Add directional icons to crew monitors (#7404)

This commit is contained in:
Leon Friedrich
2022-04-09 13:50:59 +12:00
committed by GitHub
parent 1c9062e881
commit 91a70bdaac
12 changed files with 226 additions and 40 deletions

View File

@@ -1,4 +1,4 @@
using Content.Shared.Medical.CrewMonitoring;
using Content.Shared.Medical.CrewMonitoring;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
@@ -27,7 +27,7 @@ namespace Content.Client.Medical.CrewMonitoring
switch (state)
{
case CrewMonitoringState st:
_menu?.ShowSensors(st.Sensors);
_menu?.ShowSensors(st.Sensors, st.WorldPosition, st.WorldRotation, st.Snap, st.Precision);
break;
}
}

View File

@@ -1,6 +1,6 @@
<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'crew-monitoring-user-interface-title'}"
MinSize="450 400">
SetSize="450 400">
<ScrollContainer HorizontalExpand="True"
VerticalExpand="True">
<GridContainer Name="SensorsTable"

View File

@@ -1,11 +1,12 @@
using System.Collections.Generic;
using Content.Client.UserInterface.Controls;
using Content.Shared.Medical.SuitSensor;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Medical.CrewMonitoring
{
@@ -14,15 +15,21 @@ namespace Content.Client.Medical.CrewMonitoring
{
private List<Control> _rowsContent = new();
public static int IconSize = 16; // XAML has a `VSeparationOverride` of 20 for each row.
public CrewMonitoringWindow()
{
RobustXamlLoader.Load(this);
}
public void ShowSensors(List<SuitSensorStatus> stSensors)
public void ShowSensors(List<SuitSensorStatus> stSensors, Vector2 worldPosition, Angle worldRotation, bool snap, float precision)
{
ClearAllSensors();
// TODO scroll container
// TODO filter by name & occupation
// TODO make each row a xaml-control. Get rid of some of this c# control creation.
// add a row for each sensor
foreach (var sensor in stSensors)
{
@@ -53,28 +60,43 @@ namespace Content.Client.Medical.CrewMonitoring
// add users positions
// format: (x, y)
string posText;
if (sensor.Coordinates != null)
{
// todo: add locations names (kitchen, bridge, etc)
var pos = sensor.Coordinates.Value.Position;
var x = (int) pos.X;
var y = (int) pos.Y;
posText = $"({x}, {y})";
}
else
{
posText = Loc.GetString("crew-monitoring-user-interface-no-info");
}
var posLabel = new Label()
{
Text = posText
};
SensorsTable.AddChild(posLabel);
_rowsContent.Add(posLabel);
var box = GetPositionBox(sensor.Coordinates, worldPosition, worldRotation, snap, precision);
SensorsTable.AddChild(box);
_rowsContent.Add(box);
}
}
private BoxContainer GetPositionBox(MapCoordinates? coordinates, Vector2 sensorPosition, Angle sensorRotation, bool snap, float precision)
{
var box = new BoxContainer() { Orientation = LayoutOrientation.Horizontal };
if (coordinates == null)
{
var dirIcon = new DirectionIcon()
{
SetSize = (IconSize, IconSize),
Margin = new(0, 0, 4, 0)
};
box.AddChild(dirIcon);
box.AddChild(new Label() { Text = Loc.GetString("crew-monitoring-user-interface-no-info") });
}
else
{
// todo: add locations names (kitchen, bridge, etc)
var pos = (Vector2i) coordinates.Value.Position;
var relPos = coordinates.Value.Position - sensorPosition;
var dirIcon = new DirectionIcon(relPos, sensorRotation, snap, minDistance: precision)
{
SetSize = (IconSize, IconSize),
Margin = new(0, 0, 4, 0)
};
box.AddChild(dirIcon);
box.AddChild(new Label() { Text = pos.ToString() });
}
return box;
}
private void ClearAllSensors()
{
foreach (var child in _rowsContent)

