light refactoring/rework (#19314)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-04 06:31:10 +01:00
committed by GitHub
parent 4e51fd4fff
commit 91cfabd6f6
44 changed files with 581 additions and 584 deletions

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@@ -1,62 +1,58 @@
using Content.Server.Light.EntitySystems;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
namespace Content.Server.Light.Components
namespace Content.Server.Light.Components;
/// <summary>
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
/// </summary>
[RegisterComponent, Access(typeof(EmergencyLightSystem))]
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
{
[ViewVariables]
public EmergencyLightState State;
/// <summary>
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
/// Is this emergency light forced on for some reason and cannot be disabled through normal means
/// (i.e. delta alert level?)
/// </summary>
[RegisterComponent, Access(typeof(EmergencyLightSystem))]
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
public bool ForciblyEnabled = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("wattage")]
public float Wattage = 5;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingWattage")]
public float ChargingWattage = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
[ViewVariables]
public EmergencyLightState State;
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
{ EmergencyLightState.Empty, "emergency-light-component-light-state-empty" },
{ EmergencyLightState.Charging, "emergency-light-component-light-state-charging" },
{ EmergencyLightState.On, "emergency-light-component-light-state-on" }
};
}
/// <summary>
/// Is this emergency light forced on for some reason and cannot be disabled through normal means
/// (i.e. delta alert level?)
/// </summary>
public bool ForciblyEnabled = false;
public enum EmergencyLightState : byte
{
Charging,
Full,
Empty,
On
}
[ViewVariables(VVAccess.ReadWrite)]
[DataField("wattage")]
public float Wattage = 5;
public sealed class EmergencyLightEvent : EntityEventArgs
{
public EmergencyLightState State { get; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingWattage")]
public float ChargingWattage = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
{ EmergencyLightState.Empty, "emergency-light-component-light-state-empty" },
{ EmergencyLightState.Charging, "emergency-light-component-light-state-charging" },
{ EmergencyLightState.On, "emergency-light-component-light-state-on" }
};
}
public enum EmergencyLightState : byte
public EmergencyLightEvent(EmergencyLightState state)
{
Charging,
Full,
Empty,
On
}
public sealed class EmergencyLightEvent : EntityEventArgs
{
public EmergencyLightComponent Component { get; }
public EmergencyLightState State { get; }
public EmergencyLightEvent(EmergencyLightComponent component, EmergencyLightState state)
{
Component = component;
State = state;
}
State = state;
}
}

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@@ -1,4 +1,4 @@
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
namespace Content.Server.Light.Components
{

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@@ -1,4 +1,4 @@
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
namespace Content.Server.Light.Components
{

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@@ -1,7 +1,7 @@
using Content.Server.Light.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.DeviceLinking;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;

