Make anomalies harder (#16760)
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@@ -145,9 +145,7 @@ public sealed partial class AnomalySystem
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Appearance.SetData(uid, AnomalyVesselVisuals.HasAnomaly, on, appearanceComponent);
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if (TryComp<SharedPointLightComponent>(uid, out var pointLightComponent))
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{
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pointLightComponent.Enabled = on;
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}
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_pointLight.SetEnabled(uid, on, pointLightComponent);
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// arbitrary value for the generic visualizer to use.
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// i didn't feel like making an enum for this.
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@@ -27,6 +27,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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