Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts

This commit is contained in:
zumorica
2020-03-28 23:48:00 +01:00
52 changed files with 881 additions and 134 deletions

View File

@@ -43,6 +43,7 @@ namespace Content.Client.Chat
AnchorLeft = 1.0f; AnchorLeft = 1.0f;
AnchorRight = 1.0f;*/ AnchorRight = 1.0f;*/
MouseFilter = MouseFilterMode.Stop;
var outerVBox = new VBoxContainer(); var outerVBox = new VBoxContainer();

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Client.Interfaces.Chat; using Content.Client.Interfaces.Chat;
using Content.Shared.Chat; using Content.Shared.Chat;
using Robust.Client.Console; using Robust.Client.Console;
@@ -81,10 +81,7 @@ namespace Content.Client.Chat
{ {
_netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME, _onChatMessage); _netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME, _onChatMessage);
_speechBubbleRoot = new LayoutContainer _speechBubbleRoot = new LayoutContainer();
{
MouseFilter = Control.MouseFilterMode.Ignore
};
LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide); LayoutContainer.SetAnchorPreset(_speechBubbleRoot, LayoutContainer.LayoutPreset.Wide);
_userInterfaceManager.StateRoot.AddChild(_speechBubbleRoot); _userInterfaceManager.StateRoot.AddChild(_speechBubbleRoot);
_speechBubbleRoot.SetPositionFirst(); _speechBubbleRoot.SetPositionFirst();

View File

@@ -1,4 +1,4 @@
using Content.Client.Interfaces.Chat; using Content.Client.Interfaces.Chat;
using Robust.Client.Interfaces.Graphics.ClientEye; using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -44,14 +44,12 @@ namespace Content.Client.Chat
_senderEntity = senderEntity; _senderEntity = senderEntity;
_eyeManager = eyeManager; _eyeManager = eyeManager;
MouseFilter = MouseFilterMode.Ignore;
// Use text clipping so new messages don't overlap old ones being pushed up. // Use text clipping so new messages don't overlap old ones being pushed up.
RectClipContent = true; RectClipContent = true;
var label = new RichTextLabel var label = new RichTextLabel
{ {
MaxWidth = 256, MaxWidth = 256,
MouseFilter = MouseFilterMode.Ignore
}; };
label.SetMessage(text); label.SetMessage(text);
@@ -59,7 +57,6 @@ namespace Content.Client.Chat
{ {
StyleClasses = { "tooltipBox" }, StyleClasses = { "tooltipBox" },
Children = { label }, Children = { label },
MouseFilter = MouseFilterMode.Ignore,
ModulateSelfOverride = Color.White.WithAlpha(0.75f) ModulateSelfOverride = Color.White.WithAlpha(0.75f)
}; };

View File

@@ -120,7 +120,6 @@ namespace Content.Client.GameObjects.Components.Doors
{ {
animPlayer.Play(OpenAnimation, AnimationKey); animPlayer.Play(OpenAnimation, AnimationKey);
} }
break; break;
case DoorVisualState.Open: case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open"); sprite.LayerSetState(DoorVisualLayers.Base, "open");

View File

@@ -0,0 +1,107 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class AutolatheVisualizer2D : AppearanceVisualizer
{
private const string AnimationKey = "autolathe_animation";
private Animation _buildingAnimation;
private Animation _insertingMetalAnimation;
private Animation _insertingGlassAnimation;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_buildingAnimation = PopulateAnimation("autolathe_building", "autolathe_building_unlit", 0.5f);
_insertingMetalAnimation = PopulateAnimation("autolathe_inserting_metal_plate", "autolathe_inserting_unlit", 0.9f);
_insertingGlassAnimation = PopulateAnimation("autolathe_inserting_glass_plate", "autolathe_inserting_unlit", 0.9f);
}
private Animation PopulateAnimation(string sprite, string spriteUnlit, float length)
{
var animation = new Animation {Length = TimeSpan.FromSeconds(length)};
var flick = new AnimationTrackSpriteFlick();
animation.AnimationTracks.Add(flick);
flick.LayerKey = AutolatheVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(sprite, 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
animation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = AutolatheVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(spriteUnlit, 0f));
return animation;
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
{
state = LatheVisualState.Idle;
}
switch (state)
{
case LatheVisualState.Idle:
if (animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Stop(AnimationKey);
}
sprite.LayerSetState(AutolatheVisualLayers.Base, "autolathe");
sprite.LayerSetState(AutolatheVisualLayers.BaseUnlit, "autolathe_unlit");
break;
case LatheVisualState.Producing:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_buildingAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingMetal:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingMetalAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingGlass:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingGlassAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(AutolatheVisualLayers.BaseUnlit, glowingPartsVisible);
}
public enum AutolatheVisualLayers
{
Base,
BaseUnlit
}
}
}