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@@ -2,228 +2,198 @@ using Content.Server.AlertLevel;
using Content.Server.Audio;
using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Examine;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Content.Shared.Light.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Color = Robust.Shared.Maths.Color;
namespace Content.Server.Light.EntitySystems
namespace Content.Server.Light.EntitySystems;
public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
{
[UsedImplicitly]
public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly PointLightSystem _pointLight = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly StationSystem _station = default!;
public override void Initialize()
{
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
base.Initialize();
public override void Initialize()
SubscribeLocalEvent<EmergencyLightComponent, EmergencyLightEvent>(OnEmergencyLightEvent);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
}
private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, ref PowerChangedEvent args)
{
var meta = MetaData(uid);
// TODO: PowerChangedEvent shouldn't be issued for paused ents but this is the world we live in.
if (meta.EntityLifeStage >= EntityLifeStage.Terminating ||
meta.EntityPaused)
{
base.Initialize();
SubscribeLocalEvent<EmergencyLightComponent, EmergencyLightEvent>(OnEmergencyLightEvent);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<EmergencyLightComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<EmergencyLightComponent, PointLightToggleEvent>(HandleLightToggle);
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
return;
}
private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, ref PowerChangedEvent args)
UpdateState(uid, component);
}
private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
{
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine",
("batteryStateText",
Loc.GetString(component.BatteryStateText[component.State]))));
// Show alert level on the light itself.
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
return;
if (alerts.AlertLevels == null)
return;
var name = alerts.CurrentLevel;
var color = Color.White;
if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
color = details.Color;
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine-alert",
("color", color.ToHex()),
("level", name)));
}
private void OnEmergencyLightEvent(EntityUid uid, EmergencyLightComponent component, EmergencyLightEvent args)
{
switch (args.State)
{
var meta = MetaData(uid);
// TODO: PowerChangedEvent shouldn't be issued for paused ents but this is the world we live in.
if (meta.EntityLifeStage >= EntityLifeStage.Terminating ||
meta.EntityPaused)
{
return;
}
UpdateState(component);
}
private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
{
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine",
("batteryStateText",
Loc.GetString(component.BatteryStateText[component.State]))));
// Show alert level on the light itself.
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
return;
if (alerts.AlertLevels == null)
return;
var name = alerts.CurrentLevel;
var color = Color.White;
if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
color = details.Color;
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine-alert",
("color", color.ToHex()),
("level", name)));
}
private void HandleLightToggle(EntityUid uid, EmergencyLightComponent component, PointLightToggleEvent args)
{
if (component.Enabled == args.Enabled)
return;
component.Enabled = args.Enabled;
Dirty(component);
}
private void GetCompState(EntityUid uid, EmergencyLightComponent component, ref ComponentGetState args)
{
args.State = new EmergencyLightComponentState(component.Enabled);
}
private void OnEmergencyLightEvent(EntityUid uid, EmergencyLightComponent component, EmergencyLightEvent args)
{
switch (args.State)
{
case EmergencyLightState.On:
case EmergencyLightState.Charging:
EnsureComp<ActiveEmergencyLightComponent>(uid);
break;
case EmergencyLightState.Full:
case EmergencyLightState.Empty:
RemComp<ActiveEmergencyLightComponent>(uid);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
return;
if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
return;
foreach (var (light, pointLight, appearance, xform) in EntityQuery<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>())
{
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
pointLight.Color = details.EmergencyLightColor;
_appearance.SetData(appearance.Owner, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
{
light.ForciblyEnabled = true;
TurnOn(light);
}
else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
{
// Previously forcibly enabled, and we went down an alert level.
light.ForciblyEnabled = false;
UpdateState(light);
}
}
}
public void SetState(EmergencyLightComponent component, EmergencyLightState state)
{
if (component.State == state) return;
component.State = state;
RaiseLocalEvent(component.Owner, new EmergencyLightEvent(component, state));
}
public override void Update(float frameTime)
{
foreach (var (_, activeLight, battery) in EntityQuery<ActiveEmergencyLightComponent, EmergencyLightComponent, BatteryComponent>())
{
Update(activeLight, battery, frameTime);
}
}
private void Update(EmergencyLightComponent component, BatteryComponent battery, float frameTime)
{
if (component.State == EmergencyLightState.On)
{
if (!battery.TryUseCharge(component.Wattage * frameTime))
{
SetState(component, EmergencyLightState.Empty);
TurnOff(component);
}
}
else
{
battery.CurrentCharge += component.ChargingWattage * frameTime * component.ChargingEfficiency;
if (battery.IsFullyCharged)
{
if (TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
{
receiver.Load = 1;
}
SetState(component, EmergencyLightState.Full);
}
}
}
/// <summary>
/// Updates the light's power drain, battery drain, sprite and actual light state.
/// </summary>
public void UpdateState(EmergencyLightComponent component)
{
if (!TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
{
return;
}
if (receiver.Powered && !component.ForciblyEnabled)
{
receiver.Load = (int) Math.Abs(component.Wattage);
TurnOff(component);
SetState(component, EmergencyLightState.Charging);
}
else
{
TurnOn(component);
SetState(component, EmergencyLightState.On);
}
}
private void TurnOff(EmergencyLightComponent component)
{
if (TryComp(component.Owner, out PointLightComponent? light))
{
light.Enabled = false;
}
if (TryComp(component.Owner, out AppearanceComponent? appearance))
_appearance.SetData(appearance.Owner, EmergencyLightVisuals.On, false, appearance);
_ambient.SetAmbience(component.Owner, false);
}
private void TurnOn(EmergencyLightComponent component)
{
if (TryComp(component.Owner, out PointLightComponent? light))
{
light.Enabled = true;
}
if (TryComp(component.Owner, out AppearanceComponent? appearance))
{
_appearance.SetData(appearance.Owner, EmergencyLightVisuals.On, true, appearance);
}
_ambient.SetAmbience(component.Owner, true);
case EmergencyLightState.On:
case EmergencyLightState.Charging:
EnsureComp<ActiveEmergencyLightComponent>(uid);
break;
case EmergencyLightState.Full:
case EmergencyLightState.Empty:
RemComp<ActiveEmergencyLightComponent>(uid);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
return;
if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
return;
var query = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var light, out var pointLight, out var appearance, out var xform))
{
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
pointLight.Color = details.EmergencyLightColor;
_appearance.SetData(uid, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
{
light.ForciblyEnabled = true;
TurnOn(uid, light);
}
else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
{
// Previously forcibly enabled, and we went down an alert level.
light.ForciblyEnabled = false;
UpdateState(uid, light);
}
}
}
public void SetState(EntityUid uid, EmergencyLightComponent component, EmergencyLightState state)
{
if (component.State == state) return;
component.State = state;
RaiseLocalEvent(uid, new EmergencyLightEvent(state));
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ActiveEmergencyLightComponent, EmergencyLightComponent, BatteryComponent>();
while (query.MoveNext(out var uid, out _, out var emergencyLight, out var battery))
{
Update(uid, emergencyLight, battery, frameTime);
}
}
private void Update(EntityUid uid, EmergencyLightComponent component, BatteryComponent battery, float frameTime)
{
if (component.State == EmergencyLightState.On)
{
if (!_battery.TryUseCharge(uid, component.Wattage * frameTime, battery))
{
SetState(uid, component, EmergencyLightState.Empty);
TurnOff(uid, component);
}
}
else
{
battery.CurrentCharge += component.ChargingWattage * frameTime * component.ChargingEfficiency;
if (battery.IsFullyCharged)
{
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
{
receiver.Load = 1;
}
SetState(uid, component, EmergencyLightState.Full);
}
}
}
/// <summary>
/// Updates the light's power drain, battery drain, sprite and actual light state.
/// </summary>
public void UpdateState(EntityUid uid, EmergencyLightComponent component)
{
if (!TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
return;
if (receiver.Powered && !component.ForciblyEnabled)
{
receiver.Load = (int) Math.Abs(component.Wattage);
TurnOff(uid, component);
SetState(uid, component, EmergencyLightState.Charging);
}
else
{
TurnOn(uid, component);
SetState(uid, component, EmergencyLightState.On);
}
}
private void TurnOff(EntityUid uid, EmergencyLightComponent component)
{
_pointLight.SetEnabled(uid, false);
_appearance.SetData(uid, EmergencyLightVisuals.On, false);
_ambient.SetAmbience(uid, false);
}
private void TurnOn(EntityUid uid, EmergencyLightComponent component)
{
_pointLight.SetEnabled(uid, true);
_appearance.SetData(uid, EmergencyLightVisuals.On, true);
_ambient.SetAmbience(uid, true);
}
}

