yaml linter fix & alert sprite specifier changes (#10015)
* Sprite specifier/serializer update * Immume * Fix tests * hooray, more bad test prototypes * add some comments
This commit is contained in:
@@ -23,8 +23,8 @@
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- type: alert
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id: LowOxygen
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category: Breathing
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icon:
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sprite: /Textures/Interface/Alerts/breathing.rsi
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icons:
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- sprite: /Textures/Interface/Alerts/breathing.rsi
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state: not_enough_oxy
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name: "[color=red]Low Oxygen[/color]"
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description: "There is [color=red]not enough oxygen[/color] in the air you are breathing. Put on [color=green]internals[/color]."
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@@ -32,8 +32,8 @@
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- type: alert
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id: Toxins
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category: Toxins
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icon:
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sprite: /Textures/Interface/Alerts/breathing.rsi
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icons:
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- sprite: /Textures/Interface/Alerts/breathing.rsi
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state: too_much_tox
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name: "[color=red]High Toxin Level[/color]"
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description: "There are [color=red]too many toxins[/color] in the air you are breathing. Put on [color=green]internals[/color] or get away."
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@@ -41,9 +41,11 @@
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- type: alert
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id: LowPressure
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category: Pressure
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icon:
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sprite: /Textures/Interface/Alerts/pressure.rsi
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state: lowpressure
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icons:
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- sprite: /Textures/Interface/Alerts/pressure.rsi
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state: lowpressure1
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- sprite: /Textures/Interface/Alerts/pressure.rsi
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state: lowpressure2
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maxSeverity: 2
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name: "[color=red]Low Pressure[/color]"
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description: "The air around you is [color=red]hazardously thin[/color]. A [color=green]space suit[/color] would protect you."
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@@ -51,16 +53,18 @@
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- type: alert
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id: HighPressure
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category: Pressure
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icon:
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sprite: /Textures/Interface/Alerts/pressure.rsi
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state: highpressure
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icons:
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- sprite: /Textures/Interface/Alerts/pressure.rsi
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state: highpressure1
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- sprite: /Textures/Interface/Alerts/pressure.rsi
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state: highpressure2
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maxSeverity: 2
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name: "[color=red]High Pressure[/color]"
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description: "The air around you is [color=red]hazardously thick[/color]. A [color=green]pressurized suit[/color] would be enough protect you"
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- type: alert
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id: Fire
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icon: /Textures/Interface/Alerts/Fire/fire.png
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icons: [ /Textures/Interface/Alerts/Fire/fire.png ]
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onClick: !type:ResistFire { }
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name: "[color=red]On Fire[/color]"
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description: "You're [color=red]on fire[/color]. Click the alert to stop, drop and roll to put the fire out or move to a vacuum area."
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@@ -69,9 +73,13 @@
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- type: alert
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id: Cold
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category: Temperature
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icon:
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sprite: /Textures/Interface/Alerts/temperature.rsi
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state: cold
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icons:
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: cold1
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: cold2
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: cold3
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maxSeverity: 3
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name: "[color=cyan]Too Cold[/color]"
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description: "You're [color=cyan]freezing cold![/color] Get somewhere warmer and take off any insulating clothing like a space suit."
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@@ -79,16 +87,20 @@
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- type: alert
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id: Hot
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category: Temperature
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icon:
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sprite: /Textures/Interface/Alerts/temperature.rsi
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state: hot
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icons:
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: hot1
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: hot2
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- sprite: /Textures/Interface/Alerts/temperature.rsi
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state: hot3
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maxSeverity: 3
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name: "[color=red]Too Hot[/color]"
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description: "It's [color=red]too hot![/color] Get somewhere colder, take off any insulating clothing like a space suit, or at least get away from the flames."
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- type: alert
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id: Weightless
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icon: /Textures/Interface/Alerts/Weightless/weightless.png
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icons: [ /Textures/Interface/Alerts/Weightless/weightless.png ]
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name: Weightless
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description: >
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Gravity has ceased affecting you, and you're floating around aimlessly. Find something sturdy to hold onto, or throw or shoot something in a direction opposite of you.
