Exosuit: Ripley (#12668)
* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
This commit is contained in:
428
Content.Server/Mech/Systems/MechSystem.cs
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428
Content.Server/Mech/Systems/MechSystem.cs
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using System.Linq;
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using System.Threading;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Mech.Components;
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using Content.Server.Power.Components;
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using Content.Server.Wires;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Mech;
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using Content.Shared.Mech.Components;
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using Content.Shared.Mech.EntitySystems;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Mech.Systems;
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/// <inheritdoc/>
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public sealed class MechSystem : SharedMechSystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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private ISawmill _sawmill = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("mech");
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SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MechComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternativeVerb);
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SubscribeLocalEvent<MechComponent, MechOpenUiEvent>(OnOpenUi);
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SubscribeLocalEvent<MechComponent, MechEntryFinishedEvent>(OnEntryFinished);
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SubscribeLocalEvent<MechComponent, MechEntryCanclledEvent>(OnEntryExitCancelled);
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SubscribeLocalEvent<MechComponent, MechExitFinishedEvent>(OnExitFinished);
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SubscribeLocalEvent<MechComponent, MechExitCanclledEvent>(OnEntryExitCancelled);
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SubscribeLocalEvent<MechComponent, MechRemoveBatteryFinishedEvent>(OnRemoveBatteryFinished);
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SubscribeLocalEvent<MechComponent, MechRemoveBatteryCancelledEvent>(OnRemoveBatteryCancelled);
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SubscribeLocalEvent<MechComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<MechComponent, MechEquipmentRemoveMessage>(OnRemoveEquipmentMessage);
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SubscribeLocalEvent<MechPilotComponent, InhaleLocationEvent>(OnInhale);
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SubscribeLocalEvent<MechPilotComponent, ExhaleLocationEvent>(OnExhale);
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SubscribeLocalEvent<MechPilotComponent, AtmosExposedGetAirEvent>(OnExpose);
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#region Equipment UI message relays
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SubscribeLocalEvent<MechComponent, MechGrabberEjectMessage>(RecieveEquipmentUiMesssages);
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#endregion
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}
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private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args)
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{
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if (TryComp<WiresComponent>(uid, out var wires) && !wires.IsPanelOpen)
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return;
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if (component.BatterySlot.ContainedEntity == null && TryComp<BatteryComponent>(args.Used, out var battery))
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{
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InsertBattery(uid, args.Used, component, battery);
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return;
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}
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if (component.EntryTokenSource == null &&
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TryComp<ToolComponent>(args.Used, out var tool) &&
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tool.Qualities.Contains("Prying") &&
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component.BatterySlot.ContainedEntity != null)
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{
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component.EntryTokenSource = new();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.BatteryRemovalDelay, component.EntryTokenSource.Token, uid, args.Target)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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TargetFinishedEvent = new MechRemoveBatteryFinishedEvent(),
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TargetCancelledEvent = new MechRemoveBatteryCancelledEvent()
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});
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}
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}
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private void OnRemoveBatteryFinished(EntityUid uid, MechComponent component, MechRemoveBatteryFinishedEvent args)
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{
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component.EntryTokenSource = null;
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RemoveBattery(uid, component);
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}
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private void OnRemoveBatteryCancelled(EntityUid uid, MechComponent component, MechRemoveBatteryCancelledEvent args)
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{
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component.EntryTokenSource = null;
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}
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private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
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{
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var xform = Transform(uid);
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foreach (var ent in component.StartingEquipment.Select(equipment => Spawn(equipment, xform.Coordinates)))
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{
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InsertEquipment(uid, ent, component);
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}
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component.Integrity = component.MaxIntegrity;
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component.Energy = component.MaxEnergy;
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if (component.StartingBattery != null)
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{
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var battery = Spawn(component.StartingBattery, Transform(uid).Coordinates);
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InsertBattery(uid, battery, component);
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}
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Dirty(component);
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}
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private void OnRemoveEquipmentMessage(EntityUid uid, SharedMechComponent component, MechEquipmentRemoveMessage args)
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{
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if (!Exists(args.Equipment) || Deleted(args.Equipment))
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return;
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if (!component.EquipmentContainer.ContainedEntities.Contains(args.Equipment))
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return;
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RemoveEquipment(uid, args.Equipment, component);
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}
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private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args)
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{
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args.Handled = true;
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ToggleMechUi(uid, component);
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}
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private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || component.Broken)
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return;
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if (CanInsert(uid, args.User, component))
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{
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var enterVerb = new AlternativeVerb
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{
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Text = Loc.GetString("mech-verb-enter"),
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Act = () =>
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{
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if (component.EntryTokenSource != null)
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return;
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component.EntryTokenSource = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.EntryDelay, component.EntryTokenSource.Token, uid)
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{
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BreakOnUserMove = true,
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BreakOnStun = true,
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TargetFinishedEvent = new MechEntryFinishedEvent(args.User),
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TargetCancelledEvent = new MechEntryCanclledEvent()
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});
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}
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};
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var openUiVerb = new AlternativeVerb //can't hijack someone else's mech
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{
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Act = () => ToggleMechUi(uid, component, args.User),
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Text = Loc.GetString("mech-ui-open-verb")
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};
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args.Verbs.Add(enterVerb);
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args.Verbs.Add(openUiVerb);
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}
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else if (!IsEmpty(component))
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{
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var ejectVerb = new AlternativeVerb
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{
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Text = Loc.GetString("mech-verb-exit"),
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Priority = 1, // Promote to top to make ejecting the ALT-click action
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Act = () =>
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{
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if (component.EntryTokenSource != null)
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return;
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if (args.User == component.PilotSlot.ContainedEntity)
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{
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TryEject(uid, component);
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return;
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}
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component.EntryTokenSource = new CancellationTokenSource();
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_doAfter.DoAfter(new DoAfterEventArgs(args.User, component.ExitDelay, component.EntryTokenSource.Token, uid)
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{
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BreakOnUserMove = true,
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BreakOnTargetMove = true,
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BreakOnStun = true,
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TargetFinishedEvent = new MechExitFinishedEvent(),
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TargetCancelledEvent = new MechExitCanclledEvent()
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});
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}
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};
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args.Verbs.Add(ejectVerb);
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}
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}
