Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-07 20:36:43 +02:00
5598 changed files with 6598 additions and 6497 deletions

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@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
serializer.DataField(ref _caseless, "caseless", false);
// Being both caseless and shooting yourself doesn't make sense
DebugTools.Assert(!(_ammoIsProjectile && _caseless));
serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
if (_projectilesFired < 1)

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@@ -103,10 +103,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
serializer.DataField(ref _autoCycle, "autoCycle", false);
serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Guns/Bolt/rifle_bolt_open.ogg");
serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Guns/Bolt/rifle_bolt_closed.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
serializer.DataField(ref _soundBoltOpen, "soundBoltOpen", "/Audio/Weapons/Guns/Bolt/rifle_bolt_open.ogg");
serializer.DataField(ref _soundBoltClosed, "soundBoltClosed", "/Audio/Weapons/Guns/Bolt/rifle_bolt_closed.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
}
void IMapInit.MapInit()

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@@ -66,8 +66,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
serializer.DataField(ref _manualCycle, "manualCycle", true);
serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Guns/Cock/sf_rifle_cock.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/bullet_insert.ogg");
serializer.DataField(ref _soundCycle, "soundCycle", "/Audio/Weapons/Guns/Cock/sf_rifle_cock.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/bullet_insert.ogg");
_spawnedAmmo = new Stack<IEntity>(_capacity - 1);
}

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@@ -58,9 +58,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
// Sounds
serializer.DataField(ref _soundEject, "soundEject", "/Audio/Guns/MagOut/revolver_magout.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Guns/MagIn/revolver_magin.ogg");
serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Guns/Misc/revolver_spin.ogg");
serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
}
public override void Initialize()

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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _soundRack, "soundRack", null);
serializer.DataField(ref _soundMagInsert, "soundMagInsert", null);
serializer.DataField(ref _soundMagEject, "soundMagEject", null);
serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Guns/EmptyAlarm/smg_empty_alarm.ogg");
serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
}
public override ComponentState GetComponentState()

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@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
serializer.DataField(ref _canMuzzleFlash, "canMuzzleFlash", true);
// Sounds
serializer.DataField(ref _soundGunshot, "soundGunshot", null);
serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Guns/Empty/empty.ogg");
serializer.DataField(ref _soundEmpty, "soundEmpty", "/Audio/Weapons/Guns/Empty/empty.ogg");
}
public override void OnAdd()