Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -120,7 +120,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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});
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/weapons/flash.ogg", Owner.Transform.GridPosition,
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/flash.ogg", Owner.Transform.GridPosition,
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AudioParams.Default);
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return true;
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@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref _range, "range", 1);
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serializer.DataField(ref _arcWidth, "arcwidth", 90);
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serializer.DataField(ref _arc, "arc", "default");
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serializer.DataField(ref _hitSound, "hitSound", "/Audio/weapons/genhit1.ogg");
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serializer.DataField(ref _hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
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serializer.DataField(ref _cooldownTime, "cooldownTime", 1f);
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}
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var audioSystem = EntitySystem.Get<AudioSystem>();
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var emitter = hitEntities.Count == 0 ? eventArgs.User : hitEntities[0];
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audioSystem.PlayFromEntity(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
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audioSystem.PlayFromEntity(hitEntities.Count > 0 ? _hitSound : "/Audio/Weapons/punchmiss.ogg", emitter);
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if (Arc != null)
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{
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@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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{
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@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
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return;
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@@ -174,7 +174,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (cell.CurrentCharge < EnergyPerUse)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
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return;
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}
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@@ -206,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magin.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
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Dirty();
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@@ -237,7 +237,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/items/weapons/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/pistol_magout.ogg", Owner.Transform.GridPosition, AudioHelpers.WithVariation(0.25f));
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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serializer.DataField(ref _caseless, "caseless", false);
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// Being both caseless and shooting yourself doesn't make sense
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DebugTools.Assert(!(_ammoIsProjectile && _caseless));
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
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if (_projectilesFired < 1)
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@@ -103,10 +103,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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serializer.DataField(ref _autoCycle, "autoCycle", false);
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Guns/Bolt/rifle_bolt_open.ogg");
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serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Guns/Bolt/rifle_bolt_closed.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
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serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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}
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void IMapInit.MapInit()
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@@ -66,8 +66,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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serializer.DataField(ref _manualCycle, "manualCycle", true);
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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_spawnedAmmo = new Stack<IEntity>(_capacity - 1);
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}
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@@ -58,9 +58,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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// Sounds
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Guns/Misc/revolver_spin.ogg");
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
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}
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public override void Initialize()
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _soundRack, "soundRack", null);
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serializer.DataField(ref _soundMagInsert, "soundMagInsert", null);
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serializer.DataField(ref _soundMagEject, "soundMagEject", null);
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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}
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public override ComponentState GetComponentState()
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@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _canMuzzleFlash, "canMuzzleFlash", true);
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// Sounds
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serializer.DataField(ref _soundGunshot, "soundGunshot", null);
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serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Guns/Empty/empty.ogg");
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serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Weapons/Guns/Empty/empty.ogg");
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}
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public override void OnAdd()
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