Exosuit: Ripley (#12668)
* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
This commit is contained in:
64
Content.Server/Mech/Systems/MechAssemblySystem.cs
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64
Content.Server/Mech/Systems/MechAssemblySystem.cs
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@@ -0,0 +1,64 @@
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using Content.Server.Mech.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Tools.Components;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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namespace Content.Server.Mech.Systems;
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/// <summary>
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/// Handles <see cref="MechAssemblyComponent"/> and the insertion
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/// and removal of parts from the assembly.
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/// </summary>
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public sealed class MechAssemblySystem : EntitySystem
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{
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[Dependency] private readonly ContainerSystem _container = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MechAssemblyComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<MechAssemblyComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInit(EntityUid uid, MechAssemblyComponent component, ComponentInit args)
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{
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component.PartsContainer = _container.EnsureContainer<Container>(uid, "mech-assembly-container");
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}
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private void OnInteractUsing(EntityUid uid, MechAssemblyComponent component, InteractUsingEvent args)
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{
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if (TryComp<ToolComponent>(args.Used, out var toolComp) && toolComp.Qualities.Contains(component.QualityNeeded))
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{
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foreach (var tag in component.RequiredParts.Keys)
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{
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component.RequiredParts[tag] = false;
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}
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_container.EmptyContainer(component.PartsContainer);
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return;
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}
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if (!TryComp<TagComponent>(args.Used, out var tagComp))
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return;
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foreach (var (tag, val) in component.RequiredParts)
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{
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if (!val && tagComp.Tags.Contains(tag))
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{
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component.RequiredParts[tag] = true;
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component.PartsContainer.Insert(args.Used);
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break;
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}
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}
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//check to see if we have all the parts
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foreach (var val in component.RequiredParts.Values)
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{
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if (!val)
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return;
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}
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Spawn(component.FinishedPrototype, Transform(uid).Coordinates);
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EntityManager.DeleteEntity(uid);
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}
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}
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73
Content.Server/Mech/Systems/MechEquipmentSystem.cs
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73
Content.Server/Mech/Systems/MechEquipmentSystem.cs
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@@ -0,0 +1,73 @@
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using Content.Server.DoAfter;
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using Content.Server.Mech.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction;
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using Content.Shared.Mech.Equipment.Components;
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using Robust.Shared.Player;
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namespace Content.Server.Mech.Systems;
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/// <summary>
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/// Handles the insertion of mech equipment into mechs.
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/// </summary>
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public sealed class MechEquipmentSystem : EntitySystem
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{
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[Dependency] private readonly MechSystem _mech = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MechEquipmentComponent, AfterInteractEvent>(OnUsed);
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SubscribeLocalEvent<MechEquipmentComponent, MechEquipmentInstallFinished>(OnFinished);
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SubscribeLocalEvent<MechEquipmentComponent, MechEquipmentInstallCancelled>(OnCancelled);
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}
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private void OnUsed(EntityUid uid, MechEquipmentComponent component, AfterInteractEvent args)
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{
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if (component.TokenSource != null)
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return;
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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var mech = args.Target.Value;
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if (!TryComp<MechComponent>(mech, out var mechComp))
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return;
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if (args.User == mechComp.PilotSlot.ContainedEntity)
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return;
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if (mechComp.EquipmentContainer.ContainedEntities.Count >= mechComp.MaxEquipmentAmount)