View File

@@ -0,0 +1,104 @@
using System;
using Content.Shared.GameObjects.Components.Power;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class ProtolatheVisualizer2D : AppearanceVisualizer
{
private const string AnimationKey = "protolathe_animation";
private Animation _buildingAnimation;
private Animation _insertingMetalAnimation;
private Animation _insertingGlassAnimation;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_buildingAnimation = PopulateAnimation("protolathe_building", 0.9f);
_insertingMetalAnimation = PopulateAnimation("protolathe_metal", 0.9f);
_insertingGlassAnimation = PopulateAnimation("protolathe_glass", 0.9f);
}
private Animation PopulateAnimation(string sprite, float length)
{
var animation = new Animation {Length = TimeSpan.FromSeconds(length)};
var flick = new AnimationTrackSpriteFlick();
animation.AnimationTracks.Add(flick);
flick.LayerKey = ProtolatheVisualLayers.AnimationLayer;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(sprite, 0f));
return animation;
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
{
state = LatheVisualState.Idle;
}
sprite.LayerSetVisible(ProtolatheVisualLayers.AnimationLayer, true);
switch (state)
{
case LatheVisualState.Idle:
if (animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Stop(AnimationKey);
}
sprite.LayerSetState(ProtolatheVisualLayers.Base, "protolathe");
sprite.LayerSetState(ProtolatheVisualLayers.BaseUnlit, "protolathe_unlit");
sprite.LayerSetVisible(ProtolatheVisualLayers.AnimationLayer, false);
break;
case LatheVisualState.Producing:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_buildingAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingMetal:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingMetalAnimation, AnimationKey);
}
break;
case LatheVisualState.InsertingGlass:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(_insertingGlassAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
sprite.LayerSetVisible(ProtolatheVisualLayers.BaseUnlit, glowingPartsVisible);
}
public enum ProtolatheVisualLayers
{
Base,
BaseUnlit,
AnimationLayer
}
}
}

View File

@@ -242,23 +242,22 @@ namespace Content.Client.GameObjects.Components.Storage
}; };
AddChild(ActualButton); AddChild(ActualButton);
var hBoxContainer = new HBoxContainer {MouseFilter = MouseFilterMode.Ignore}; var hBoxContainer = new HBoxContainer();
EntitySpriteView = new SpriteView EntitySpriteView = new SpriteView
{ {
CustomMinimumSize = new Vector2(32.0f, 32.0f), MouseFilter = MouseFilterMode.Ignore CustomMinimumSize = new Vector2(32.0f, 32.0f)
}; };
EntityName = new Label EntityName = new Label
{ {
SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter,
Text = "Backpack", Text = "Backpack",
MouseFilter = MouseFilterMode.Ignore
}; };
hBoxContainer.AddChild(EntitySpriteView); hBoxContainer.AddChild(EntitySpriteView);
hBoxContainer.AddChild(EntityName); hBoxContainer.AddChild(EntityName);
EntityControl = new Control EntityControl = new Control
{ {
SizeFlagsHorizontal = SizeFlags.FillExpand, MouseFilter = MouseFilterMode.Ignore SizeFlagsHorizontal = SizeFlags.FillExpand
}; };
EntitySize = new Label EntitySize = new Label
{ {

