Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
This commit is contained in:
@@ -25,9 +25,10 @@
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sprite: Buildings/autolathe.rsi
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layers:
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- state: autolathe
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map: ["enum.AutolatheVisualLayers.Base"]
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- state: autolathe_unlit
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shader: unshaded
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map: ["enum.PowerDeviceVisualLayers.Powered"]
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map: ["enum.AutolatheVisualLayers.BaseUnlit"]
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- type: Icon
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sprite: Buildings/autolathe.rsi
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state: autolathe
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@@ -56,7 +57,7 @@
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- Multitool
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- type: Appearance
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visuals:
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- type: PowerDeviceVisualizer2D
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- type: AutolatheVisualizer2D
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- type: entity
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parent: BaseLathe
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@@ -67,9 +68,12 @@
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sprite: Buildings/research.rsi
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layers:
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- state: protolathe
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map: ["enum.ProtolatheVisualLayers.Base"]
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- state: protolathe_unlit
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shader: unshaded
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map: ["enum.PowerDeviceVisualLayers.Powered"]
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map: ["enum.ProtolatheVisualLayers.BaseUnlit"]
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- state: protolathe
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map: ["enum.ProtolatheVisualLayers.AnimationLayer"]
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- type: Icon
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sprite: Buildings/research.rsi
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state: protolathe
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@@ -104,4 +108,4 @@
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type: ResearchClientBoundUserInterface
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- type: Appearance
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visuals:
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- type: PowerDeviceVisualizer2D
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- type: ProtolatheVisualizer2D
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@@ -13,8 +13,10 @@
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- type: Sprite
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netsync: false
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drawdepth: Walls
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- type: Icon
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state: full
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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@@ -26,6 +28,7 @@
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- type: Occluder
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sizeX: 32
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sizeY: 32
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- type: SnapGrid
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offset: Center
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@@ -2,6 +2,10 @@
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id: window
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name: Window
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description: Don't smudge up the glass down there.
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placement:
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mode: SnapgridCenter
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snap:
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- Window
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components:
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- type: Clickable
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- type: InteractionOutline
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@@ -13,7 +17,7 @@
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- type: Icon
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sprite: Buildings/window.rsi
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state: window0
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state: full
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- type: Collidable
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shapes:
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@@ -30,10 +34,6 @@
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- type: Window
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base: window
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placement:
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snap:
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- Wall
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- type: entity
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id: rwindow
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name: Reinforced Window
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@@ -48,4 +48,4 @@
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- type: Icon
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sprite: Buildings/rwindow.rsi
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state: rwindow0
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state: full
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@@ -456,8 +456,8 @@
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- type: entity
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parent: GlovesBase
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id: GlovesLeather
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name: Leather gloves
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description: ''
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name: 'Botanist''s leather gloves'
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description: 'These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They''re also quite warm.'
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components:
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- type: Sprite
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sprite: Clothing/Gloves/leather.rsi
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@@ -465,6 +465,7 @@
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sprite: Clothing/Gloves/leather.rsi
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- type: Clothing
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sprite: Clothing/Gloves/leather.rsi
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HeatResistance: 1400
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- type: entity
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parent: GlovesBase
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@@ -776,5 +777,4 @@
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- type: Icon
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sprite: Clothing/Gloves/yellow.rsi
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- type: Clothing
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HeatResistance: 1500
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sprite: Clothing/Gloves/yellow.rsi
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@@ -11,7 +11,7 @@
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.25,-0.25,0.25,0.25"
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mask: 26
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mask: 0
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layer: 32
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IsScrapingFloor: true
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- type: Physics
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@@ -26,7 +26,7 @@
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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layers:
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- map: ["enum.HumanoidVisualLayers.Chest"]
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color: "#e8b59b"
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