Space Kudzu (#5472)
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@@ -92,7 +92,7 @@ namespace Content.Server.StationEvents.Events
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base.Startup();
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// Essentially we'll pick out a target amount of gas to leak, then a rate to leak it at, then work out the duration from there.
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if (TryFindRandomTile(out _targetTile))
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if (TryFindRandomTile(out _targetTile, out _targetStation, out _targetGrid, out _targetCoords))
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{
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_foundTile = true;
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@@ -168,40 +168,5 @@ namespace Content.Server.StationEvents.Events
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SoundSystem.Play(Filter.Pvs(_targetCoords), "/Audio/Effects/sparks4.ogg", _targetCoords);
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}
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}
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private bool TryFindRandomTile(out Vector2i tile)
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{
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tile = default;
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_targetStation = _robustRandom.Pick(_entityManager.EntityQuery<StationComponent>().ToArray()).Station;
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var possibleTargets = _entityManager.EntityQuery<StationComponent>()
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.Where(x => x.Station == _targetStation).ToArray();
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_targetGrid = _robustRandom.Pick(possibleTargets).Owner;
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if (!_entityManager.TryGetComponent<IMapGridComponent>(_targetGrid!.Uid, out var gridComp))
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return false;
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var grid = gridComp.Grid;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var found = false;
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var gridBounds = grid.WorldBounds;
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var gridPos = grid.WorldPosition;
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for (var i = 0; i < 10; i++)
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{
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var randomX = _robustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
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var randomY = _robustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
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tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
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if (atmosphereSystem.IsTileSpace(grid, tile) || atmosphereSystem.IsTileAirBlocked(grid, tile)) continue;
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found = true;
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_targetCoords = grid.GridTileToLocal(tile);
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break;
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}
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if (!found) return false;
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return true;
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}
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}
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}
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55
Content.Server/StationEvents/Events/KudzuGrowth.cs
Normal file
55
Content.Server/StationEvents/Events/KudzuGrowth.cs
Normal file
@@ -0,0 +1,55 @@
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using Content.Shared.Station;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public class KudzuGrowth : StationEvent
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{
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[Dependency] private IRobustRandom _robustRandom = default!;
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[Dependency] private IEntityManager _entityManager = default!;
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public override string Name => "KudzuGrowth";
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public override string? StartAnnouncement =>
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Loc.GetString("station-event-kudzu-growth-start-announcement");
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public override string? StartAudio => "/Audio/Announcements/bloblarm.ogg";
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public override int EarliestStart => 15;
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public override int MinimumPlayers => 15;
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// Get players to scatter a bit looking for it.
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protected override float StartAfter => 50f;
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// Give crew at least 9 minutes to either have it gone, or to suffer another event. Kudzu is not actually required to be dead for another event to roll.
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protected override float EndAfter => 60*4;
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private IEntity? _targetGrid;
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private Vector2i _targetTile;
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private EntityCoordinates _targetCoords;
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public override void Startup()
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{
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base.Startup();
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// Pick a place to plant the kudzu.
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if (TryFindRandomTile(out _targetTile, out _, out _targetGrid, out _targetCoords, _robustRandom, _entityManager))
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{
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_entityManager.SpawnEntity("Kudzu", _targetCoords);
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Logger.InfoS("stationevents", $"Spawning a Kudzu at {_targetTile} on {_targetGrid}");
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}
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// If the kudzu tile selection fails we just let the announcement happen anyways because it's funny and people
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// will be hunting the non-existent, dangerous plant.
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}
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}
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@@ -1,11 +1,18 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Managers;
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using Content.Server.Station;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Station;
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using Content.Shared.Database;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events
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{
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@@ -178,5 +185,45 @@ namespace Content.Server.StationEvents.Events
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Running = false;
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}
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}
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public static bool TryFindRandomTile(out Vector2i tile, out StationId targetStation, out IEntity? targetGrid, out EntityCoordinates targetCoords, IRobustRandom? robustRandom = null, IEntityManager? entityManager = null)
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{
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tile = default;
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robustRandom ??= IoCManager.Resolve<IRobustRandom>();
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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targetCoords = EntityCoordinates.Invalid;
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targetStation = robustRandom.Pick(entityManager.EntityQuery<StationComponent>().ToArray()).Station;
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var t = targetStation; // thanks C#
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var possibleTargets = entityManager.EntityQuery<StationComponent>()
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.Where(x => x.Station == t).ToArray();
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targetGrid = robustRandom.Pick(possibleTargets).Owner;
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if (!entityManager.TryGetComponent<IMapGridComponent>(targetGrid!.Uid, out var gridComp))
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return false;
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var grid = gridComp.Grid;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var found = false;
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var gridBounds = grid.WorldBounds;
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var gridPos = grid.WorldPosition;
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for (var i = 0; i < 10; i++)
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{
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var randomX = robustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
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var randomY = robustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
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tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
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if (atmosphereSystem.IsTileSpace(grid, tile) || atmosphereSystem.IsTileAirBlocked(grid, tile)) continue;
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found = true;
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targetCoords = grid.GridTileToLocal(tile);
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break;
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}
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if (!found) return false;
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return true;
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}
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}
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}
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