View File

@@ -121,7 +121,7 @@ namespace Content.Client.GameObjects.EntitySystems
DebugTools.AssertNotNull(_currentPopup); DebugTools.AssertNotNull(_currentPopup);
var buttons = new List<Button>(); var buttons = new Dictionary<string, List<Button>>();
var vBox = _currentPopup.List; var vBox = _currentPopup.List;
vBox.DisposeAllChildren(); vBox.DisposeAllChildren();
@@ -137,7 +137,10 @@ namespace Content.Client.GameObjects.EntitySystems
}; };
} }
buttons.Add(button); if(!buttons.ContainsKey(data.Category))
buttons[data.Category] = new List<Button>();
buttons[data.Category].Add(button);
} }
var user = GetUserEntity(); var user = GetUserEntity();
@@ -148,7 +151,13 @@ namespace Content.Client.GameObjects.EntitySystems
continue; continue;
var disabled = verb.GetVisibility(user, component) != VerbVisibility.Visible; var disabled = verb.GetVisibility(user, component) != VerbVisibility.Visible;
buttons.Add(CreateVerbButton(verb.GetText(user, component), disabled, verb.ToString(), var category = verb.GetCategory(user, component);
if(!buttons.ContainsKey(category))
buttons[category] = new List<Button>();
buttons[category].Add(CreateVerbButton(verb.GetText(user, component), disabled, verb.ToString(),
entity.ToString(), () => verb.Activate(user, component))); entity.ToString(), () => verb.Activate(user, component)));
} }
//Get global verbs. Visible for all entities regardless of their components. //Get global verbs. Visible for all entities regardless of their components.
@@ -158,17 +167,33 @@ namespace Content.Client.GameObjects.EntitySystems
continue; continue;
var disabled = globalVerb.GetVisibility(user, entity) != VerbVisibility.Visible; var disabled = globalVerb.GetVisibility(user, entity) != VerbVisibility.Visible;
buttons.Add(CreateVerbButton(globalVerb.GetText(user, entity), disabled, globalVerb.ToString(), var category = globalVerb.GetCategory(user, entity);
if(!buttons.ContainsKey(category))
buttons[category] = new List<Button>();
buttons[category].Add(CreateVerbButton(globalVerb.GetText(user, entity), disabled, globalVerb.ToString(),
entity.ToString(), () => globalVerb.Activate(user, entity))); entity.ToString(), () => globalVerb.Activate(user, entity)));
} }
if (buttons.Count > 0) if (buttons.Count > 0)
{ {
buttons.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal)); foreach (var (category, verbs) in buttons)
foreach (var button in buttons)
{ {
vBox.AddChild(button); if (string.IsNullOrEmpty(category))
continue;
vBox.AddChild(CreateCategoryButton(category, verbs));
}
if (buttons.ContainsKey(""))
{
buttons[""].Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
foreach (var verb in buttons[""])
{
vBox.AddChild(verb);
}
} }
} }
else else
@@ -204,6 +229,25 @@ namespace Content.Client.GameObjects.EntitySystems
return button; return button;
} }
private Button CreateCategoryButton(string text, List<Button> verbButtons)
{
verbButtons.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
var button = new Button
{
Text = $"{text}...",
};
button.OnPressed += _ =>
{
_currentPopup.List.DisposeAllChildren();
foreach (var verb in verbButtons)
{
_currentPopup.List.AddChild(verb);
}
};
return button;
}
private void CloseContextMenu() private void CloseContextMenu()
{ {
_currentPopup?.Dispose(); _currentPopup?.Dispose();

View File

@@ -13,6 +13,8 @@ namespace Content.Client.GlobalVerbs
class ViewVariablesVerb : GlobalVerb class ViewVariablesVerb : GlobalVerb
{ {
public override string GetText(IEntity user, IEntity target) => "View variables"; public override string GetText(IEntity user, IEntity target) => "View variables";
public override string GetCategory(IEntity user, IEntity target) => "Debug";
public override bool RequireInteractionRange => false; public override bool RequireInteractionRange => false;
public override VerbVisibility GetVisibility(IEntity user, IEntity target) public override VerbVisibility GetVisibility(IEntity user, IEntity target)

View File

@@ -345,14 +345,12 @@ namespace Content.Client.UserInterface.Cargo
var hBox = new HBoxContainer var hBox = new HBoxContainer
{ {
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand
MouseFilter = MouseFilterMode.Ignore
}; };
Icon = new TextureRect Icon = new TextureRect
{ {
CustomMinimumSize = new Vector2(32.0f, 32.0f), CustomMinimumSize = new Vector2(32.0f, 32.0f),
MouseFilter = MouseFilterMode.Ignore,
RectClipContent = true RectClipContent = true
}; };
hBox.AddChild(Icon); hBox.AddChild(Icon);
@@ -366,7 +364,6 @@ namespace Content.Client.UserInterface.Cargo
var panel = new PanelContainer var panel = new PanelContainer
{ {
PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(37, 37, 42) }, PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(37, 37, 42) },
MouseFilter = MouseFilterMode.Ignore
}; };
PointCost = new Label PointCost = new Label
{ {
@@ -396,13 +393,11 @@ namespace Content.Client.UserInterface.Cargo
var hBox = new HBoxContainer var hBox = new HBoxContainer
{ {
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand,
MouseFilter = MouseFilterMode.Ignore
}; };
Icon = new TextureRect Icon = new TextureRect
{ {
CustomMinimumSize = new Vector2(32.0f, 32.0f), CustomMinimumSize = new Vector2(32.0f, 32.0f),
MouseFilter = MouseFilterMode.Ignore,
RectClipContent = true RectClipContent = true
}; };
hBox.AddChild(Icon); hBox.AddChild(Icon);

