Space Kudzu (#5472)
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133
Content.Server/Kudzu/SpreaderSystem.cs
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133
Content.Server/Kudzu/SpreaderSystem.cs
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.Kudzu;
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// Future work includes making the growths per interval thing not global, but instead per "group"
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public class SpreaderSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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/// <summary>
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/// Maximum number of edges that can grow out every interval.
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/// </summary>
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private const int GrowthsPerInterval = 1;
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private float _accumulatedFrameTime = 0.0f;
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private readonly HashSet<EntityUid> _edgeGrowths = new ();
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public override void Initialize()
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{
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SubscribeLocalEvent<SpreaderComponent, ComponentAdd>(SpreaderAddHandler);
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SubscribeLocalEvent<AirtightChanged>(e => UpdateNearbySpreaders(e.Airtight.OwnerUid, e.Airtight));
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}
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private void SpreaderAddHandler(EntityUid uid, SpreaderComponent component, ComponentAdd args)
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{
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if (component.Enabled)
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_edgeGrowths.Add(uid); // ez
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}
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public void UpdateNearbySpreaders(EntityUid blocker, AirtightComponent comp)
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{
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if (!EntityManager.TryGetComponent<TransformComponent>(blocker, out var transform))
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return; // how did we get here?
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if (!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!comp.AirBlockedDirection.IsFlagSet(direction)) continue;
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foreach (var ent in grid.GetInDir(transform.Coordinates, direction.ToDirection()))
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{
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if (EntityManager.TryGetComponent<SpreaderComponent>(ent, out var s) && s.Enabled)
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_edgeGrowths.Add(ent);
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}
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}
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}
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public override void Update(float frameTime)
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{
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_accumulatedFrameTime += frameTime;
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if (!(_accumulatedFrameTime >= 1.0f))
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return;
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_accumulatedFrameTime -= 1.0f;
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var growthList = _edgeGrowths.ToList();
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_robustRandom.Shuffle(growthList);
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var successes = 0;
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foreach (var entity in growthList)
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{
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if (!TryGrow(entity)) continue;
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successes += 1;
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if (successes >= GrowthsPerInterval)
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break;
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}
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}
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private bool TryGrow(EntityUid ent, TransformComponent? transform = null, SpreaderComponent? spreader = null)
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{
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if (!Resolve(ent, ref transform, ref spreader, false))
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return false;
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if (spreader.Enabled == false) return false;
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if (!_mapManager.TryGetGrid(transform.GridID, out var grid)) return false;
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var didGrow = false;
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for (var i = 0; i < 4; i++)
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{
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var direction = (DirectionFlag) (1 << i);
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var coords = transform.Coordinates.Offset(direction.AsDir().ToVec());
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if (grid.GetTileRef(coords).Tile.IsEmpty || _robustRandom.Prob(spreader.Chance)) continue;
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var ents = grid.GetLocal(coords);
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if (ents.Any(x => IsTileBlockedFrom(x, direction))) continue;
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// Ok, spawn a plant
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didGrow = true;
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EntityManager.SpawnEntity(spreader.GrowthResult, transform.Coordinates.Offset(direction.AsDir().ToVec()));
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}
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return didGrow;
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}
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public void EnableSpreader(EntityUid ent, SpreaderComponent? component = null)
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{
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if (!Resolve(ent, ref component))
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return;
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component.Enabled = true;
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_edgeGrowths.Add(ent);
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}
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private bool IsTileBlockedFrom(EntityUid ent, DirectionFlag dir)
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{
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if (EntityManager.TryGetComponent<SpreaderComponent>(ent, out _))
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return true;
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if (!EntityManager.TryGetComponent<AirtightComponent>(ent, out var airtight))
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return false;
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var oppositeDir = dir.AsDir().GetOpposite().ToAtmosDirection();
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return airtight.AirBlocked && airtight.AirBlockedDirection.IsFlagSet(oppositeDir);
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}
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}
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