Adds shoddy death match system.
It barely even works but oh well.
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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@@ -27,5 +28,10 @@ namespace Content.Server.Interfaces.GameTicking
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void MakeObserve(IPlayerSession player);
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void MakeJoinGame(IPlayerSession player);
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void ToggleReady(IPlayerSession player, bool ready);
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// GameRule system.
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T AddGameRule<T>() where T : GameRule, new();
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void RemoveGameRule(GameRule rule);
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IEnumerable<GameRule> ActiveGameRules { get; }
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}
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}
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