View File

@@ -141,6 +141,7 @@ namespace Content.Client.UserInterface
{ {
preferencesManager.CreateCharacter(HumanoidCharacterProfile.Default()); preferencesManager.CreateCharacter(HumanoidCharacterProfile.Default());
UpdateUI(); UpdateUI();
args.Event.Handle();
}; };
hBox.AddChild(new PanelContainer hBox.AddChild(new PanelContainer
@@ -179,13 +180,14 @@ namespace Content.Client.UserInterface
_charactersVBox.AddChild(characterPickerButton); _charactersVBox.AddChild(characterPickerButton);
var characterIndexCopy = characterIndex; var characterIndexCopy = characterIndex;
characterPickerButton.ActualButton.OnPressed += args => characterPickerButton.OnPressed += args =>
{ {
_humanoidProfileEditor.Profile = (HumanoidCharacterProfile) character; _humanoidProfileEditor.Profile = (HumanoidCharacterProfile) character;
_humanoidProfileEditor.CharacterSlot = characterIndexCopy; _humanoidProfileEditor.CharacterSlot = characterIndexCopy;
_humanoidProfileEditor.UpdateControls(); _humanoidProfileEditor.UpdateControls();
_preferencesManager.SelectCharacter(character); _preferencesManager.SelectCharacter(character);
UpdateUI(); UpdateUI();
args.Event.Handle();
}; };
characterIndex++; characterIndex++;
} }
@@ -195,9 +197,8 @@ namespace Content.Client.UserInterface
_charactersVBox.AddChild(_createNewCharacterButton); _charactersVBox.AddChild(_createNewCharacterButton);
} }
private class CharacterPickerButton : Control private class CharacterPickerButton : ContainerButton
{ {
public readonly Button ActualButton;
private IEntity _previewDummy; private IEntity _previewDummy;
public CharacterPickerButton( public CharacterPickerButton(
@@ -206,6 +207,10 @@ namespace Content.Client.UserInterface
ButtonGroup group, ButtonGroup group,
ICharacterProfile profile) ICharacterProfile profile)
{ {
AddStyleClass(StyleClassButton);
ToggleMode = true;
Group = group;
_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace); _previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
_previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile); _previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
var humanoid = profile as HumanoidCharacterProfile; var humanoid = profile as HumanoidCharacterProfile;
@@ -216,22 +221,13 @@ namespace Content.Client.UserInterface
var isSelectedCharacter = profile == preferencesManager.Preferences.SelectedCharacter; var isSelectedCharacter = profile == preferencesManager.Preferences.SelectedCharacter;
ActualButton = new Button
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
SizeFlagsVertical = SizeFlags.FillExpand,
ToggleMode = true,
Group = group
};
if (isSelectedCharacter) if (isSelectedCharacter)
ActualButton.Pressed = true; Pressed = true;
AddChild(ActualButton);
var view = new SpriteView var view = new SpriteView
{ {
Sprite = _previewDummy.GetComponent<SpriteComponent>(), Sprite = _previewDummy.GetComponent<SpriteComponent>(),
Scale = (2, 2), Scale = (2, 2),
MouseFilter = MouseFilterMode.Ignore,
OverrideDirection = Direction.South OverrideDirection = Direction.South
}; };
@@ -264,7 +260,6 @@ namespace Content.Client.UserInterface
var internalHBox = new HBoxContainer var internalHBox = new HBoxContainer
{ {
SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand,
MouseFilter = MouseFilterMode.Ignore,
SeparationOverride = 0, SeparationOverride = 0,
Children = Children =
{ {

View File

@@ -107,7 +107,7 @@ namespace Content.Client.UserInterface
public void Initialize() public void Initialize()
{ {
RootControl = new LayoutContainer {MouseFilter = Control.MouseFilterMode.Ignore}; RootControl = new LayoutContainer();
LayoutContainer.SetAnchorPreset(RootControl, LayoutContainer.LayoutPreset.Wide); LayoutContainer.SetAnchorPreset(RootControl, LayoutContainer.LayoutPreset.Wide);
var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png"); var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
@@ -237,7 +237,6 @@ namespace Content.Client.UserInterface
HandsContainer = new MarginContainer HandsContainer = new MarginContainer
{ {
MouseFilter = MouseFilterMode.Ignore,
SizeFlagsVertical = Control.SizeFlags.ShrinkEnd SizeFlagsVertical = Control.SizeFlags.ShrinkEnd
}; };
@@ -353,13 +352,11 @@ namespace Content.Client.UserInterface
AddChild(new MarginContainer AddChild(new MarginContainer
{ {
MouseFilter = MouseFilterMode.Ignore,
MarginTopOverride = 4, MarginTopOverride = 4,
Children = Children =
{ {
new VBoxContainer new VBoxContainer
{ {
MouseFilter = MouseFilterMode.Ignore,
Children = Children =
{ {
(_textureRect = new TextureRect (_textureRect = new TextureRect
@@ -367,7 +364,6 @@ namespace Content.Client.UserInterface
Texture = texture, Texture = texture,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.Expand | SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.Expand | SizeFlags.ShrinkCenter,
MouseFilter = MouseFilterMode.Ignore,
ModulateSelfOverride = ColorNormal, ModulateSelfOverride = ColorNormal,
CustomMinimumSize = (0, 32), CustomMinimumSize = (0, 32),
Stretch = TextureRect.StretchMode.KeepCentered Stretch = TextureRect.StretchMode.KeepCentered
@@ -376,7 +372,6 @@ namespace Content.Client.UserInterface
{ {
Text = keyName, Text = keyName,
SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
MouseFilter = MouseFilterMode.Ignore,
ModulateSelfOverride = ColorNormal, ModulateSelfOverride = ColorNormal,
StyleClasses = {StyleClassLabelTopButton} StyleClasses = {StyleClassLabelTopButton}
}) })

