Rejigging Item slots (#4933)
* itemslot overhaul * remove "shared" prefix * handle component shutdown * comments, cleanup, tests * comments and minor tweak * rename ItemSlotManagerState * fix swapping * fix merge * Add ItemSlot verb text override * fix merge (IEntity -> entityUid) * Fix merge (LabelSystem) * Fix merge (nuke disk) * fix test
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@@ -4,54 +4,63 @@ using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System;
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namespace Content.Server.Cabinet
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{
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public class ItemCabinetSystem : EntitySystem
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{
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[Dependency] private readonly SharedItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemCabinetComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ItemCabinetComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(InitializeAppearance);
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SubscribeLocalEvent<ItemCabinetComponent, ItemSlotChangedEvent>(OnItemSlotChanged);
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SubscribeLocalEvent<ItemCabinetComponent, GetActivationVerbsEvent>(AddToggleOpenVerb);
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SubscribeLocalEvent<ItemCabinetComponent, EntInsertedIntoContainerMessage>(OnContainerModified);
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SubscribeLocalEvent<ItemCabinetComponent, EntRemovedFromContainerMessage>(OnContainerModified);
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}
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private void InitializeAppearance(EntityUid uid, ItemCabinetComponent component, ComponentStartup args)
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private void OnComponentInit(EntityUid uid, ItemCabinetComponent cabinet, ComponentInit args)
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{
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UpdateAppearance(uid, component);
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_itemSlotsSystem.AddItemSlot(uid, cabinet.Name, cabinet.CabinetSlot);
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}
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private void OnComponentRemove(EntityUid uid, ItemCabinetComponent cabinet, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, cabinet.CabinetSlot);
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}
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private void OnComponentStartup(EntityUid uid, ItemCabinetComponent cabinet, ComponentStartup args)
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{
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UpdateAppearance(uid, cabinet);
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_itemSlotsSystem.SetLock(uid, cabinet.CabinetSlot.ID, !cabinet.Opened);
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}
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private void UpdateAppearance(EntityUid uid,
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ItemCabinetComponent? cabinet = null,
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SharedItemSlotsComponent? itemSlots = null,
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SharedAppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref cabinet, ref itemSlots, ref appearance, false))
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if (!Resolve(uid, ref cabinet, ref appearance, false))
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return;
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appearance.SetData(ItemCabinetVisuals.IsOpen, cabinet.Opened);
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if (!itemSlots.Slots.TryGetValue(cabinet.CabinetSlot, out var slot))
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return;
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appearance.SetData(ItemCabinetVisuals.ContainsItem, slot.HasEntity);
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appearance.SetData(ItemCabinetVisuals.ContainsItem, cabinet.CabinetSlot.HasItem);
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}
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private void OnItemSlotChanged(EntityUid uid, ItemCabinetComponent cabinet, ItemSlotChangedEvent args)
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private void OnContainerModified(EntityUid uid, ItemCabinetComponent cabinet, ContainerModifiedMessage args)
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{
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UpdateAppearance(uid, cabinet, args.SlotsComponent);
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if (args.Container.ID == cabinet.CabinetSlot.ID)
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UpdateAppearance(uid, cabinet);
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}
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private void AddToggleOpenVerb(EntityUid uid, ItemCabinetComponent cabinet, GetActivationVerbsEvent args)
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@@ -75,44 +84,6 @@ namespace Content.Server.Cabinet
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args.Verbs.Add(toggleVerb);
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}
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/// <summary>
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/// Try insert an item if the cabinet is opened. Otherwise, just try open it.
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/// </summary>
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private void OnInteractUsing(EntityUid uid, ItemCabinetComponent comp, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!comp.Opened)
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ToggleItemCabinet(uid, comp);
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else
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_itemSlotsSystem.TryInsertContent(uid, args.Used, args.User);
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args.Handled = true;
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}
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/// <summary>
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/// If the cabinet is opened and has an entity, try and take it. Otherwise toggle the cabinet open/closed;
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/// </summary>
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private void OnInteractHand(EntityUid uid, ItemCabinetComponent comp, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(uid, out SharedItemSlotsComponent itemSlots))
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return;
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if (!itemSlots.Slots.TryGetValue(comp.CabinetSlot, out var slot))
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return;
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if (comp.Opened && slot.HasEntity)
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_itemSlotsSystem.TryEjectContent(uid, comp.CabinetSlot, args.User);
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else
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ToggleItemCabinet(uid, comp);
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args.Handled = true;
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}
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private void OnActivateInWorld(EntityUid uid, ItemCabinetComponent comp, ActivateInWorldEvent args)
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{
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if (args.Handled)
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@@ -132,6 +103,7 @@ namespace Content.Server.Cabinet
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cabinet.Opened = !cabinet.Opened;
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SoundSystem.Play(Filter.Pvs(uid), cabinet.DoorSound.GetSound(), uid, AudioHelpers.WithVariation(0.15f));
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_itemSlotsSystem.SetLock(uid, cabinet.CabinetSlot.ID, !cabinet.Opened);
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UpdateAppearance(uid, cabinet);
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}
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