Make ERT PDAs and give them to the right presets. (#22392)
* Pdas made * ID cards * Role fills * Trim Item heldPrefix overrides. * Sorta funky parenting.
This commit is contained in:
@@ -743,6 +743,7 @@
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parent: BasePDA
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parent: BasePDA
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id: ERTLeaderPDA
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id: ERTLeaderPDA
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name: ERT PDA
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name: ERT PDA
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suffix: Leader
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description: Red for firepower.
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description: Red for firepower.
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components:
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components:
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- type: Pda
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- type: Pda
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@@ -755,6 +756,56 @@
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- type: Icon
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- type: Icon
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state: pda-ert
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state: pda-ert
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- type: entity
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parent: ERTLeaderPDA
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id: ERTChaplainPDA
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name: ERT PDA
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suffix: Chaplain
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components:
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- type: Pda
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id: ERTChaplainIDCard
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state: pda-ert
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- type: entity
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parent: ERTLeaderPDA
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id: ERTEngineerPDA
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name: ERT PDA
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suffix: Engineer
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components:
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- type: Pda
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id: ERTEngineerIDCard
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state: pda-ert
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- type: entity
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parent: ERTLeaderPDA
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id: ERTJanitorPDA
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name: ERT PDA
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suffix: Janitor
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components:
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- type: Pda
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id: ERTJanitorIDCard
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state: pda-ert
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- type: entity
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parent: ERTLeaderPDA
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id: ERTMedicPDA
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name: ERT PDA
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suffix: Medic
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components:
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- type: Pda
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id: ERTMedicIDCard
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state: pda-ert
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- type: entity
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parent: ERTLeaderPDA
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id: ERTSecurityPDA
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name: ERT PDA
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suffix: Security
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components:
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- type: Pda
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id: ERTSecurityIDCard
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state: pda-ert
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- type: entity
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- type: entity
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parent: ERTLeaderPDA
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parent: ERTLeaderPDA
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id: CBURNPDA
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id: CBURNPDA
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@@ -460,15 +460,79 @@
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- type: entity
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- type: entity
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parent: CentcomIDCard
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parent: CentcomIDCard
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id: ERTLeaderIDCard
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id: ERTLeaderIDCard
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name: ERT ID card
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name: ERT leader ID card
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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- state: gold
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- state: gold
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- state: ert_commander # we have the sprites but don't need individual ID entities for now.
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- state: ert_commander
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- type: IdCard
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jobTitle: ERT Company Commander
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- type: Item
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- type: Item
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heldPrefix: gold
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heldPrefix: gold
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- type: entity
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parent: ERTLeaderIDCard
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id: ERTChaplainIDCard
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name: ERT Chaplain ID card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: ert_chaplain # we have the sprite for the id but dont have chaplain ERT equipment for now.
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- type: IdCard
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jobTitle: ERT Soul Officer
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- type: Item
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heldPrefix: blue
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- type: entity
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parent: ERTChaplainIDCard
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id: ERTEngineerIDCard
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name: ERT Engineer ID card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: ert_engineer
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- type: IdCard
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jobTitle: ERT Field Engineer
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- type: entity
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parent: ERTChaplainIDCard
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id: ERTJanitorIDCard
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name: ERT Janitor ID card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: ert_janitor
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- type: IdCard
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jobTitle: ERT Custodian
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- type: entity
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parent: ERTChaplainIDCard
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id: ERTMedicIDCard
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name: ERT Medic ID card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: ert_medic
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- type: IdCard
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jobTitle: ERT Medical Doctor
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- type: entity
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parent: ERTChaplainIDCard
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id: ERTSecurityIDCard
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name: ERT Security ID card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: ert_security
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- type: IdCard
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jobTitle: ERT Field Officer
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- type: entity
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- type: entity
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parent: IDCardStandard
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parent: IDCardStandard
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id: CentcomIDCardSyndie
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id: CentcomIDCardSyndie
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@@ -706,14 +770,15 @@
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parent: CentcomIDCard
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parent: CentcomIDCard
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id: CBURNIDcard
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id: CBURNIDcard
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name: CBURN ID card
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name: CBURN ID card
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suffix: CBURN
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components:
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components:
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- type: Sprite
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- type: Sprite
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layers:
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layers:
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- state: gold
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- state: centcom
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- state: idcentcom
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- type: Item
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- type: Item
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heldPrefix: gold
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heldPrefix: blue
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- type: IdCard
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jobTitle: Centcom Quarantine Officer
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- type: entity
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- type: entity
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parent: IDCardStandard
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parent: IDCardStandard
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@@ -88,7 +88,7 @@
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eyes: ClothingEyesGlassesMeson
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eyes: ClothingEyesGlassesMeson
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gloves: ClothingHandsGlovesCombat
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBasicSlim
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outerClothing: ClothingOuterArmorBasicSlim
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id: ERTLeaderPDA
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id: ERTEngineerPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltChiefEngineerFilled
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belt: ClothingBeltChiefEngineerFilled
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pocket1: Flare
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pocket1: Flare
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@@ -105,7 +105,7 @@
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gloves: ClothingHandsGlovesCombat
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTEngineer
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outerClothing: ClothingOuterHardsuitERTEngineer
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suitstorage: AirTankFilled
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suitstorage: AirTankFilled
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id: ERTLeaderPDA
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id: ERTEngineerPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltChiefEngineerFilled
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belt: ClothingBeltChiefEngineerFilled
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pocket1: Flare
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pocket1: Flare
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@@ -135,7 +135,7 @@
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eyes: ClothingEyesGlassesSecurity
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eyes: ClothingEyesGlassesSecurity
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gloves: ClothingHandsGlovesCombat
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBasicSlim
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outerClothing: ClothingOuterArmorBasicSlim
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id: ERTLeaderPDA
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id: ERTSecurityPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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belt: ClothingBeltSecurityFilled
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pocket1: WeaponPistolMk58Nonlethal
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pocket1: WeaponPistolMk58Nonlethal
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@@ -152,7 +152,7 @@
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gloves: ClothingHandsGlovesCombat
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTSecurity
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outerClothing: ClothingOuterHardsuitERTSecurity
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suitstorage: AirTankFilled
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suitstorage: AirTankFilled
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id: ERTLeaderPDA
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id: ERTSecurityPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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belt: ClothingBeltSecurityFilled
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pocket1: WeaponPistolMk58Nonlethal
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pocket1: WeaponPistolMk58Nonlethal
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@@ -169,7 +169,7 @@
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gloves: ClothingHandsGlovesCombat
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTSecurity
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outerClothing: ClothingOuterHardsuitERTSecurity
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suitstorage: WeaponRifleLecter
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suitstorage: WeaponRifleLecter
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id: ERTLeaderPDA
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id: ERTSecurityPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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belt: ClothingBeltSecurityFilled
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pocket1: MagazineRifle
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pocket1: MagazineRifle
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@@ -201,7 +201,7 @@
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eyes: ClothingEyesHudMedical
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eyes: ClothingEyesHudMedical
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gloves: ClothingHandsGlovesNitrile
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gloves: ClothingHandsGlovesNitrile
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outerClothing: ClothingOuterArmorBasicSlim
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outerClothing: ClothingOuterArmorBasicSlim
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id: ERTLeaderPDA
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id: ERTMedicPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltMedicalFilled
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belt: ClothingBeltMedicalFilled
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pocket1: HandheldHealthAnalyzer
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pocket1: HandheldHealthAnalyzer
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@@ -218,7 +218,7 @@
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gloves: ClothingHandsGlovesNitrile
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gloves: ClothingHandsGlovesNitrile
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outerClothing: ClothingOuterHardsuitERTMedical
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outerClothing: ClothingOuterHardsuitERTMedical
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suitstorage: AirTankFilled
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suitstorage: AirTankFilled
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id: ERTLeaderPDA
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id: ERTMedicPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltMedicalFilled
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belt: ClothingBeltMedicalFilled
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pocket1: HandheldHealthAnalyzer
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pocket1: HandheldHealthAnalyzer
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@@ -247,7 +247,7 @@
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head: ClothingHeadHelmetERTJanitor
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head: ClothingHeadHelmetERTJanitor
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gloves: ClothingHandsGlovesColorPurple
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gloves: ClothingHandsGlovesColorPurple
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outerClothing: ClothingOuterArmorBasicSlim
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outerClothing: ClothingOuterArmorBasicSlim
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id: ERTLeaderPDA
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id: ERTJanitorPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltJanitorFilled
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belt: ClothingBeltJanitorFilled
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pocket1: Flare
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pocket1: Flare
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@@ -262,7 +262,7 @@
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gloves: ClothingHandsGlovesColorPurple
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gloves: ClothingHandsGlovesColorPurple
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outerClothing: ClothingOuterHardsuitERTJanitor
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outerClothing: ClothingOuterHardsuitERTJanitor
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suitstorage: AirTankFilled
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suitstorage: AirTankFilled
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id: ERTLeaderPDA
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id: ERTJanitorPDA
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ears: ClothingHeadsetAltCentCom
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltJanitorFilled
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belt: ClothingBeltJanitorFilled
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pocket1: Flare
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pocket1: Flare
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