ternary gaming (#17942)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -71,7 +71,7 @@ namespace Content.Server.Objectives.Conditions
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return 1f;
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return 1f;
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// if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
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// if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
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return emergencyShuttle.EmergencyShuttleArrived ? 0f : 0.5f;
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return emergencyShuttle.EmergencyShuttleArrived ? 0.5f : 0f;
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}
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}
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}
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}
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