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return;
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if (mechComp.EquipmentWhitelist != null && !mechComp.EquipmentWhitelist.IsValid(uid))
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return;
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_popup.PopupEntity(Loc.GetString("mech-equipment-begin-install", ("item", uid)), mech, Filter.Pvs(mech));
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component.TokenSource = new();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.InstallDuration, component.TokenSource.Token, mech, uid)
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{
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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UsedFinishedEvent = new MechEquipmentInstallFinished(mech),
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UsedCancelledEvent = new MechEquipmentInstallCancelled()
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});
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}
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private void OnFinished(EntityUid uid, MechEquipmentComponent component, MechEquipmentInstallFinished args)
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{
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component.TokenSource = null;
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_popup.PopupEntity(Loc.GetString("mech-equipment-finish-install", ("item", uid)), args.Mech, Filter.Pvs(args.Mech));
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_mech.InsertEquipment(args.Mech, uid);
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}
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private void OnCancelled(EntityUid uid, MechEquipmentComponent component, MechEquipmentInstallCancelled args)
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{
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component.TokenSource = null;
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}
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}
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428
Content.Server/Mech/Systems/MechSystem.cs
Normal file
428
Content.Server/Mech/Systems/MechSystem.cs
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@@ -0,0 +1,428 @@
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using System.Linq;
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using System.Threading;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Mech.Components;
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using Content.Server.Power.Components;
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using Content.Server.Wires;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Mech;
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using Content.Shared.Mech.Components;
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using Content.Shared.Mech.EntitySystems;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Mech.Systems;
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/// <inheritdoc/>
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public sealed class MechSystem : SharedMechSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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private ISawmill _sawmill = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("mech");
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SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MechComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternativeVerb);
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SubscribeLocalEvent<MechComponent, MechOpenUiEvent>(OnOpenUi);
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SubscribeLocalEvent<MechComponent, MechEntryFinishedEvent>(OnEntryFinished);
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SubscribeLocalEvent<MechComponent, MechEntryCanclledEvent>(OnEntryExitCancelled);
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SubscribeLocalEvent<MechComponent, MechExitFinishedEvent>(OnExitFinished);
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SubscribeLocalEvent<MechComponent, MechExitCanclledEvent>(OnEntryExitCancelled);
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SubscribeLocalEvent<MechComponent, MechRemoveBatteryFinishedEvent>(OnRemoveBatteryFinished);
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SubscribeLocalEvent<MechComponent, MechRemoveBatteryCancelledEvent>(OnRemoveBatteryCancelled);
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SubscribeLocalEvent<MechComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<MechComponent, MechEquipmentRemoveMessage>(OnRemoveEquipmentMessage);
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SubscribeLocalEvent<MechPilotComponent, InhaleLocationEvent>(OnInhale);
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SubscribeLocalEvent<MechPilotComponent, ExhaleLocationEvent>(OnExhale);
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SubscribeLocalEvent<MechPilotComponent, AtmosExposedGetAirEvent>(OnExpose);
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#region Equipment UI message relays
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SubscribeLocalEvent<MechComponent, MechGrabberEjectMessage>(RecieveEquipmentUiMesssages);
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#endregion
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}
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private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args)
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{
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if (TryComp<WiresComponent>(uid, out var wires) && !wires.IsPanelOpen)
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return;
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if (component.BatterySlot.ContainedEntity == null && TryComp<BatteryComponent>(args.Used, out var battery))
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{
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InsertBattery(uid, args.Used, component, battery);
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return;
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}
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if (component.EntryTokenSource == null &&
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TryComp<ToolComponent>(args.Used, out var tool) &&
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tool.Qualities.Contains("Prying") &&
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component.BatterySlot.ContainedEntity != null)
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{
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component.EntryTokenSource = new();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.BatteryRemovalDelay, component.EntryTokenSource.Token, uid, args.Target)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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TargetFinishedEvent = new MechRemoveBatteryFinishedEvent(),
