Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -1,7 +1,6 @@
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[RegisterComponent]
@@ -21,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Singularity
}
private int _level;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SingularityComponentState state)
{

View File

@@ -1,16 +1,14 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent _spriteComponent;
private SpriteComponent? _spriteComponent;
public override void Initialize()
{

View File

@@ -15,7 +15,7 @@ namespace Content.Client.GameObjects.Components.Singularity
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}