Tail wagging (#19573)
* MVP * Uncomment animated prototypes * Disable wagging on death * Move component to server * Looped tail animation * Apply front tail template * Disable animated markings globally * Add emote sending * Update documentation * Move locale * Use static instantAction & remove action on comp del * Use fluent POSS-ADJ * Update docs * Add copyright * Update copyright * Update license & copyright * Move to main directory & format meta.json * Fix path * Change namespace * Remove empty meta.json * Update * REMOVE unnecessary IsNullOrWhiteSpace check Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Move animated markings to main file * Use emotes * new * fix * fix * Tests, pls * fix dixel * Remove networked from wagging comp * Remove unused import * Remove unused imports * Move wagging comp to shared * Revert the emotes If we're getting it the action is better. --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -315,3 +315,15 @@
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event: !type:ToggleEyesActionEvent
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useDelay: 1 # so u cant give yourself and observers eyestrain by rapidly spamming the action
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- type: entity
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id: ActionToggleWagging
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name: action-name-toggle-wagging
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description: action-description-toggle-wagging
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noSpawn: true
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components:
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- type: InstantAction
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icon: { sprite: Mobs/Customization/reptilian_parts.rsi, state: tail_smooth_behind }
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iconOn: { sprite: Mobs/Customization/reptilian_parts.rsi, state: tail_smooth_behind }
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itemIconStyle: NoItem
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useDelay: 1 # emote spam
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event: !type:ToggleActionEvent
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