Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
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@@ -12,7 +12,7 @@ namespace Content.Client.GameObjects.Components.Pointing
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{
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base.Startup();
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if (Owner.TryGetComponent(out SpriteComponent sprite))
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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@@ -12,7 +12,7 @@ namespace Content.Client.GameObjects.Components.Pointing
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{
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base.Startup();
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if (Owner.TryGetComponent(out SpriteComponent sprite))
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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@@ -30,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Pointing
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation))
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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