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@@ -3,7 +3,7 @@ using Content.Shared.Clothing.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Content.Shared.Tag;
using Content.Shared.Temperature;
using Content.Shared.Verbs;

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@@ -6,6 +6,7 @@ using Content.Shared.Actions.ActionTypes;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Light;
using Content.Shared.Light.Components;
using Content.Shared.Rounding;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;

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@@ -1,6 +1,6 @@
using Content.Server.Light.Components;
using Content.Shared.Destructible;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -3,7 +3,7 @@ using Content.Server.Light.Components;
using Content.Server.Storage.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Content.Shared.Popups;
using Content.Shared.Storage;
using JetBrains.Annotations;

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@@ -11,7 +11,7 @@ using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;

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@@ -0,0 +1,24 @@
using Content.Shared.Light;
using Content.Shared.Light.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems;
public sealed class RotatingLightSystem : SharedRotatingLightSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RotatingLightComponent, PointLightToggleEvent>(OnLightToggle);
}
private void OnLightToggle(EntityUid uid, RotatingLightComponent comp, PointLightToggleEvent args)
{
if (comp.Enabled == args.Enabled)
return;
comp.Enabled = args.Enabled;
Dirty(comp);
}
}

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@@ -3,7 +3,7 @@ using Content.Shared.Actions;
using Content.Shared.Decals;
using Content.Shared.Emag.Systems;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Light.Components;
using Content.Shared.Mind.Components;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;