View File

@@ -39,8 +39,6 @@ namespace Content.Client.UserInterface
{ {
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
MouseFilter = MouseFilterMode.Ignore;
var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png"); var textureHandLeft = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_l.png");
var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png"); var textureHandRight = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_r.png");
var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png"); var textureHandActive = _resourceCache.GetTexture("/Textures/UserInterface/Inventory/hand_active.png");
@@ -54,8 +52,7 @@ namespace Content.Client.UserInterface
var hBox = new HBoxContainer var hBox = new HBoxContainer
{ {
SeparationOverride = 0, SeparationOverride = 0,
Children = {_rightStatusPanel, _rightButton, _leftButton, _leftStatusPanel}, Children = {_rightStatusPanel, _rightButton, _leftButton, _leftStatusPanel}
MouseFilter = MouseFilterMode.Ignore
}; };
AddChild(hBox); AddChild(hBox);
@@ -68,7 +65,6 @@ namespace Content.Client.UserInterface
// Active hand // Active hand
_leftButton.AddChild(ActiveHandRect = new TextureRect _leftButton.AddChild(ActiveHandRect = new TextureRect
{ {
MouseFilter = MouseFilterMode.Ignore,
Texture = textureHandActive, Texture = textureHandActive,
TextureScale = (2, 2) TextureScale = (2, 2)
}); });

View File

@@ -31,7 +31,6 @@ namespace Content.Client.GameObjects
AddChild(SpriteView = new SpriteView AddChild(SpriteView = new SpriteView
{ {
MouseFilter = MouseFilterMode.Ignore,
Scale = (2, 2), Scale = (2, 2),
OverrideDirection = Direction.South OverrideDirection = Direction.South
}); });
@@ -52,7 +51,6 @@ namespace Content.Client.GameObjects
{ {
SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter,
MouseFilter = MouseFilterMode.Ignore,
Stretch = TextureRect.StretchMode.KeepCentered, Stretch = TextureRect.StretchMode.KeepCentered,
TextureScale = (2, 2), TextureScale = (2, 2),
Visible = false, Visible = false,

View File

@@ -307,19 +307,19 @@ namespace Content.Client.UserInterface
}), }),
// Regular buttons! // Regular buttons!
new StyleRule(new SelectorElement(typeof(Button), null, null, new[] {ContainerButton.StylePseudoClassNormal}), new[] new StyleRule(new SelectorElement(typeof(ContainerButton), new[] { ContainerButton.StyleClassButton }, null, new[] {ContainerButton.StylePseudoClassNormal}), new[]
{ {
new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonNormal), new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonNormal),
}), }),
new StyleRule(new SelectorElement(typeof(Button), null, null, new[] {ContainerButton.StylePseudoClassHover}), new[] new StyleRule(new SelectorElement(typeof(ContainerButton), new[] { ContainerButton.StyleClassButton }, null, new[] {ContainerButton.StylePseudoClassHover}), new[]
{ {
new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonHover), new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonHover),
}), }),
new StyleRule(new SelectorElement(typeof(Button), null, null, new[] {ContainerButton.StylePseudoClassPressed}), new[] new StyleRule(new SelectorElement(typeof(ContainerButton), new[] { ContainerButton.StyleClassButton }, null, new[] {ContainerButton.StylePseudoClassPressed}), new[]
{ {
new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonPressed), new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonPressed),
}), }),
new StyleRule(new SelectorElement(typeof(Button), null, null, new[] {ContainerButton.StylePseudoClassDisabled}), new[] new StyleRule(new SelectorElement(typeof(ContainerButton), new[] { ContainerButton.StyleClassButton }, null, new[] {ContainerButton.StylePseudoClassDisabled}), new[]
{ {
new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonDisabled), new StyleProperty(ContainerButton.StylePropertyStyleBox, buttonDisabled),
}), }),

View File

@@ -1,4 +1,4 @@
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface namespace Content.Client.UserInterface
@@ -14,7 +14,6 @@ namespace Content.Client.UserInterface
public StatusEffectsUI() public StatusEffectsUI()
{ {
_vBox = new VBoxContainer(); _vBox = new VBoxContainer();
MouseFilter = Control.MouseFilterMode.Ignore;
AddChild(_vBox); AddChild(_vBox);
LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin); LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.Begin);

