Merge branch 'master' into buckle-locker-fix-1262

This commit is contained in:
DrSmugleaf
2020-07-07 20:36:43 +02:00
5598 changed files with 6598 additions and 6497 deletions

View File

@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
serializer.DataField(ref _caseless, "caseless", false);
// Being both caseless and shooting yourself doesn't make sense
DebugTools.Assert(!(_ammoIsProjectile && _caseless));
serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
if (_projectilesFired < 1)