New wooden furniture (#26182)
* ю * Fences * bench, stairs and fence shadow * small gate desc * empty * empty * destructible * price fix
@@ -366,3 +366,33 @@
|
||||
- type: Construction
|
||||
graph: Seat
|
||||
node: chairSteelBench
|
||||
|
||||
- type: entity
|
||||
name: wooden bench
|
||||
id: WoodenBench
|
||||
parent: ChairBase
|
||||
description: Did you get a splinter? Well, at least it’s eco friendly.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: wooden-bench
|
||||
- type: Construction
|
||||
graph: Seat
|
||||
node: chairWoodBench
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
min: 2
|
||||
max: 4
|
||||
- type: StaticPrice
|
||||
price: 20
|
||||
|
||||
418
Resources/Prototypes/Entities/Structures/Walls/fence_wood.yml
Normal file
@@ -0,0 +1,418 @@
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
id: BaseFenceWood
|
||||
name: wooden fence
|
||||
description: Wooden piece of fencing. I hope there is babushka's garden behind it.
|
||||
abstract: true
|
||||
components:
|
||||
- type: MeleeSound
|
||||
soundGroups:
|
||||
Brute:
|
||||
path:
|
||||
"/Audio/Weapons/boxingpunch1.ogg"
|
||||
- type: Tag
|
||||
tags:
|
||||
- RCDDeconstructWhitelist
|
||||
- Wooden
|
||||
- type: Sprite
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
drawdepth: WallTops
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 125
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
min: 1
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
delay: 5.0
|
||||
- type: Appearance
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: BaseFenceWoodSmall
|
||||
name: small wooden fence
|
||||
description: Wooden piece of small fence. The best protection for the fencing of a private territory!
|
||||
abstract: true
|
||||
components:
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
min: 0
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
delay: 2.5
|
||||
|
||||
|
||||
#High
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: FenceWoodHighStraight
|
||||
suffix: Straight
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: straight
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: straight
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.10,-0.5,0.10,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: straight
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: FenceWoodHighEnd
|
||||
suffix: End
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: end
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: end
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.5,0.1,0.0"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: end
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: FenceWoodHighCorner
|
||||
suffix: Corner
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: corner
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: corner
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.1,0.1,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
fix2:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,-0.1,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: corner
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: FenceWoodHighTJunction
|
||||
suffix: T-Junction
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: tjunction
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: tjunction
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.10,-0.5,0.10,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
fix2:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,-0.1,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: tjunction
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWood
|
||||
id: FenceWoodHighGate
|
||||
name: wooden fence gate
|
||||
description: Do you have any idea what awaits you behind these gates? It can be either a toilet or a luxurious mansion. But you continue to love your emo boys.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: end
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,0.5,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: InteractionOutline
|
||||
- type: Door
|
||||
openSpriteState: door_opened
|
||||
closedSpriteState: door_closed_small #idk how, but it's working
|
||||
canPry: false
|
||||
occludes: false
|
||||
changeAirtight: false
|
||||
bumpOpen: false
|
||||
clickOpen: true
|
||||
canCrush: false
|
||||
closeTimeOne: 0
|
||||
closeTimeTwo: 0
|
||||
openTimeOne: 0
|
||||
openTimeTwo: 0
|
||||
openingAnimationTime: 0
|
||||
closingAnimationTime: 0
|
||||
openSound:
|
||||
path: /Audio/Effects/door_open.ogg
|
||||
closeSound:
|
||||
path: /Audio/Effects/door_close.ogg
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: gate
|
||||
|
||||
#Small
|
||||
- type: entity
|
||||
parent: BaseFenceWoodSmall
|
||||
id: FenceWoodSmallStraight
|
||||
suffix: Straight
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: straight_small
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: straight_small
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.10,-0.5,0.10,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: straight_small
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWoodSmall
|
||||
id: FenceWoodSmallEnd
|
||||
suffix: End
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: end_small
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: end_small
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.5,0.1,0.0"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: end_small
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWoodSmall
|
||||
id: FenceWoodSmallCorner
|
||||
suffix: Corner
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: corner_small
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: corner_small
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.1,-0.1,0.1,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
fix2:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,-0.1,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: corner_small
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWoodSmall
|
||||
id: FenceWoodSmallTJunction
|
||||
suffix: T-Junction
|
||||
components:
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: tjunction_small
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: tjunction_small
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.10,-0.5,0.10,0.5"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
fix2:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,-0.1,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: tjunction_small
|
||||
|
||||
- type: entity
|
||||
parent: BaseFenceWoodSmall
|
||||
id: FenceWoodSmallGate
|
||||
name: wooden fence gate
|
||||
description: Looking at this gate, a familiar image pops up in your head. Where's my piggy?
