Immovable Rod visual variations (#25932)
* Adds variations to immovable rod * slash oopsie * Changed prototypes from being hardcoded to being defined in the rules component * Changed from 10% chance to 5% * Changes based on feedback * Fix nullable error * Moved randomized logic to .yaml. Probabilities of alternate rods add up to 5%.
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@@ -60,3 +60,86 @@
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components:
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- type: ImmovableRod
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randomizeVelocity: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodMop
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name: immovable mop
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description: Hurled like a javelin, with the power of a thousand furious janitors.
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components:
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- type: Sprite
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sprite: Objects/Specific/Janitorial/mop.rsi
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state: mop
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rotation: 225
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodShark
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name: immovable shark
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description: SHARK TORNADO!
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components:
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- type: Sprite
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sprite: Objects/Fun/sharkplush.rsi
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state: blue
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rotation: 90
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodClown
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name: immovable clown
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description: Ejected from the neighbouring station one solar system over. HONK!
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components:
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- type: Sprite
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sprite: Markers/jobs.rsi
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state: clown
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rotation: 180
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodBanana
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name: immovable banana
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description: At least you won't slip on it.
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components:
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- type: Sprite
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sprite: Objects/Specific/Hydroponics/banana.rsi
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state: produce
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodHammer
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name: immovable hammer
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description: Bwoink.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/sledgehammer.rsi
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state: icon
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rotation: 225
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodThrongler
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name: immovable throngler
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description: If you catch it, you can keep it.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/Throngler2.rsi
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state: icon
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rotation: 225
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noRot: false
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- type: entity
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parent: ImmovableRodKeepTilesStill
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id: ImmovableRodGibstick
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name: immovable gibstick
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description: What did you expect?
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/debug.rsi
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state: icon
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rotation: 225
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noRot: false
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@@ -454,6 +454,31 @@
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earliestStart: 45
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minimumPlayers: 20
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- type: ImmovableRodRule
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rodPrototypes:
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- id: ImmovableRodKeepTilesStill
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prob: 0.95
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orGroup: rodProto
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- id: ImmovableRodMop
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodShark
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodClown
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodBanana
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodHammer
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodThrongler
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prob: 0.0072
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orGroup: rodProto
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- id: ImmovableRodGibstick
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prob: 0.0072
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orGroup: rodProto
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- type: entity
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noSpawn: true
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