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@@ -96,14 +108,14 @@
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- type: alert
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id: Stun
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icon: /Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png #Should probably draw a proper icon
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icons: [ /Textures/Objects/Weapons/Melee/stunbaton.rsi/stunbaton_off.png ] #Should probably draw a proper icon
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name: "[color=yellow]Stunned[/color]"
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description: "You're [color=yellow]stunned[/color]! Something is impairing your ability to move or interact with objects"
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- type: alert
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id: Handcuffed
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onClick: !type:RemoveCuffs { }
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icon: /Textures/Interface/Alerts/Handcuffed/Handcuffed.png
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icons: [ /Textures/Interface/Alerts/Handcuffed/Handcuffed.png ]
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name: "[color=yellow]Handcuffed[/color]"
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description: "You're [color=yellow]handcuffed[/color] and can't use your hands. If anyone drags you, you won't be able to resist."
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@@ -111,15 +123,15 @@
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id: Buckled
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category: Buckled
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onClick: !type:Unbuckle { }
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icon: /Textures/Interface/Alerts/Buckle/buckled.png
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icons: [ /Textures/Interface/Alerts/Buckle/buckled.png ]
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name: "[color=yellow]Buckled[/color]"
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description: "You've been [color=yellow]buckled[/color] to something. Click the alert to unbuckle unless you're [color=yellow]handcuffed.[/color]"
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- type: alert
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id: HumanCrit
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category: Health
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icon:
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sprite: /Textures/Interface/Alerts/human_health.rsi
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health6
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name: "[color=red]Critical Condition[/color]"
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description: "You're severely injured and unconscious."
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@@ -127,8 +139,8 @@
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- type: alert
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id: HumanDead
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category: Health
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icon:
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sprite: /Textures/Interface/Alerts/human_health.rsi
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health7
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name: Dead
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description: You're dead, note that you can still be revived!
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@@ -136,9 +148,23 @@
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- type: alert
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id: HumanHealth
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category: Health
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icon:
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sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health
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icons:
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health0
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health1
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health2
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health3
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health4
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health5
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health6
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- sprite: /Textures/Interface/Alerts/human_health.rsi
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state: health7
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name: Health
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description: "[color=green]Green[/color] good. [color=red]Red[/color] bad."
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minSeverity: 0
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@@ -148,9 +174,13 @@
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id: Internals
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category: Internals
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onClick: !type:ToggleInternals {}
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icon:
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sprite: /Textures/Interface/Alerts/internals.rsi
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state: internal
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icons:
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- sprite: /Textures/Interface/Alerts/internals.rsi
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state: internal0
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- sprite: /Textures/Interface/Alerts/internals.rsi
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state: internal1
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- sprite: /Textures/Interface/Alerts/internals.rsi
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state: internal2
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name: Toggle internals
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description: "Toggles your gas tank internals on or off."
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minSeverity: 0
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@@ -160,23 +190,35 @@
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id: PilotingShuttle
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category: Piloting
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onClick: !type:StopPiloting { }
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icon: /Textures/Interface/Alerts/piloting.png
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icons: [ /Textures/Interface/Alerts/piloting.png ]
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name: Piloting Shuttle
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description: You are piloting a shuttle. Click the alert to stop.
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- type: alert
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id: Peckish
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category: Hunger
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icon: /Textures/Interface/Alerts/Hunger/Peckish.png
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icons: [ /Textures/Interface/Alerts/Hunger/Peckish.png ]
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name: "[color=yellow]Peckish[/color]"
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description: Some food would be good right about now.
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- type: alert
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id: Stamina
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category: Stamina
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icon:
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sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina
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icons:
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina0
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina1
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina2
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina3
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina4
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina5
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- sprite: /Textures/Interface/Alerts/stamina.rsi
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state: stamina6
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name: Stamina
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description: "Stuns you if it is too low."
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minSeverity: 0
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@@ -185,90 +227,90 @@
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- type: alert
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id: Starving
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category: Hunger
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icon: /Textures/Interface/Alerts/Hunger/Starving.png
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icons: [ /Textures/Interface/Alerts/Hunger/Starving.png ]
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name: "[color=red]Starving[/color]"
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description: You're severely malnourished. The hunger pains make moving around a chore.
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- type: alert
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id: Thirsty
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category: Thirst
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icon: /Textures/Interface/Alerts/Thirst/Thirsty.png
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icons: [ /Textures/Interface/Alerts/Thirst/Thirsty.png ]
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name: "[color=yellow]Thirsty[/color]"
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description: Something to drink would be good right about now.
