.20
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@@ -49,7 +49,7 @@
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highPressureMultiplier: 0.85
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lowPressureMultiplier: 25
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- type: TemperatureProtection
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coefficient: 0.01
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coefficient: 0.03
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/fire.rsi
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- type: Armor
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@@ -124,3 +124,24 @@
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sprite: Clothing/OuterClothing/Suits/monkey.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/monkey.rsi
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- type: entity
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parent: ClothingOuterBase
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id: ClothingOuterSuitAtmosFire
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name: atmos fire suit
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description: An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 25
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- type: TemperatureProtection
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coefficient: 0.01
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Heat: 0.5
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@@ -486,3 +486,37 @@
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sprite: Clothing/Uniforms/Jumpskirt/performer.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/performer.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtCapFormalDress
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name: captain's formal dress
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description: A dress for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/capformaldress.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/capformaldress.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtCentcomFormalDress
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name: central command formal dress
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description: A dress for special occasions
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtHosFormal
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name: hos's formal dress
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description: A dress for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpskirt/hosformaldress.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpskirt/hosformaldress.rsi
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@@ -712,3 +712,37 @@
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sprite: Clothing/Uniforms/Jumpsuit/nanotrasen.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/nanotrasen.rsi
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitCapFormal
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name: captain's formal suit
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description: A suit for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/capformal.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/capformal.rsi
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitCentcomFormal
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name: central command formal suit
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description: A suit for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/centcomformal.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/centcomformal.rsi
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- type: entity
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parent: ClothingUniformBase
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id: ClothingUniformJumpsuitHosFormal
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name: hos's formal suit
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description: A suit for special occasions.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/Jumpsuit/hosformal.rsi
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- type: Clothing
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sprite: Clothing/Uniforms/Jumpsuit/hosformal.rsi
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