Enable nullability in Content.Client (#3257)

* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
This commit is contained in:
DrSmugleaf
2021-03-10 14:48:29 +01:00
committed by GitHub
parent 4f9bd4e802
commit 902aa128c2
270 changed files with 1774 additions and 1550 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.AI;
@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
{
private PathfindingDebugMode _modes = PathfindingDebugMode.None;
private float _routeDuration = 4.0f; // How long before we remove a route from the overlay
private DebugPathfindingOverlay _overlay;
private DebugPathfindingOverlay? _overlay;
public override void Initialize()
{
@@ -45,7 +45,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
(_modes & PathfindingDebugMode.Route) != 0)
{
_overlay.AStarRoutes.Add(message);
_overlay?.AStarRoutes.Add(message);
Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
{
if (_overlay == null) return;
@@ -59,7 +59,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
if ((_modes & PathfindingDebugMode.Nodes) != 0 ||
(_modes & PathfindingDebugMode.Route) != 0)
{
_overlay.JpsRoutes.Add(message);
_overlay?.JpsRoutes.Add(message);
Timer.Spawn(TimeSpan.FromSeconds(_routeDuration), () =>
{
if (_overlay == null) return;
@@ -70,32 +70,31 @@ namespace Content.Client.GameObjects.EntitySystems.AI
private void HandleGraphMessage(SharedAiDebug.PathfindingGraphMessage message)
{
EnableOverlay();
_overlay.UpdateGraph(message.Graph);
EnableOverlay().UpdateGraph(message.Graph);
}
private void HandleRegionsMessage(SharedAiDebug.ReachableChunkRegionsDebugMessage message)
{
EnableOverlay();
_overlay.UpdateRegions(message.GridId, message.Regions);
EnableOverlay().UpdateRegions(message.GridId, message.Regions);
}
private void HandleCachedRegionsMessage(SharedAiDebug.ReachableCacheDebugMessage message)
{
EnableOverlay();
_overlay.UpdateCachedRegions(message.GridId, message.Regions, message.Cached);
EnableOverlay().UpdateCachedRegions(message.GridId, message.Regions, message.Cached);
}
private void EnableOverlay()
private DebugPathfindingOverlay EnableOverlay()
{
if (_overlay != null)
{
return;
return _overlay;
}
var overlayManager = IoCManager.Resolve<IOverlayManager>();
_overlay = new DebugPathfindingOverlay {Modes = _modes};
overlayManager.AddOverlay(_overlay);
return _overlay;
}
private void DisableOverlay()
@@ -125,7 +124,11 @@ namespace Content.Client.GameObjects.EntitySystems.AI
{
EnableOverlay();
}
_overlay.Modes = _modes;
if (_overlay != null)
{
_overlay.Modes = _modes;
}
if (tooltip == PathfindingDebugMode.Graph)
{
@@ -153,7 +156,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
{
DisableOverlay();
}
else
else if (_overlay != null)
{
_overlay.Modes = _modes;
}

View File

@@ -78,9 +78,9 @@ namespace Content.Client.GameObjects.EntitySystems
// delegate to the ActionsUI, simulating a click on it
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
!playerEntity.TryGetComponent<ClientActionsComponent>(out var actionsComponent)) return false;
actionsComponent.HandleHotbarKeybind(slot, args);
return true;
@@ -92,7 +92,7 @@ namespace Content.Client.GameObjects.EntitySystems
// delegate to the ActionsUI, simulating a click on it
return new((in PointerInputCmdHandler.PointerInputCmdArgs args) =>
{
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
@@ -104,7 +104,7 @@ namespace Content.Client.GameObjects.EntitySystems
private bool TargetingOnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
@@ -113,7 +113,7 @@ namespace Content.Client.GameObjects.EntitySystems
private void ToggleActionsMenu()
{
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null ||
!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return;

View File

@@ -34,8 +34,8 @@ namespace Content.Client.GameObjects.EntitySystems
private void HandleOpenCharacterMenu()
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out CharacterInterface characterInterface))
if (_playerManager.LocalPlayer?.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out CharacterInterface? characterInterface))
{
return;
}

View File

@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Doors;

View File

@@ -22,7 +22,7 @@ namespace Content.Client.GameObjects.EntitySystems
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenInventoryMenu,
InputCmdHandler.FromDelegate(s => HandleOpenInventoryMenu()))
InputCmdHandler.FromDelegate(_ => HandleOpenInventoryMenu()))
.Register<ClientInventorySystem>();
}
@@ -34,14 +34,16 @@ namespace Content.Client.GameObjects.EntitySystems
private void HandleOpenInventoryMenu()
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out ClientInventoryComponent clientInventory))
if (_playerManager.LocalPlayer?.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out ClientInventoryComponent? clientInventory))
{
return;
}
var menu = clientInventory.InterfaceController.Window;
if (menu == null) return;
if (menu.IsOpen)
{
if (menu.IsAtFront())

View File

@@ -40,7 +40,7 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
}
private void CombatModeToggled(ICommonSession session)
private void CombatModeToggled(ICommonSession? session)
{
if (_gameTiming.IsFirstTimePredicted)
{
@@ -51,8 +51,8 @@ namespace Content.Client.GameObjects.EntitySystems
public bool IsInCombatMode()
{
var entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent combatMode))
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
{
return false;
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction;
@@ -104,7 +104,7 @@ namespace Content.Client.GameObjects.EntitySystems
if (!entity.TryGetComponent<ConstructionGhostComponent>(out var ghostComp))
return false;
TryStartConstruction(ghostComp.GhostID);
TryStartConstruction(ghostComp.GhostId);
return true;
}
@@ -127,9 +127,9 @@ namespace Content.Client.GameObjects.EntitySystems
var ghost = EntityManager.SpawnEntity("constructionghost", loc);
var comp = ghost.GetComponent<ConstructionGhostComponent>();
comp.Prototype = prototype;
comp.GhostID = _nextId++;
comp.GhostId = _nextId++;
ghost.Transform.LocalRotation = dir.ToAngle();
_ghosts.Add(comp.GhostID, comp);
_ghosts.Add(comp.GhostId, comp);
var sprite = ghost.GetComponent<SpriteComponent>();
sprite.Color = new Color(48, 255, 48, 128);
sprite.AddBlankLayer(0); // There is no way to actually check if this already exists, so we blindly insert a new one
@@ -154,6 +154,12 @@ namespace Content.Client.GameObjects.EntitySystems
private void TryStartConstruction(int ghostId)
{
var ghost = _ghosts[ghostId];
if (ghost.Prototype == null)
{
throw new ArgumentException($"Can't start construction for a ghost with no prototype. Ghost id: {ghostId}");
}
var transform = ghost.Owner.Transform;
var msg = new TryStartStructureConstructionMessage(transform.Coordinates, ghost.Prototype.ID, transform.LocalRotation, ghostId);
RaiseNetworkEvent(msg);

View File

@@ -1,4 +1,3 @@
#nullable enable
using System;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;

View File

@@ -1,4 +1,3 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Client.GameObjects.Components;

View File

@@ -1,6 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;

View File

@@ -1,6 +1,4 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Client.State;
using Content.Client.Utility;
using Content.Shared.GameObjects.EntitySystemMessages;
@@ -262,7 +260,7 @@ namespace Content.Client.GameObjects.EntitySystems
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (_dragDropHelper.IsDragging == false)
if (_dragDropHelper.IsDragging == false || _dragDropHelper.Dragged == null)
{
// haven't started the drag yet, quick mouseup, definitely treat it as a normal click by
// replaying the original cmd
@@ -329,7 +327,7 @@ namespace Content.Client.GameObjects.EntitySystems
if (!draggable.CanDrop(dropArgs)) continue;
// tell the server about the drop attempt
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _dragDropHelper.Dragged.Uid,
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _dragDropHelper.Dragged!.Uid,
entity.Uid));
draggable.Drop(dropArgs);