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: end
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.1,0.5,0.1"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- type: InteractionOutline
|
||||
- type: Door
|
||||
openSpriteState: door_opened_small
|
||||
closedSpriteState: door_closed
|
||||
canPry: false
|
||||
occludes: false
|
||||
changeAirtight: false
|
||||
bumpOpen: false
|
||||
clickOpen: true
|
||||
canCrush: false
|
||||
closeTimeOne: 0
|
||||
closeTimeTwo: 0
|
||||
openTimeOne: 0
|
||||
openTimeTwo: 0
|
||||
openingAnimationTime: 0
|
||||
closingAnimationTime: 0
|
||||
openSound:
|
||||
path: /Audio/Effects/door_open.ogg
|
||||
closeSound:
|
||||
path: /Audio/Effects/door_close.ogg
|
||||
- type: Construction
|
||||
graph: FenceWood
|
||||
node: gate_small
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: Stairs
|
||||
name: stairs
|
||||
suffix: steel
|
||||
suffix: Steel
|
||||
description: The greatest invention since rocket-propelled grenades.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
@@ -39,7 +39,7 @@
|
||||
- type: entity
|
||||
id: StairStage
|
||||
parent: Stairs
|
||||
suffix: steel, stage
|
||||
suffix: Steel, stage
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
@@ -49,7 +49,7 @@
|
||||
- type: entity
|
||||
id: StairWhite
|
||||
parent: Stairs
|
||||
suffix: white
|
||||
suffix: White
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
@@ -59,7 +59,7 @@
|
||||
- type: entity
|
||||
id: StairStageWhite
|
||||
parent: Stairs
|
||||
suffix: white, stage
|
||||
suffix: White, stage
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
@@ -69,7 +69,7 @@
|
||||
- type: entity
|
||||
id: StairDark
|
||||
parent: Stairs
|
||||
suffix: dark
|
||||
suffix: Dark
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
@@ -79,9 +79,29 @@
|
||||
- type: entity
|
||||
id: StairStageDark
|
||||
parent: Stairs
|
||||
suffix: dark, stage
|
||||
suffix: Dark, stage
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
state: stairs_stage_dark
|
||||
drawdepth: FloorTiles
|
||||
|
||||
- type: entity
|
||||
id: StairWood
|
||||
parent: Stairs
|
||||
suffix: Wood
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
state: stairs_wood
|
||||
drawdepth: FloorTiles
|
||||
|
||||
- type: entity
|
||||
id: StairStageWood
|
||||
parent: Stairs
|
||||
suffix: Wood, stage
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/stairs.rsi
|
||||
state: stairs_stage_wood
|
||||
drawdepth: FloorTiles
|
||||
|
||||
@@ -68,6 +68,11 @@
|
||||
- material: Steel
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: chairWoodBench
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
- to: redComfBench
|
||||
steps:
|
||||
- material: Steel
|
||||
@@ -226,6 +231,18 @@
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
|
||||
- node: chairWoodBench
|
||||
entity: WoodenBench
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 4
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
|
||||
- node: redComfBench
|
||||
entity: BenchRedComfy
|
||||
edges:
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
- type: constructionGraph
|
||||
id: FenceWood
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: straight
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: end
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: corner
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: tjunction
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: gate
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: straight_small
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: end_small
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: corner_small
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: tjunction_small
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- to: gate_small
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 2
|
||||
doAfter: 2.0
|
||||
- node: straight
|
||||
entity: FenceWoodHighStraight
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5.0
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
- node: end
|
||||
entity: FenceWoodHighEnd
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2.5
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
- node: corner
|
||||
entity: FenceWoodHighCorner
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5.0
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
- node: tjunction
|
||||
entity: FenceWoodHighTJunction
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5.0
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
- node: gate
|
||||
entity: FenceWoodHighGate
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 5.0
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
- node: straight_small
|
||||
entity: FenceWoodSmallStraight
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2.5
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
- node: end_small
|
||||
entity: FenceWoodSmallEnd
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 1.25
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
- node: corner_small
|
||||
entity: FenceWoodSmallCorner
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2.5
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
- node: tjunction_small
|
||||
entity: FenceWoodSmallTJunction
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2.5
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
- node: gate_small
|
||||
entity: FenceWoodSmallGate
|
||||
edges:
|
||||
- to: start
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2.5
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
@@ -220,6 +220,23 @@
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden bench
|
||||
id: ChairWoodBench
|
||||
graph: Seat
|
||||
startNode: start
|
||||
targetNode: chairWoodBench
|
||||
category: construction-category-furniture
|
||||
description: Did you get a splinter? Well, at least it’s eco friendly.
