Actual lockers (#195)

Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
This commit is contained in:
PrPleGoo
2019-04-17 23:26:00 +02:00
committed by Pieter-Jan Briers
parent 1fe24eeb12
commit 903961771b
19 changed files with 272 additions and 41 deletions

View File

@@ -16,6 +16,7 @@ using Robust.Shared.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power;
using Content.Shared.Interfaces;
using Content.Shared.Physics;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
{
@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var userPosition = user.Transform.WorldPosition; //Remember world positions are ephemeral and can only be used instantaneously
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new Ray(userPosition, angle.ToVec(), 0); //TODO set the CollsionMask for this ray.
var ray = new Ray(userPosition, angle.ToVec(), (int)(CollisionGroup.Grid | CollisionGroup.Mob));
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(ray, MaxLength,
Owner.Transform.GetMapTransform().Owner);