Merge branch 'master' into buckle-locker-fix-1262
This commit is contained in:
@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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serializer.DataField(ref _caseless, "caseless", false);
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// Being both caseless and shooting yourself doesn't make sense
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DebugTools.Assert(!(_ammoIsProjectile && _caseless));
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
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if (_projectilesFired < 1)
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@@ -103,10 +103,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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serializer.DataField(ref _autoCycle, "autoCycle", false);
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Guns/Bolt/rifle_bolt_open.ogg");
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serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Guns/Bolt/rifle_bolt_closed.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
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serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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}
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void IMapInit.MapInit()
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@@ -66,8 +66,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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serializer.DataField(ref _manualCycle, "manualCycle", true);
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
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serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
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_spawnedAmmo = new Stack<IEntity>(_capacity - 1);
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}
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@@ -58,9 +58,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _fillPrototype, "fillPrototype", null);
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// Sounds
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Guns/Misc/revolver_spin.ogg");
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serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
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serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
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serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
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}
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public override void Initialize()
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _soundRack, "soundRack", null);
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serializer.DataField(ref _soundMagInsert, "soundMagInsert", null);
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serializer.DataField(ref _soundMagEject, "soundMagEject", null);
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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}
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public override ComponentState GetComponentState()
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@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _canMuzzleFlash, "canMuzzleFlash", true);
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// Sounds
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serializer.DataField(ref _soundGunshot, "soundGunshot", null);
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serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Guns/Empty/empty.ogg");
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serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Weapons/Guns/Empty/empty.ogg");
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}
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public override void OnAdd()
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