light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,18 +1,8 @@
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using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Content.Shared.Light.Components;
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namespace Content.Client.Light.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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}
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public enum EmergencyLightVisualLayers
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{
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Base,
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LightOff,
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LightOn,
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}
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@@ -1,5 +1,5 @@
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using Content.Client.Light.EntitySystems;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Components;
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using Robust.Shared.Audio;
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namespace Content.Client.Light.Components;
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@@ -1,6 +1,6 @@
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using System.Numerics;
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using Content.Shared.Light;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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@@ -1,5 +1,5 @@
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using System.Linq;
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using Content.Shared.Light.Component;
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using Content.Shared.Light.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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