Actual lockers (#195)
Adds storing entities into lockers the way we all know and love. Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master) #191
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committed by
Pieter-Jan Briers
parent
1fe24eeb12
commit
903961771b
@@ -55,6 +55,7 @@
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data.Linq" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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@@ -71,6 +72,7 @@
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<Compile Include="GameObjects\Components\CatwalkComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageThreshold.cs" />
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<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
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<Compile Include="GameObjects\Components\EntityStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\HeatResistanceComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\HandheldLightComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\Tools\BaseTool.cs" />
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@@ -93,6 +95,7 @@
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<Compile Include="GameObjects\Components\Mobs\SpeciesComponent.cs" />
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<Compile Include="GameObjects\Components\Movement\AiControllerComponent.cs" />
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<Compile Include="GameObjects\Components\Movement\PlayerInputMoverComponent.cs" />
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<Compile Include="GameObjects\Components\PlaceableSurfaceComponent.cs" />
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<Compile Include="GameObjects\Components\Power\LightBulbComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerCellComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
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