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TargetCancelledEvent = new MechRemoveBatteryCancelledEvent()
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});
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}
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}
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private void OnRemoveBatteryFinished(EntityUid uid, MechComponent component, MechRemoveBatteryFinishedEvent args)
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{
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component.EntryTokenSource = null;
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RemoveBattery(uid, component);
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}
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private void OnRemoveBatteryCancelled(EntityUid uid, MechComponent component, MechRemoveBatteryCancelledEvent args)
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{
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component.EntryTokenSource = null;
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}
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private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
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{
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var xform = Transform(uid);
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foreach (var ent in component.StartingEquipment.Select(equipment => Spawn(equipment, xform.Coordinates)))
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{
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InsertEquipment(uid, ent, component);
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}
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component.Integrity = component.MaxIntegrity;
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component.Energy = component.MaxEnergy;
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if (component.StartingBattery != null)
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{
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var battery = Spawn(component.StartingBattery, Transform(uid).Coordinates);
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InsertBattery(uid, battery, component);
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}
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Dirty(component);
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}
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private void OnRemoveEquipmentMessage(EntityUid uid, SharedMechComponent component, MechEquipmentRemoveMessage args)
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{
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if (!Exists(args.Equipment) || Deleted(args.Equipment))
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return;
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if (!component.EquipmentContainer.ContainedEntities.Contains(args.Equipment))
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return;
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RemoveEquipment(uid, args.Equipment, component);
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}
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private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args)
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{
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args.Handled = true;
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ToggleMechUi(uid, component);
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}
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private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || component.Broken)
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return;
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if (CanInsert(uid, args.User, component))
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{
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var enterVerb = new AlternativeVerb
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{
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Text = Loc.GetString("mech-verb-enter"),
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Act = () =>
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{
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if (component.EntryTokenSource != null)
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return;
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component.EntryTokenSource = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.EntryDelay, component.EntryTokenSource.Token, uid)
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{
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BreakOnUserMove = true,
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BreakOnStun = true,
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TargetFinishedEvent = new MechEntryFinishedEvent(args.User),
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TargetCancelledEvent = new MechEntryCanclledEvent()
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});
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}
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};
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var openUiVerb = new AlternativeVerb //can't hijack someone else's mech
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{
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Act = () => ToggleMechUi(uid, component, args.User),
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Text = Loc.GetString("mech-ui-open-verb")
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};
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args.Verbs.Add(enterVerb);
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args.Verbs.Add(openUiVerb);
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}
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else if (!IsEmpty(component))
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{
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var ejectVerb = new AlternativeVerb
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{
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Text = Loc.GetString("mech-verb-exit"),
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Priority = 1, // Promote to top to make ejecting the ALT-click action
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Act = () =>
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{
|
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if (component.EntryTokenSource != null)
|
||||
return;
|
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if (args.User == component.PilotSlot.ContainedEntity)
|
||||
{
|
||||
TryEject(uid, component);
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return;
|
||||
}