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Construction; using Content.Shared.Construction;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
@@ -12,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using static Content.Shared.Construction.ConstructionStepMaterial; using static Content.Shared.Construction.ConstructionStepMaterial;
@@ -34,6 +36,8 @@ namespace Content.Server.GameObjects.Components.Construction
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private IRobustRandom _random; [Dependency] private IRobustRandom _random;
[Dependency] private readonly IEntitySystemManager _entitySystemManager; [Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649 #pragma warning restore 649
public override void Initialize() public override void Initialize()
@@ -49,8 +53,10 @@ namespace Content.Server.GameObjects.Components.Construction
{ {
var playerEntity = eventArgs.User; var playerEntity = eventArgs.User;
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>(); var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if (!interactionSystem.InRangeUnobstructed(playerEntity.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: true)) if (!interactionSystem.InRangeUnobstructed(playerEntity.Transform.MapPosition, Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: Prototype.CanBuildInImpassable))
{ {
_notifyManager.PopupMessage(Owner.Transform.GridPosition, playerEntity,
_localizationManager.GetString("You can't reach there!"));
return false; return false;
} }

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@@ -3,6 +3,7 @@ using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Construction; using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction; using Content.Shared.GameObjects.Components.Construction;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -10,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -24,6 +26,8 @@ namespace Content.Server.GameObjects.Components.Construction
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager; [Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager; [Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649 #pragma warning restore 649
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
@@ -44,8 +48,10 @@ namespace Content.Server.GameObjects.Components.Construction
var transform = Owner.Transform; var transform = Owner.Transform;
var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>(); var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
if (!interactionSystem.InRangeUnobstructed(loc.ToMap(_mapManager), Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: true)) if (!interactionSystem.InRangeUnobstructed(loc.ToMap(_mapManager), Owner.Transform.WorldPosition, ignoredEnt: Owner, insideBlockerValid: prototype.CanBuildInImpassable))
{ {
_notifyManager.PopupMessage(transform.GridPosition, Owner,
_localizationManager.GetString("You can't reach there!"));
return; return;
} }

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@@ -104,12 +104,6 @@ namespace Content.Server.GameObjects.Components.Movement
/// </summary> /// </summary>
[ViewVariables] public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement"); [ViewVariables] public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement");
public override void Initialize()
{
base.Initialize();
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
}
/// <inheritdoc /> /// <inheritdoc />
public override void OnAdd() public override void OnAdd()
{ {

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@@ -1,18 +1,22 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct // Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective // ReSharper disable once RedundantUsingDirective
using System;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Materials; using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Research; using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research; using Content.Shared.Research;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timers; using Robust.Shared.Timers;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -32,16 +36,28 @@ namespace Content.Server.GameObjects.Components.Research
[ViewVariables] [ViewVariables]
public bool Producing { get; private set; } = false; public bool Producing { get; private set; } = false;
private AppearanceComponent _appearance;
private LatheState _state = LatheState.Base;
protected virtual LatheState State
{
get => _state;
set => _state = value;
}
private LatheRecipePrototype _producingRecipe = null; private LatheRecipePrototype _producingRecipe = null;
private PowerDeviceComponent _powerDevice; private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered; private bool Powered => _powerDevice.Powered;
private static readonly TimeSpan InsertionTime = TimeSpan.FromSeconds(0.9f);
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(LatheUiKey.Key); _userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(LatheUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage; _userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>(); _powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_appearance = Owner.GetComponent<AppearanceComponent>();
} }
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message) private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
@@ -100,12 +116,17 @@ namespace Content.Server.GameObjects.Components.Research
_userInterface.SendMessage(new LatheProducingRecipeMessage(recipe.ID)); _userInterface.SendMessage(new LatheProducingRecipeMessage(recipe.ID));
State = LatheState.Producing;
SetAppearance(LatheVisualState.Producing);
Timer.Spawn(recipe.CompleteTime, () => Timer.Spawn(recipe.CompleteTime, () =>
{ {
Producing = false; Producing = false;
_producingRecipe = null; _producingRecipe = null;
Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition); Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition);
_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage()); _userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
State = LatheState.Base;
SetAppearance(LatheVisualState.Idle);
}); });
return true; return true;
@@ -125,7 +146,6 @@ namespace Content.Server.GameObjects.Components.Research
return; return;
} }
OpenUserInterface(actor.playerSession); OpenUserInterface(actor.playerSession);
return;
} }
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs) bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
{ {
@@ -151,15 +171,37 @@ namespace Content.Server.GameObjects.Components.Research
foreach (var mat in material.MaterialTypes.Values) foreach (var mat in material.MaterialTypes.Values)
{ {
storage.InsertMaterial(mat.ID, VolumePerSheet * multiplier); storage.InsertMaterial(mat.ID, VolumePerSheet * multiplier);
} }
State = LatheState.Inserting;
switch (material.MaterialTypes.Values.First().Name)
{
case "Steel":
SetAppearance(LatheVisualState.InsertingMetal);
break;
case "Glass":
SetAppearance(LatheVisualState.InsertingGlass);
break;
}
Timer.Spawn(InsertionTime, async () =>
{
State = LatheState.Base;
SetAppearance(LatheVisualState.Idle);
});
eventArgs.AttackWith.Delete(); eventArgs.AttackWith.Delete();
return false; return false;
} }
private void SetAppearance(LatheVisualState state)
{
if (_appearance != null || Owner.TryGetComponent(out _appearance))
_appearance.SetData(PowerDeviceVisuals.VisualState, state);
}
private Queue<string> GetIDQueue() private Queue<string> GetIDQueue()
{ {
var queue = new Queue<string>(); var queue = new Queue<string>();
@@ -170,5 +212,12 @@ namespace Content.Server.GameObjects.Components.Research
return queue; return queue;
} }
protected enum LatheState
{
Base,
Inserting,
Producing
}
} }
} }