|
||||
icon:
|
||||
sprite: Structures/Furniture/chairs.rsi
|
||||
state: wooden-bench
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: comfortable red bench
|
||||
id: RedComfBench
|
||||
|
||||
@@ -1069,6 +1069,179 @@
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
#Wooden fence high
|
||||
- type: construction
|
||||
name: wooden high fence
|
||||
id: FenceWood
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: straight
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: straight
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden high fence end
|
||||
id: FenceWoodEnd
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: end
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: end
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden high fence corner
|
||||
id: FenceWoodCorner
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: corner
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: corner
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden high fence t-junction
|
||||
id: FenceWoodTJunction
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: tjunction
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: tjunction
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden high fence gate
|
||||
id: FenceWoodGate
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: gate
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: door_closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
#Wooden fence small
|
||||
- type: construction
|
||||
name: wooden small fence
|
||||
id: FenceWoodSmall
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: straight_small
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: straight_small
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden small fence end
|
||||
id: FenceWoodEndSmall
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: end_small
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: end_small
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden small fence corner
|
||||
id: FenceWoodCornerSmall
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: corner_small
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: corner_small
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden small fence t-junction
|
||||
id: FenceWoodTJunctionSmall
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: tjunction_small
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: tjunction_small
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: wooden small fence gate
|
||||
id: FenceWoodGateSmall
|
||||
graph: FenceWood
|
||||
startNode: start
|
||||
targetNode: gate_small
|
||||
category: construction-category-structures
|
||||
description: Part of a wooden fence meant to cordon off areas.
|
||||
icon:
|
||||
sprite: Structures/Walls/wooden_fence.rsi
|
||||
state: door_closed_small
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
#Airlocks
|
||||
- type: construction
|
||||
name: airlock
|
||||
id: Airlock
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/11402f6ae62facc2e8bcfa1f8ef5353b26663278, meat.png is CC0-1.0 by EmoGarbage404 (github) for Space Station 14. chair.png and its derrivatives taken from shiptest at commit https://github.com/shiptest-ss13/Shiptest/commit/f761c784812e827960a66cd10aac17ebc6edfac3, palette for chair.png, steel-bench.png and chair-greyscale.png taken from paradise equivalent chairs at commit https://github.com/ParadiseSS13/Paradise/commit/5ce5a66c814c4a60118d24885389357fd0240002, steel by SonicHDC, brass chair.png taken from tgstation at https://github.com/tgstation/tgstation/blob/b7e7779c19b76449c290aaf2150fb93545b1a79a/icons/obj/chairs.dmi",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/11402f6ae62facc2e8bcfa1f8ef5353b26663278, meat.png is CC0-1.0 by EmoGarbage404 (github) for Space Station 14. chair.png and its derrivatives taken from shiptest at commit https://github.com/shiptest-ss13/Shiptest/commit/f761c784812e827960a66cd10aac17ebc6edfac3, palette for chair.png, steel-bench.png and chair-greyscale.png taken from paradise equivalent chairs at commit https://github.com/ParadiseSS13/Paradise/commit/5ce5a66c814c4a60118d24885389357fd0240002, steel by SonicHDC, brass chair.png taken from tgstation at https://github.com/tgstation/tgstation/blob/b7e7779c19b76449c290aaf2150fb93545b1a79a/icons/obj/chairs.dmi, wooden bench by Ko4erga (discord)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
@@ -71,6 +71,10 @@
|
||||
"name": "wooden",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wooden-bench",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wooden-wings",
|
||||
"directions": 4
|
||||
|
||||
|
After Width: | Height: | Size: 3.0 KiB |
BIN
Resources/Textures/Structures/Walls/wooden_fence.rsi/corner.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.0 KiB |
BIN
Resources/Textures/Structures/Walls/wooden_fence.rsi/end.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "by Ko4erga (discord)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "straight",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "end",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "corner",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "door_closed",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "door_opened",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "tjunction",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "straight_small",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "end_small",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "corner_small",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "door_closed_small",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "door_opened_small",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "tjunction_small",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -27,6 +27,13 @@
|
||||
},
|
||||
{
|
||||
"name": "stairs_stage_dark"
|
||||
},
|
||||
{
|
||||
"name": "stairs_wood",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "stairs_stage_wood"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
BIN
Resources/Textures/Structures/stairs.rsi/stairs_stage_wood.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Resources/Textures/Structures/stairs.rsi/stairs_wood.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |