Actual lockers (#195)
Adds storing entities into lockers the way we all know and love. Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master) #191
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committed by
Pieter-Jan Briers
parent
1fe24eeb12
commit
903961771b
@@ -7,7 +7,7 @@ namespace Content.Shared.GameObjects.Components.Storage
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{
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public abstract class SharedStorageComponent : Component
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{
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public sealed override string Name => "Storage";
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public override string Name => "Storage";
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public override uint? NetID => ContentNetIDs.INVENTORY;
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public override Type StateType => typeof(StorageComponentState);
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@@ -17,5 +17,6 @@
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public const uint SOUND = 1012;
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public const uint ITEM = 1013;
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public const uint CLOTHING = 1014;
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public const uint ENTITYSTORAGE = 1015;
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}
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}
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