View File

@@ -27,8 +27,8 @@ namespace Content.Client.GameObjects.EntitySystems
public const string StyleClassEntityTooltip = "entity-tooltip";
private Popup _examineTooltipOpen;
private CancellationTokenSource _requestCancelTokenSource;
private Popup? _examineTooltipOpen;
private CancellationTokenSource? _requestCancelTokenSource;
public override void Initialize()
{
@@ -45,14 +45,14 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
}
private bool HandleExamine(ICommonSession session, EntityCoordinates coords, EntityUid uid)
private bool HandleExamine(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
if (!uid.IsValid() || !EntityManager.TryGetEntity(uid, out var examined))
{
return false;
}
var playerEntity = _playerManager.LocalPlayer.ControlledEntity;
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEntity == null || !CanExamine(playerEntity, examined))
{
@@ -82,7 +82,7 @@ namespace Content.Client.GameObjects.EntitySystems
panel.AddChild(vBox);
var hBox = new HBoxContainer {SeparationOverride = 5};
vBox.AddChild(hBox);
if (entity.TryGetComponent(out ISpriteComponent sprite))
if (entity.TryGetComponent(out ISpriteComponent? sprite))
{
hBox.AddChild(new SpriteView {Sprite = sprite});
}
@@ -101,7 +101,7 @@ namespace Content.Client.GameObjects.EntitySystems
FormattedMessage message;
if (entity.Uid.IsClientSide())
{
message = GetExamineText(entity, _playerManager.LocalPlayer.ControlledEntity);
message = GetExamineText(entity, _playerManager.LocalPlayer?.ControlledEntity);
}
else
{

View File

@@ -53,7 +53,7 @@ namespace Content.Client.GameObjects.EntitySystems
// This is simpler to implement. If you want to optimize it be my guest.
var senderEnt = ev.Sender;
if (senderEnt.IsValid() &&
senderEnt.TryGetComponent(out IconSmoothComponent iconSmooth)
senderEnt.TryGetComponent(out IconSmoothComponent? iconSmooth)
&& iconSmooth.Running)
{
var snapGrid = senderEnt.GetComponent<SnapGridComponent>();
@@ -114,7 +114,7 @@ namespace Content.Client.GameObjects.EntitySystems
// As it stands now, it's totally possible for something to get queued twice.
// Generation on the component is set after an update so we can cull updates that happened this generation.
if (!entity.IsValid()
|| !entity.TryGetComponent(out IconSmoothComponent smoothing)
|| !entity.TryGetComponent(out IconSmoothComponent? smoothing)
|| smoothing.UpdateGeneration == _generation)
{
return;

View File

@@ -11,7 +11,7 @@ namespace Content.Client.GameObjects.EntitySystems
[UsedImplicitly]
public class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Initialize()

View File

@@ -38,7 +38,7 @@ namespace Content.Client.GameObjects.EntitySystems
private void PlayWeaponArc(PlayMeleeWeaponAnimationMessage msg)
{
if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype weaponArc))
if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype? weaponArc))
{
Logger.Error("Tried to play unknown weapon arc prototype '{0}'", msg.ArcPrototype);
return;
@@ -63,8 +63,10 @@ namespace Content.Client.GameObjects.EntitySystems
weaponArcAnimation.SetData(weaponArc, msg.Angle, attacker, msg.ArcFollowAttacker);
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
if (EntityManager.TryGetEntity(msg.Source, out var source) && msg.TextureEffect && source.TryGetComponent(out ISpriteComponent sourceSprite)
&& sourceSprite.BaseRSI?.Path != null)
if (EntityManager.TryGetEntity(msg.Source, out var source) &&
msg.TextureEffect &&
source.TryGetComponent(out ISpriteComponent? sourceSprite) &&
sourceSprite.BaseRSI?.Path != null)
{
var sys = Get<EffectSystem>();
var curTime = _gameTiming.CurTime;
@@ -91,7 +93,7 @@ namespace Content.Client.GameObjects.EntitySystems
continue;
}
if (!hitEntity.TryGetComponent(out ISpriteComponent sprite))
if (!hitEntity.TryGetComponent(out ISpriteComponent? sprite))
{
continue;
}