View File

@@ -40,6 +40,8 @@ namespace Content.Server.GameObjects.Components
return "Rotate clockwise"; return "Rotate clockwise";
} }
protected override string GetCategory(IEntity user, RotatableComponent component) => "Rotate";
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component) protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{ {
return VerbVisibility.Visible; return VerbVisibility.Visible;
@@ -59,6 +61,8 @@ namespace Content.Server.GameObjects.Components
return "Rotate counter-clockwise"; return "Rotate counter-clockwise";
} }
protected override string GetCategory(IEntity user, RotatableComponent component) => "Rotate";
protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component) protected override VerbVisibility GetVisibility(IEntity user, RotatableComponent component)
{ {
return VerbVisibility.Visible; return VerbVisibility.Visible;

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@@ -11,10 +11,12 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing; using Robust.Server.Interfaces.Timing;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
@@ -38,6 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IRobustRandom _robustRandom; [Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IConfigurationManager _configurationManager;
#pragma warning restore 649 #pragma warning restore 649
private AudioSystem _audioSystem; private AudioSystem _audioSystem;
@@ -78,6 +81,8 @@ namespace Content.Server.GameObjects.EntitySystems
SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached); SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>(); _audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
} }
private static void PlayerAttached(PlayerAttachSystemMessage ev) private static void PlayerAttached(PlayerAttachSystemMessage ev)

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@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.EntitySystems
// TODO: These keys being giant strings is inefficient as hell. // TODO: These keys being giant strings is inefficient as hell.
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component), data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
$"{component.GetType()}:{verb.GetType()}", $"{component.GetType()}:{verb.GetType()}", verb.GetCategory(userEntity, component),
vis == VerbVisibility.Visible)); vis == VerbVisibility.Visible));
} }
@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.EntitySystems
continue; continue;
data.Add(new VerbsResponseMessage.VerbData(globalVerb.GetText(userEntity, entity), data.Add(new VerbsResponseMessage.VerbData(globalVerb.GetText(userEntity, entity),
globalVerb.GetType().ToString(), vis == VerbVisibility.Visible)); globalVerb.GetType().ToString(), globalVerb.GetCategory(userEntity, entity), vis == VerbVisibility.Visible));
} }
var response = new VerbsResponseMessage(data, req.EntityUid); var response = new VerbsResponseMessage(data, req.EntityUid);

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@@ -16,6 +16,8 @@ namespace Content.Server.GlobalVerbs
public class ControlMobVerb : GlobalVerb public class ControlMobVerb : GlobalVerb
{ {
public override string GetText(IEntity user, IEntity target) => "Control Mob"; public override string GetText(IEntity user, IEntity target) => "Control Mob";
public override string GetCategory(IEntity user, IEntity target) => "Debug";
public override bool RequireInteractionRange => false; public override bool RequireInteractionRange => false;
public override VerbVisibility GetVisibility(IEntity user, IEntity target) public override VerbVisibility GetVisibility(IEntity user, IEntity target)

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@@ -15,6 +15,8 @@ namespace Content.Server.GlobalVerbs
class RejuvenateVerb : GlobalVerb class RejuvenateVerb : GlobalVerb
{ {
public override string GetText(IEntity user, IEntity target) => "Rejuvenate"; public override string GetText(IEntity user, IEntity target) => "Rejuvenate";
public override string GetCategory(IEntity user, IEntity target) => "Debug";
public override bool RequireInteractionRange => false; public override bool RequireInteractionRange => false;
public override VerbVisibility GetVisibility(IEntity user, IEntity target) public override VerbVisibility GetVisibility(IEntity user, IEntity target)

