Adds shoddy death match system.

It barely even works but oh well.
This commit is contained in:
Pieter-Jan Briers
2019-05-08 09:55:36 +02:00
parent a014b40972
commit 90620db5f8
8 changed files with 191 additions and 6 deletions

View File

@@ -79,6 +79,8 @@ namespace Content.Server.GameTicking
private readonly Random _spawnRandom = new Random();
[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IMapManager _mapManager;
@@ -88,6 +90,7 @@ namespace Content.Server.GameTicking
[Dependency] private IPlayerManager _playerManager;
[Dependency] private IChatManager _chatManager;
[Dependency] private IServerNetManager _netManager;
[Dependency] private IDynamicTypeFactory _dynamicTypeFactory;
#pragma warning restore 649
public void Initialize()
@@ -150,7 +153,7 @@ namespace Content.Server.GameTicking
RunLevel = GameRunLevel.InRound;
// TODO: Allow other presets to be selected.
var preset = new PresetTraitor();
var preset = _dynamicTypeFactory.CreateInstance<PresetTraitor>();
preset.Start();
foreach (var (playerSession, ready) in _playersInLobby.ToList())
@@ -219,6 +222,30 @@ namespace Content.Server.GameTicking
_netManager.ServerSendMessage(_getStatusMsg(player), player.ConnectedClient);
}
public T AddGameRule<T>() where T : GameRule, new()
{
var instance = _dynamicTypeFactory.CreateInstance<T>();
_gameRules.Add(instance);
instance.Added();
return instance;
}
public void RemoveGameRule(GameRule rule)
{
if (_gameRules.Contains(rule))
{
return;
}
rule.Removed();
_gameRules.Remove(rule);
}
public IEnumerable<GameRule> ActiveGameRules => _gameRules;
private IEntity _spawnPlayerMob()
{
var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _getLateJoinSpawnPoint());
@@ -290,6 +317,14 @@ namespace Content.Server.GameTicking
{
unCastData.ContentData().WipeMind();
}
// Clear up any game rules.
foreach (var rule in _gameRules)
{
rule.Removed();
}
_gameRules.Clear();
}
private void _preRoundSetup()