Rejigging Item slots (#4933)

* itemslot overhaul

* remove "shared" prefix

* handle component shutdown

* comments, cleanup, tests

* comments and minor tweak

* rename ItemSlotManagerState

* fix swapping

* fix merge

* Add ItemSlot verb text override

* fix merge  (IEntity -> entityUid)

* Fix merge (LabelSystem)

* Fix merge (nuke disk)

* fix test
This commit is contained in:
Leon Friedrich
2021-11-20 18:26:01 +13:00
committed by GitHub
parent 19c5fed53a
commit 91b185e3c2
28 changed files with 805 additions and 554 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Containers.ItemSlots;
using Content.Shared.Interaction;
using Content.Shared.PDA;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -16,7 +17,7 @@ namespace Content.Server.PDA
{
public class PDASystem : EntitySystem
{
[Dependency] private readonly SharedItemSlotsSystem _slotsSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UplinkSystem _uplinkSystem = default!;
[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
@@ -25,10 +26,12 @@ namespace Content.Server.PDA
base.Initialize();
SubscribeLocalEvent<PDAComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<PDAComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PDAComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<PDAComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<PDAComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<PDAComponent, ItemSlotChangedEvent>(OnItemSlotChanged);
SubscribeLocalEvent<PDAComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
SubscribeLocalEvent<PDAComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
SubscribeLocalEvent<PDAComponent, UplinkInitEvent>(OnUplinkInit);
@@ -41,19 +44,16 @@ namespace Content.Server.PDA
if (ui != null)
ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
UpdatePDAAppearance(pda);
if (pda.IdCard != null)
pda.IdSlot.StartingItem = pda.IdCard;
_itemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-id", pda.IdSlot);
_itemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-pen", pda.PenSlot);
}
private void OnMapInit(EntityUid uid, PDAComponent pda, MapInitEvent args)
private void OnComponentRemove(EntityUid uid, PDAComponent pda, ComponentRemove args)
{
// try to place ID inside item slot
if (!string.IsNullOrEmpty(pda.StartingIdCard))
{
// if pda prototype doesn't have slots, ID will drop down on ground
var idCard = EntityManager.SpawnEntity(pda.StartingIdCard, pda.Owner.Transform.Coordinates);
if (EntityManager.TryGetComponent(uid, out SharedItemSlotsComponent? itemSlots))
_slotsSystem.TryInsertContent(itemSlots, idCard, pda.IdSlot);
}
_itemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
_itemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
}
private void OnUse(EntityUid uid, PDAComponent pda, UseInHandEvent args)
@@ -70,22 +70,19 @@ namespace Content.Server.PDA
args.Handled = OpenUI(pda, args.User);
}
private void OnItemSlotChanged(EntityUid uid, PDAComponent pda, ItemSlotChangedEvent args)
private void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
{
// check if ID slot changed
if (args.SlotName == pda.IdSlot)
{
var item = args.ContainedItem;
if (item == null || !EntityManager.TryGetComponent(item.Value, out IdCardComponent ? idCard))
pda.ContainedID = null;
else
pda.ContainedID = idCard;
}
else if (args.SlotName == pda.PenSlot)
{
var item = args.ContainedItem;
pda.PenInserted = item != null;
}
if (args.Container.ID == pda.IdSlot.ID)
pda.ContainedID = args.Entity.GetComponentOrNull<IdCardComponent>();
UpdatePDAAppearance(pda);
UpdatePDAUserInterface(pda);
}
private void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
{
if (args.Container.ID == pda.IdSlot.ID)
pda.ContainedID = null;
UpdatePDAAppearance(pda);
UpdatePDAUserInterface(pda);
@@ -142,11 +139,15 @@ namespace Content.Server.PDA
var hasUplink = pda.Owner.HasComponent<UplinkComponent>();
var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key);
ui?.SetState(new PDAUpdateState(pda.FlashlightOn, pda.PenInserted, ownerInfo, hasUplink));
ui?.SetState(new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, hasUplink));
}
private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
{
// cast EntityUid? to EntityUid
if (msg.Session.AttachedEntityUid is not EntityUid playerUid)
return;
switch (msg.Message)
{
case PDARequestUpdateInterfaceMessage _:
@@ -161,12 +162,12 @@ namespace Content.Server.PDA
case PDAEjectIDMessage _:
{
_slotsSystem.TryEjectContent(pda.Owner.Uid, pda.IdSlot, msg.Session.AttachedEntity);
_itemSlotsSystem.TryEjectToHands(pda.Owner.Uid, pda.IdSlot, playerUid);
break;
}
case PDAEjectPenMessage _:
{
_slotsSystem.TryEjectContent(pda.Owner.Uid, pda.PenSlot, msg.Session.AttachedEntity);
_itemSlotsSystem.TryEjectToHands(pda.Owner.Uid, pda.PenSlot, playerUid);
break;
}
case PDAShowUplinkMessage _: