Exosuit: Ripley (#12668)

* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
This commit is contained in:
Nemanja
2022-12-10 12:05:39 -05:00
committed by GitHub
parent 11d81aa155
commit 913e1ee676
218 changed files with 3956 additions and 34 deletions

View File

@@ -0,0 +1,152 @@
{
"copyright" : "Taken from https://github.com/tgstation/tgstation at at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"license" : "CC-BY-SA-3.0",
"version": 1,
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "mecha_mousetrapmrtr"
},
{
"name": "mecha_bananamrtr"
},
{
"name": "mecha_honker"
},
{
"name": "mecha_mime"
},
{
"name": "mecha_scatter"
},
{
"name": "mecha_carbine"
},
{
"name": "mecha_disabler"
},
{
"name": "mecha_grenadelnchr"
},
{
"name": "mecha_uac2"
},
{
"name": "mecha_taser"
},
{
"name": "mecha_pulse"
},
{
"name": "mecha_laser"
},
{
"name": "mecha_missilerack"
},
{
"name": "mecha_teleport"
},
{
"name": "mecha_exting"
},
{
"name": "mecha_drill"
},
{
"name": "mecha_diamond_drill"
},
{
"name": "mecha_plasmacutter"
},
{
"name": "mecha_clamp"
},
{
"name": "mecha_wire"
},
{
"name": "mecha_wholegen",
"delays": [
[
0.2,
0.2,
0.2,
0.2
]
]
},
{
"name": "mecha_rcd"
},
{
"name": "repair_droid_a",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "repair_droid"
},
{
"name": "mecha_abooster_ccw"
},
{
"name": "mecha_abooster_proj"
},
{
"name": "tesla"
},
{
"name": "mecha_ion"
},
{
"name": "mecha_analyzer"
},
{
"name": "mecha_medigun"
},
{
"name": "mecha_punching_glove"
},
{
"name": "mecha_weapon_bay"
},
{
"name": "ripleyupgrade"
},
{
"name": "mecha_missilerack_six"
},
{
"name": "thrusters"
},
{
"name": "mecha_kineticgun"
}
]
}