Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -1,5 +1,4 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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@@ -268,7 +267,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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}
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}
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public bool TryGetSlot(Slots slot, out IEntity? item)
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public bool TryGetSlot(Slots slot, [NotNullWhen(true)] out IEntity? item)
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{
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return _slots.TryGetValue(slot, out item);
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}
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@@ -25,13 +25,13 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
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= new();
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private ItemSlotButton _hudButtonPocket1;
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private ItemSlotButton _hudButtonPocket2;
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private ItemSlotButton _hudButtonBelt;
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private ItemSlotButton _hudButtonBack;
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private ItemSlotButton _hudButtonId;
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private Control _rightQuickButtonsContainer;
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private Control _leftQuickButtonsContainer;
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private ItemSlotButton _hudButtonPocket1 = default!;
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private ItemSlotButton _hudButtonPocket2 = default!;
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private ItemSlotButton _hudButtonBelt = default!;
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private ItemSlotButton _hudButtonBack = default!;
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private ItemSlotButton _hudButtonId = default!;
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private Control _rightQuickButtonsContainer = default!;
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private Control _leftQuickButtonsContainer = default!;
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public HumanInventoryInterfaceController(ClientInventoryComponent owner) : base(owner)
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{
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@@ -47,7 +47,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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button.OnPressed = (e) => AddToInventory(e, slot);
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button.OnStoragePressed = (e) => OpenStorage(e, slot);
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button.OnHover = (e) => RequestItemHover(slot);
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button.OnHover = (_) => RequestItemHover(slot);
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_inventoryButtons.Add(slot, new List<ItemSlotButton> {button});
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}
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@@ -59,7 +59,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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OnPressed = (e) => AddToInventory(e, slot),
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OnStoragePressed = (e) => OpenStorage(e, slot),
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OnHover = (e) => RequestItemHover(slot)
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OnHover = (_) => RequestItemHover(slot)
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};
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_inventoryButtons[slot].Add(variable);
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}
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@@ -93,8 +93,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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};
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}
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public override SS14Window Window => _window;
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private HumanInventoryWindow _window;
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public override SS14Window? Window => _window;
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private HumanInventoryWindow? _window;
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public override IEnumerable<ItemSlotButton> GetItemSlotButtons(Slots slot)
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{
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@@ -152,7 +152,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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protected override void HandleInventoryKeybind(GUIBoundKeyEventArgs args, Slots slot)
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{
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if (!_inventoryButtons.TryGetValue(slot, out var buttons))
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if (!_inventoryButtons.ContainsKey(slot))
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return;
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if (!Owner.TryGetSlot(slot, out var item))
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return;
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@@ -22,10 +22,9 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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public virtual void Initialize()
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{
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}
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public abstract SS14Window Window { get; }
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public abstract SS14Window? Window { get; }
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protected ClientInventoryComponent Owner { get; }
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public virtual void PlayerAttached()
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@@ -35,11 +34,11 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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{
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if (b)
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{
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Window.Open();
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Window?.Open();
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}
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else
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{
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Window.Close();
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Window?.Close();
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}
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};
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}
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@@ -47,7 +46,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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public virtual void PlayerDetached()
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{
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GameHud.InventoryButtonVisible = false;
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Window.Close();
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Window?.Close();
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}
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public virtual void Dispose()
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@@ -13,12 +13,12 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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[UsedImplicitly]
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public class StrippableBoundUserInterface : BoundUserInterface
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{
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public Dictionary<Slots, string> Inventory { get; private set; }
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public Dictionary<string, string> Hands { get; private set; }
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public Dictionary<EntityUid, string> Handcuffs { get; private set; }
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public Dictionary<Slots, string>? Inventory { get; private set; }
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public Dictionary<string, string>? Hands { get; private set; }
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public Dictionary<EntityUid, string>? Handcuffs { get; private set; }
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[ViewVariables]
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private StrippingMenu _strippingMenu;
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private StrippingMenu? _strippingMenu;
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public StrippableBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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if (!disposing)
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return;
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_strippingMenu.Dispose();
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_strippingMenu?.Dispose();
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}
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private void UpdateMenu()
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