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- type: alert
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id: Parched
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category: Thirst
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icon: /Textures/Interface/Alerts/Thirst/Parched.png
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icons: [ /Textures/Interface/Alerts/Thirst/Parched.png ]
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name: "[color=red]Parched[/color]"
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description: You're severely thirsty. The thirst makes moving around a chore.
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- type: alert
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id: Muted
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icon: /Textures/Interface/Alerts/Abilities/silenced.png
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icons: [ /Textures/Interface/Alerts/Abilities/silenced.png ]
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name: Muted
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description: You have lost the ability to speak.
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- type: alert
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id: VowOfSilence
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icon: /Textures/Interface/Alerts/Abilities/silenced.png
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icons: [ /Textures/Interface/Alerts/Abilities/silenced.png ]
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name: Vow of Silence
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onClick: !type:BreakVow { }
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description: You have taken a vow of silence as part of initiation into the Mystiko Tagma Mimon. Click to break your vow.
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- type: alert
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id: VowBroken
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icon: /Textures/Interface/Actions/scream.png
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icons: [ /Textures/Interface/Actions/scream.png ]
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name: Vow Broken
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onClick: !type:RetakeVow { }
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description: You've broken your vows to Mimes everywhere. You can speak, but you've lost your powers for at least 5 entire minutes!!! Click to try and retake your vow.
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- type: alert
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id: Pulled
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icon: /Textures/Interface/Alerts/Pull/pulled.png
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icons: [ /Textures/Interface/Alerts/Pull/pulled.png ]
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onClick: !type:StopBeingPulled { }
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name: Pulled
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description: You're being pulled. Move to break free.
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- type: alert
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id: Pulling
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icon: /Textures/Interface/Alerts/Pull/pulling.png
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icons: [ /Textures/Interface/Alerts/Pull/pulling.png ]
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onClick: !type:StopPulling { }
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name: Pulling
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description: You're pulling something. Click the alert to stop.
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- type: alert
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id: Debug1
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icon: /Textures/Interface/Alerts/human_health.rsi/health1.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health1.png ]
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name: Debug1
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description: Debug
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- type: alert
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id: Debug2
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icon: /Textures/Interface/Alerts/human_health.rsi/health2.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health2.png ]
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name: Debug2
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description: Debug
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- type: alert
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id: Debug3
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icon: /Textures/Interface/Alerts/human_health.rsi/health3.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health3.png ]
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name: Debug3
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description: Debug
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- type: alert
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id: Debug4
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icon: /Textures/Interface/Alerts/human_health.rsi/health4.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health4.png ]
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name: Debug4
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description: Debug
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- type: alert
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id: Debug5
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icon: /Textures/Interface/Alerts/human_health.rsi/health5.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health5.png ]
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name: Debug5
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description: Debug
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- type: alert
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id: Debug6
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icon: /Textures/Interface/Alerts/human_health.rsi/health6.png
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icons: [ /Textures/Interface/Alerts/human_health.rsi/health6.png ]
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name: Debug6
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description: Debug
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@@ -1,5 +1,7 @@
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- type: alert
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id: Magboots
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icon: { sprite: "/Textures/Clothing/Shoes/Boots/magboots.rsi", state: "icon-on" }
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icons:
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- sprite: /Textures/Clothing/Shoes/Boots/magboots.rsi
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state: icon-on
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name: "Magboots"
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description: You are immume to airflow, but slightly slower.
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description: You are immune to airflow, but slightly slower.
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@@ -4,9 +4,9 @@
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markingCategory: HeadTop
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speciesRestriction: [Human]
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sprites:
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- sprite: Mobs/Customization/cat_parts.rsi/
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- sprite: Mobs/Customization/cat_parts.rsi
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state: ears_cat_outer
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- sprite: Mobs/Customization/cat_parts.rsi/
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- sprite: Mobs/Customization/cat_parts.rsi
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state: ears_cat_inner
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- type: marking
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@@ -15,5 +15,5 @@
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markingCategory: Tail
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speciesRestriction: [Human]
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sprites:
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- sprite: Mobs/Customization/cat_parts.rsi/
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- sprite: Mobs/Customization/cat_parts.rsi
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state: tail_cat
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Reference in New Issue
Block a user