Merge branch 'master' into buckle-locker-fix-1262
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@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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serializer.DataField(ref _caseless, "caseless", false);
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// Being both caseless and shooting yourself doesn't make sense
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DebugTools.Assert(!(_ammoIsProjectile && _caseless));
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
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if (_projectilesFired < 1)
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