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private void OnEntryFinished(EntityUid uid, MechComponent component, MechEntryFinishedEvent args)
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{
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component.EntryTokenSource = null;
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TryInsert(uid, args.User, component);
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}
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private void OnExitFinished(EntityUid uid, MechComponent component, MechExitFinishedEvent args)
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{
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component.EntryTokenSource = null;
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TryEject(uid, component);
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}
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private void OnEntryExitCancelled(EntityUid uid, MechComponent component, EntityEventArgs args)
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{
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component.EntryTokenSource = null;
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}
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private void OnDamageChanged(EntityUid uid, SharedMechComponent component, DamageChangedEvent args)
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{
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var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
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SetIntegrity(uid, integrity, component);
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if (args.DamageIncreased &&
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args.DamageDelta != null &&
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component.PilotSlot.ContainedEntity != null)
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{
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var damage = args.DamageDelta * component.MechToPilotDamageMultiplier;
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_damageable.TryChangeDamage(component.PilotSlot.ContainedEntity, damage);
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}
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}
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private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return;
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user ??= component.PilotSlot.ContainedEntity;
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if (user == null)
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return;
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if (!TryComp<ActorComponent>(user, out var actor))
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return;
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_ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession);
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UpdateUserInterface(uid, component);
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}
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private void RecieveEquipmentUiMesssages<T>(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage
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{
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var ev = new MechEquipmentUiMessageRelayEvent(args);
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var allEquipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
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foreach (var equipment in allEquipment)
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{
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if (args.Equipment == equipment)
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RaiseLocalEvent(equipment, ev);
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}
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}
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public override void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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base.UpdateUserInterface(uid, component);
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var ev = new MechEquipmentUiStateReadyEvent();
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foreach (var ent in component.EquipmentContainer.ContainedEntities)
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{
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RaiseLocalEvent(ent, ev);
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}
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var state = new MechBoundUiState
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{
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EquipmentStates = ev.States
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};
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var ui = _ui.GetUi(uid, MechUiKey.Key);
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_ui.SetUiState(ui, state);
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}
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public override bool TryInsert(EntityUid uid, EntityUid? toInsert, SharedMechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!base.TryInsert(uid, toInsert, component))
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return false;
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var mech = (MechComponent) component;
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if (mech.Airtight)
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{
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var coordinates = Transform(uid).MapPosition;
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if (_map.TryFindGridAt(coordinates, out var grid))
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{
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var tile = grid.GetTileRef(coordinates);
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if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
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{
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_atmosphere.Merge(mech.Air, environment.RemoveVolume(MechComponent.GasMixVolume));
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}
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}
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}
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return true;
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}
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public override bool TryEject(EntityUid uid, SharedMechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!base.TryEject(uid, component))
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return false;
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var mech = (MechComponent) component;
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if (mech.Airtight)
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{
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var coordinates = Transform(uid).MapPosition;
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if (_map.TryFindGridAt(coordinates, out var grid))
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{
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var tile = grid.GetTileRef(coordinates);
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if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
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{
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_atmosphere.Merge(environment, mech.Air);
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mech.Air.Clear();
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}
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}
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}
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return true;
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}
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public override void BreakMech(EntityUid uid, SharedMechComponent? component = null)
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{
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base.BreakMech(uid, component);
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_ui.TryCloseAll(uid, MechUiKey.Key);
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}
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public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, SharedMechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!base.TryChangeEnergy(uid, delta, component))
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return false;
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var battery = component.BatterySlot.ContainedEntity;
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if (battery == null)
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return false;
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if (!TryComp<BatteryComponent>(battery, out var batteryComp))
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return false;
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batteryComp.CurrentCharge = batteryComp.CurrentCharge + delta.Float();
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if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them
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{
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_sawmill.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}");
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component.Energy = batteryComp.CurrentCharge;
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Dirty(component);
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}
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return true;
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}
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public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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if (!Resolve(toInsert, ref battery, false))
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return;
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component.BatterySlot.Insert(toInsert);
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component.Energy = battery.CurrentCharge;
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component.MaxEnergy = battery.MaxCharge;
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Dirty(component);
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UpdateUserInterface(uid, component);
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}
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public void RemoveBattery(EntityUid uid, MechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_container.EmptyContainer(component.BatterySlot);
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component.Energy = 0;
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component.MaxEnergy = 0;
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Dirty(component);
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UpdateUserInterface(uid, component);
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}
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#region Atmos Handling
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private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
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{
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if (!TryComp<MechComponent>(component.Mech, out var mech))
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return;
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if (mech.Airtight)
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args.Gas = mech.Air;
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}
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private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
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{
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if (!TryComp<MechComponent>(component.Mech, out var mech))
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return;
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if (mech.Airtight)
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args.Gas = mech.Air;
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}
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private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<MechComponent>(component.Mech, out var mech))
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return;
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args.Gas = mech.Airtight ? mech.Air : _atmosphere.GetContainingMixture(component.Mech);
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args.Handled = true;
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}
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#endregion
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}
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Reference in New Issue
Block a user