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||||
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component.EntryTokenSource = new CancellationTokenSource();
|
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.ExitDelay, component.EntryTokenSource.Token, uid)
|
||||
{
|
||||
BreakOnUserMove = true,
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BreakOnTargetMove = true,
|
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BreakOnStun = true,
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TargetFinishedEvent = new MechExitFinishedEvent(),
|
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TargetCancelledEvent = new MechExitCanclledEvent()
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||||
});
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||||
}
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||||
};
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args.Verbs.Add(ejectVerb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEntryFinished(EntityUid uid, MechComponent component, MechEntryFinishedEvent args)
|
||||
{
|
||||
component.EntryTokenSource = null;
|
||||
TryInsert(uid, args.User, component);
|
||||
}
|
||||
|
||||
private void OnExitFinished(EntityUid uid, MechComponent component, MechExitFinishedEvent args)
|
||||
{
|
||||
component.EntryTokenSource = null;
|
||||
TryEject(uid, component);
|
||||
}
|
||||
|
||||
private void OnEntryExitCancelled(EntityUid uid, MechComponent component, EntityEventArgs args)
|
||||
{
|
||||
component.EntryTokenSource = null;
|
||||
}
|
||||
|
||||
private void OnDamageChanged(EntityUid uid, SharedMechComponent component, DamageChangedEvent args)
|
||||
{
|
||||
var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
|
||||
SetIntegrity(uid, integrity, component);
|
||||
|
||||
if (args.DamageIncreased &&
|
||||
args.DamageDelta != null &&
|
||||
component.PilotSlot.ContainedEntity != null)
|
||||
{
|
||||
var damage = args.DamageDelta * component.MechToPilotDamageMultiplier;
|
||||
_damageable.TryChangeDamage(component.PilotSlot.ContainedEntity, damage);
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
user ??= component.PilotSlot.ContainedEntity;
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
if (!TryComp<ActorComponent>(user, out var actor))
|
||||
return;
|
||||
|
||||
_ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession);
|
||||
UpdateUserInterface(uid, component);
|
||||
}
|
||||
|
||||
private void RecieveEquipmentUiMesssages<T>(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage
|
||||
{
|
||||
var ev = new MechEquipmentUiMessageRelayEvent(args);
|
||||
var allEquipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
|
||||
foreach (var equipment in allEquipment)
|
||||
{
|
||||
if (args.Equipment == equipment)
|
||||
RaiseLocalEvent(equipment, ev);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
base.UpdateUserInterface(uid, component);
|
||||
|
||||
var ev = new MechEquipmentUiStateReadyEvent();
|
||||
foreach (var ent in component.EquipmentContainer.ContainedEntities)
|
||||
{
|
||||
RaiseLocalEvent(ent, ev);
|
||||
}
|
||||
|
||||
var state = new MechBoundUiState
|
||||
{
|
||||
EquipmentStates = ev.States
|
||||
};
|
||||
var ui = _ui.GetUi(uid, MechUiKey.Key);
|
||||
_ui.SetUiState(ui, state);
|
||||
}
|
||||
|
||||
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, SharedMechComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (!base.TryInsert(uid, toInsert, component))
|
||||
return false;
|
||||
|
||||
var mech = (MechComponent) component;
|
||||
|
||||
if (mech.Airtight)
|
||||
{
|
||||
var coordinates = Transform(uid).MapPosition;
|
||||
if (_map.TryFindGridAt(coordinates, out var grid))
|
||||
{
|
||||
var tile = grid.GetTileRef(coordinates);
|
||||
|
||||
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
|
||||
{
|
||||
_atmosphere.Merge(mech.Air, environment.RemoveVolume(MechComponent.GasMixVolume));
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool TryEject(EntityUid uid, SharedMechComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (!base.TryEject(uid, component))
|
||||
return false;
|
||||
|
||||
var mech = (MechComponent) component;
|
||||
|
||||
if (mech.Airtight)
|
||||
{
|
||||
var coordinates = Transform(uid).MapPosition;
|
||||
if (_map.TryFindGridAt(coordinates, out var grid))
|
||||
{
|
||||
var tile = grid.GetTileRef(coordinates);
|
||||
|
||||
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
|
||||
{
|
||||
_atmosphere.Merge(environment, mech.Air);
|
||||
mech.Air.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void BreakMech(EntityUid uid, SharedMechComponent? component = null)
|
||||
{
|
||||
base.BreakMech(uid, component);
|
||||
|
||||
_ui.TryCloseAll(uid, MechUiKey.Key);
|
||||
}
|
||||
|
||||
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, SharedMechComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
|
||||
if (!base.TryChangeEnergy(uid, delta, component))
|
||||
return false;
|
||||
|
||||
var battery = component.BatterySlot.ContainedEntity;
|
||||
if (battery == null)
|
||||
return false;
|
||||
|
||||
if (!TryComp<BatteryComponent>(battery, out var batteryComp))
|
||||
return false;
|
||||
|
||||
batteryComp.CurrentCharge = batteryComp.CurrentCharge + delta.Float();
|
||||
if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them
|
||||
{
|
||||
_sawmill.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}");
|
||||
component.Energy = batteryComp.CurrentCharge;
|
||||
Dirty(component);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
if (!Resolve(toInsert, ref battery, false))
|
||||
return;
|
||||
|
||||
component.BatterySlot.Insert(toInsert);
|
||||
component.Energy = battery.CurrentCharge;
|
||||
component.MaxEnergy = battery.MaxCharge;
|
||||
|
||||
Dirty(component);
|
||||
UpdateUserInterface(uid, component);
|
||||
}
|
||||
|
||||
public void RemoveBattery(EntityUid uid, MechComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_container.EmptyContainer(component.BatterySlot);
|
||||
component.Energy = 0;
|
||||
component.MaxEnergy = 0;
|
||||
|
||||
Dirty(component);
|
||||
UpdateUserInterface(uid, component);
|
||||
}
|
||||
|
||||
#region Atmos Handling
|
||||
private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
|
||||
{
|
||||
if (!TryComp<MechComponent>(component.Mech, out var mech))
|
||||
return;
|
||||
|
||||
if (mech.Airtight)
|
||||
args.Gas = mech.Air;
|
||||
}
|
||||
|
||||
private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
|
||||
{
|
||||
if (!TryComp<MechComponent>(component.Mech, out var mech))
|
||||
return;
|
||||
|
||||
if (mech.Airtight)
|
||||
args.Gas = mech.Air;
|
||||
}
|
||||
|
||||
private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!TryComp<MechComponent>(component.Mech, out var mech))
|
||||
return;
|
||||
|
||||
args.Gas = mech.Airtight ? mech.Air : _atmosphere.GetContainingMixture(component.Mech);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user