View File

@@ -24,8 +24,8 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private InputSystem _inputSystem;
private CombatModeSystem _combatModeSystem;
private InputSystem _inputSystem = default!;
private CombatModeSystem _combatModeSystem = default!;
private bool _blocked;
private int _shotCounter;
@@ -34,8 +34,8 @@ namespace Content.Client.GameObjects.EntitySystems
base.Initialize();
IoCManager.InjectDependencies(this);
_inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
_combatModeSystem = EntitySystemManager.GetEntitySystem<CombatModeSystem>();
_inputSystem = Get<InputSystem>();
_combatModeSystem = Get<CombatModeSystem>();
}
public override void Update(float frameTime)
@@ -55,14 +55,14 @@ namespace Content.Client.GameObjects.EntitySystems
return;
}
var entity = _playerManager.LocalPlayer.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out HandsComponent hands))
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null || !entity.TryGetComponent(out HandsComponent? hands))
{
return;
}
var held = hands.ActiveHand;
if (held == null || !held.TryGetComponent(out ClientRangedWeaponComponent weapon))
if (held == null || !held.TryGetComponent(out ClientRangedWeaponComponent? weapon))
{
_blocked = true;
return;

View File

@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.EntitySystems
{
protected override bool OnDown(IEntity entity, bool playSound = true, bool dropItems = true, bool force = false)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance))
if (!entity.TryGetComponent(out AppearanceComponent? appearance))
{
return false;
}
@@ -27,7 +27,7 @@ namespace Content.Client.GameObjects.EntitySystems
protected override bool OnStand(IEntity entity)
{
if (!entity.TryGetComponent(out AppearanceComponent appearance)) return false;
if (!entity.TryGetComponent(out AppearanceComponent? appearance)) return false;
appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var oldState);
var newState = RotationState.Vertical;

View File

@@ -65,12 +65,12 @@ namespace Content.Client.GameObjects.EntitySystems
UpdateTile(grid, indices);
}
private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
@@ -85,19 +85,19 @@ namespace Content.Client.GameObjects.EntitySystems
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{
var entity = snapGridComponent.Owner;
if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent))
if (!entity.TryGetComponent(out SubFloorHideComponent? subFloorComponent))
{
continue;
}
var enabled = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
if (entity.TryGetComponent(out ISpriteComponent spriteComponent))
if (entity.TryGetComponent(out ISpriteComponent? spriteComponent))
{
spriteComponent.Visible = enabled;
}
if (entity.TryGetComponent(out PhysicsComponent physicsComponent))
if (entity.TryGetComponent(out PhysicsComponent? physicsComponent))
{
physicsComponent.CanCollide = enabled;
}

