Exosuit: Ripley (#12668)
* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
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{
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"copyright" : "Taken from https://github.com/tgstation/tgstation at at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
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"license" : "CC-BY-SA-3.0",
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "mecha_mousetrapmrtr"
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},
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{
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"name": "mecha_bananamrtr"
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},
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{
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"name": "mecha_honker"
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},
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{
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"name": "mecha_mime"
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},
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{
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"name": "mecha_scatter"
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},
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{
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"name": "mecha_carbine"
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},
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{
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"name": "mecha_disabler"
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},
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{
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"name": "mecha_grenadelnchr"
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},
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{
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"name": "mecha_uac2"
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},
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{
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"name": "mecha_taser"
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},
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{
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"name": "mecha_pulse"
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},
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{
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"name": "mecha_laser"
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},
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{
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"name": "mecha_missilerack"
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},
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{
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"name": "mecha_teleport"
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},
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{
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"name": "mecha_exting"
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},
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{
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"name": "mecha_drill"
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},
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{
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"name": "mecha_diamond_drill"
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},
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{
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"name": "mecha_plasmacutter"
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},
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{
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"name": "mecha_clamp"
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},
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{
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"name": "mecha_wire"
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},
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{
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"name": "mecha_wholegen",
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"delays": [
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[
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0.2,
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0.2,
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0.2,
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0.2
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]
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]
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},
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{
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"name": "mecha_rcd"
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},
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{
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"name": "repair_droid_a",
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"delays": [
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[
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1,
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0.1
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]
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]
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},
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{
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"name": "repair_droid"
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},
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{
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"name": "mecha_abooster_ccw"
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},
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{
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"name": "mecha_abooster_proj"
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},
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{
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"name": "tesla"
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},
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{
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"name": "mecha_ion"
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},
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{
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"name": "mecha_analyzer"
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},
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{
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"name": "mecha_medigun"
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},
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{
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"name": "mecha_punching_glove"
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},
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{
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"name": "mecha_weapon_bay"
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},
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{
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"name": "ripleyupgrade"
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},
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{
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"name": "mecha_missilerack_six"
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},
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{
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"name": "thrusters"
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},
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{
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"name": "mecha_kineticgun"
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}
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]
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}
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