View File

@@ -457,6 +457,11 @@ namespace Content.Client.Stylesheets
var contextMenuExpansionTexture = resCache.GetTexture("/Textures/Interface/VerbIcons/group.svg.192dpi.png");
var verbMenuConfirmationTexture = resCache.GetTexture("/Textures/Interface/VerbIcons/group.svg.192dpi.png");
// south-facing arrow:
var directionIconArrowTex = resCache.GetTexture("/Textures/Interface/VerbIcons/drop.svg.192dpi.png");
var directionIconQuestionTex = resCache.GetTexture("/Textures/Interface/VerbIcons/information.svg.192dpi.png");
var directionIconHereTex = resCache.GetTexture("/Textures/Interface/VerbIcons/dot.svg.192dpi.png");
Stylesheet = new Stylesheet(BaseRules.Concat(new[]
{
// Window title.
@@ -680,6 +685,16 @@ namespace Content.Client.Stylesheets
.Pseudo(ContainerButton.StylePseudoClassDisabled)
.Prop(Control.StylePropertyModulateSelf, ExamineButtonColorContextDisabled),
// Direction / arrow icon
Element<DirectionIcon>().Class(DirectionIcon.StyleClassDirectionIconArrow)
.Prop(TextureRect.StylePropertyTexture, directionIconArrowTex),
Element<DirectionIcon>().Class(DirectionIcon.StyleClassDirectionIconUnknown)
.Prop(TextureRect.StylePropertyTexture, directionIconQuestionTex),
Element<DirectionIcon>().Class(DirectionIcon.StyleClassDirectionIconHere)
.Prop(TextureRect.StylePropertyTexture, directionIconHereTex),
// Thin buttons (No padding nor vertical margin)
Element<EntityContainerButton>().Class(StyleClassStorageButton)
.Prop(ContainerButton.StylePropertyStyleBox, buttonStorage),

View File

@@ -0,0 +1,70 @@
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Controls;
/// <summary>
/// Simple control that shows an arrow pointing in some direction.
/// </summary>
/// <remarks>
/// The actual arrow and other icons are defined in the style sheet.
/// </remarks>
public sealed class DirectionIcon : TextureRect
{
public static string StyleClassDirectionIconArrow = "direction-icon-arrow"; // south pointing arrow
public static string StyleClassDirectionIconHere = "direction-icon-here"; // "you have reached your destination"
public static string StyleClassDirectionIconUnknown = "direction-icon-unknown"; // unknown direction / error
private Angle? _rotation;
public Angle? Rotation
{
get => _rotation;
set
{
_rotation = value;
SetOnlyStyleClass(value == null ? StyleClassDirectionIconUnknown : StyleClassDirectionIconArrow);
}
}
public DirectionIcon()
{
Stretch = StretchMode.KeepAspectCentered;
SetOnlyStyleClass(StyleClassDirectionIconUnknown);
}
public DirectionIcon(Direction direction) : this()
{
Rotation = direction.ToAngle();
}
/// <summary>
/// Creates an icon with an arrow pointing in some direction.
/// </summary>
/// <param name="direction">The direction</param>
/// <param name="relativeAngle">The relative angle. This may be the players eye rotation, the grid rotation, or
/// maybe the world rotation of the entity that owns some BUI</param>
/// <param name="snap">If true, will snap the nearest cardinal or diagonal direction</param>
/// <param name="minDistance">If the distance is less than this, the arrow icon will be replaced by some other indicator</param>
public DirectionIcon(Vector2 direction, Angle relativeAngle, bool snap, float minDistance = 0.1f) : this()
{
if (direction.EqualsApprox(Vector2.Zero, minDistance))
{
SetOnlyStyleClass(StyleClassDirectionIconHere);
return;
}
var rotation = direction.ToWorldAngle() - relativeAngle;
Rotation = snap ? rotation.GetDir().ToAngle() : rotation;
}
protected override void Draw(DrawingHandleScreen handle)
{
if (_rotation != null)
{
var offset = (-_rotation.Value).RotateVec(Size * UIScale / 2) - Size * UIScale / 2;
handle.SetTransform(Matrix3.CreateTransform(GlobalPixelPosition - offset, -_rotation.Value));
}
base.Draw(handle);
}
}