View File

@@ -33,12 +33,12 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private ContextMenuPresenter _contextMenuPresenter;
public event EventHandler<PointerInputCmdHandler.PointerInputCmdArgs> ToggleContextMenu;
public event EventHandler<bool> ToggleContainerVisibility;
public event EventHandler<PointerInputCmdHandler.PointerInputCmdArgs>? ToggleContextMenu;
public event EventHandler<bool>? ToggleContainerVisibility;
private VerbPopup _currentVerbListRoot;
private VerbPopup _currentGroupList;
private ContextMenuPresenter _contextMenuPresenter = default!;
private VerbPopup? _currentVerbListRoot;
private VerbPopup? _currentGroupList;
private EntityUid _currentEntity;
// TODO: Move presenter out of the system
@@ -132,7 +132,7 @@ namespace Content.Client.GameObjects.EntitySystems
var buttons = new Dictionary<string, List<ListedVerbData>>();
var groupIcons = new Dictionary<string, SpriteSpecifier>();
var vBox = _currentVerbListRoot.List;
var vBox = _currentVerbListRoot!.List;
vBox.DisposeAllChildren();
// Local variable so that scope capture ensures this is the correct value.
@@ -147,7 +147,7 @@ namespace Content.Client.GameObjects.EntitySystems
groupIcons.Add(data.Category, data.CategoryIcon);
}
list.Add(new ListedVerbData(data.Text, !data.Available, data.Key, entity.ToString(), () =>
list.Add(new ListedVerbData(data.Text, !data.Available, data.Key, entity.ToString()!, () =>
{
RaiseNetworkEvent(new VerbSystemMessages.UseVerbMessage(curEntity, data.Key));
CloseAllMenus();
@@ -175,7 +175,7 @@ namespace Content.Client.GameObjects.EntitySystems
groupIcons.Add(verbData.Category, verbData.CategoryIcon);
}
list.Add(new ListedVerbData(verbData.Text, verbData.IsDisabled, verb.ToString(), entity.ToString(),
list.Add(new ListedVerbData(verbData.Text, verbData.IsDisabled, verb.ToString()!, entity.ToString()!,
() => verb.Activate(user, component), verbData.Icon));
}
@@ -199,8 +199,8 @@ namespace Content.Client.GameObjects.EntitySystems
groupIcons.Add(verbData.Category, verbData.CategoryIcon);
}
list.Add(new ListedVerbData(verbData.Text, verbData.IsDisabled, globalVerb.ToString(),
entity.ToString(),
list.Add(new ListedVerbData(verbData.Text, verbData.IsDisabled, globalVerb.ToString()!,
entity.ToString()!,
() => globalVerb.Activate(user, entity), verbData.Icon));
}
@@ -223,9 +223,10 @@ namespace Content.Client.GameObjects.EntitySystems
first = false;
groupIcons.TryGetValue(category, out var icon);
vBox.AddChild(CreateCategoryButton(category, verbs, icon));
if (groupIcons.TryGetValue(category, out var icon))
{
vBox.AddChild(CreateCategoryButton(category, verbs, icon));
}
}
if (buttons.ContainsKey(""))
@@ -321,7 +322,7 @@ namespace Content.Client.GameObjects.EntitySystems
private IEntity GetUserEntity()
{
return _playerManager.LocalPlayer.ControlledEntity;
return _playerManager.LocalPlayer!.ControlledEntity!;
}
private sealed class VerbPopup : Popup
@@ -343,13 +344,13 @@ namespace Content.Client.GameObjects.EntitySystems
private readonly Label _label;
private readonly TextureRect _icon;
public Texture Icon
public Texture? Icon
{
get => _icon.Texture;
set => _icon.Texture = value;
}
public string Text
public string? Text
{
get => _label.Text;
set => _label.Text = value;
@@ -389,19 +390,21 @@ namespace Content.Client.GameObjects.EntitySystems
private static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);
private readonly VerbSystem _system;
public List<ListedVerbData> VerbButtons { get; }
private readonly Label _label;
private readonly TextureRect _icon;
private CancellationTokenSource _openCancel;
private CancellationTokenSource? _openCancel;
public string Text
public List<ListedVerbData> VerbButtons { get; }
public string? Text
{
get => _label.Text;
set => _label.Text = value;
}
public Texture Icon
public Texture? Icon
{
get => _icon.Texture;
set => _icon.Texture = value;
@@ -509,11 +512,11 @@ namespace Content.Client.GameObjects.EntitySystems
public bool Disabled { get; }
public string VerbName { get; }
public string OwnerName { get; }
public SpriteSpecifier Icon { get; }
public SpriteSpecifier? Icon { get; }
public Action Action { get; }
public ListedVerbData(string text, bool disabled, string verbName, string ownerName,
Action action, SpriteSpecifier icon)
Action action, SpriteSpecifier? icon)
{
Text = text;
Disabled = disabled;