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@@ -21,6 +21,7 @@ namespace Content.Shared.Construction
private string _id; private string _id;
private string _result; private string _result;
private string _placementMode; private string _placementMode;
private bool _canBuildInImpassable;
/// <summary> /// <summary>
/// Friendly name displayed in the construction GUI. /// Friendly name displayed in the construction GUI.
@@ -37,6 +38,11 @@ namespace Content.Shared.Construction
/// </summary> /// </summary>
public SpriteSpecifier Icon => _icon; public SpriteSpecifier Icon => _icon;
/// <summary>
/// If you can start building or complete steps on impassable terrain.
/// </summary>
public bool CanBuildInImpassable => _canBuildInImpassable;
/// <summary> /// <summary>
/// A list of keywords that are used for searching. /// A list of keywords that are used for searching.
/// </summary> /// </summary>
@@ -81,6 +87,7 @@ namespace Content.Shared.Construction
ser.DataField(ref _type, "objecttype", ConstructionType.Structure); ser.DataField(ref _type, "objecttype", ConstructionType.Structure);
ser.DataField(ref _result, "result", null); ser.DataField(ref _result, "result", null);
ser.DataField(ref _placementMode, "placementmode", "PlaceFree"); ser.DataField(ref _placementMode, "placementmode", "PlaceFree");
ser.DataField(ref _canBuildInImpassable, "canbuildinimpassable", false);
_keywords = ser.ReadDataField<List<string>>("keywords", new List<string>()); _keywords = ser.ReadDataField<List<string>>("keywords", new List<string>());
{ {

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@@ -0,0 +1,14 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum LatheVisualState
{
Idle,
Producing,
InsertingMetal,
InsertingGlass
}
}

View File

@@ -6,6 +6,7 @@ namespace Content.Shared.GameObjects.Components.Power
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum PowerDeviceVisuals public enum PowerDeviceVisuals
{ {
VisualState,
Powered Powered
} }
} }

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@@ -35,12 +35,14 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
{ {
public readonly string Text; public readonly string Text;
public readonly string Key; public readonly string Key;
public readonly string Category;
public readonly bool Available; public readonly bool Available;
public VerbData(string text, string key, bool available) public VerbData(string text, string key, string category, bool available)
{ {
Text = text; Text = text;
Key = key; Key = key;
Category = category;
Available = available; Available = available;
} }
} }

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@@ -27,6 +27,13 @@ namespace Content.Shared.GameObjects
/// <returns>The text string that is shown in the right click menu for this verb.</returns> /// <returns>The text string that is shown in the right click menu for this verb.</returns>
public abstract string GetText(IEntity user, IEntity target); public abstract string GetText(IEntity user, IEntity target);
/// <summary>
/// Gets the category of this verb.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <returns>The category of this verb.</returns>
public virtual string GetCategory(IEntity user, IEntity target) => "";
/// <summary> /// <summary>
/// Gets the visibility level of this verb in the right click menu. /// Gets the visibility level of this verb in the right click menu.
/// </summary> /// </summary>

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@@ -31,6 +31,14 @@ namespace Content.Shared.GameObjects
/// <returns>The text string that is shown in the right click menu for this verb.</returns> /// <returns>The text string that is shown in the right click menu for this verb.</returns>
public abstract string GetText(IEntity user, IComponent component); public abstract string GetText(IEntity user, IComponent component);
/// <summary>
/// Gets the category of this verb.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The category of this verb.</returns>
public virtual string GetCategory(IEntity user, IComponent component) => "";
/// <summary> /// <summary>
/// Gets the visibility level of this verb in the right click menu. /// Gets the visibility level of this verb in the right click menu.
/// </summary> /// </summary>
@@ -63,6 +71,14 @@ namespace Content.Shared.GameObjects
/// <returns>The text string that is shown in the right click menu for this verb.</returns> /// <returns>The text string that is shown in the right click menu for this verb.</returns>
protected abstract string GetText(IEntity user, T component); protected abstract string GetText(IEntity user, T component);
/// <summary>
/// Gets the category of this verb.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The category of this verb.</returns>
protected virtual string GetCategory(IEntity user, T component) => "";
/// <summary> /// <summary>
/// Gets the visibility level of this verb in the right click menu. /// Gets the visibility level of this verb in the right click menu.
/// </summary> /// </summary>
@@ -84,6 +100,12 @@ namespace Content.Shared.GameObjects
return GetText(user, (T) component); return GetText(user, (T) component);
} }
/// <inheritdoc />
public sealed override string GetCategory(IEntity user, IComponent component)
{
return GetCategory(user, (T) component);
}
/// <inheritdoc /> /// <inheritdoc />
public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component) public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component)
{ {

View File

@@ -5,6 +5,7 @@
category: Machines category: Machines
description: A simple wall-mounted light fixture. description: A simple wall-mounted light fixture.
placementmode: SnapgridBorder placementmode: SnapgridBorder
canbuildinimpassable: true
icon: icon:
sprite: Objects/Lighting/lighting.rsi sprite: Objects/Lighting/lighting.rsi
state: on state: on
@@ -17,6 +18,7 @@
sprite: Objects/Lighting/lighting.rsi sprite: Objects/Lighting/lighting.rsi
state: construct state: construct
- material: Cable - material: Cable
amount: 1 amount: 1
icon: icon:

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@@ -41,6 +41,7 @@
category: Machines/Power category: Machines/Power
placementmode: SnapgridCenter placementmode: SnapgridCenter
description: Provides power from the grid wirelessly to other machines in the area. description: Provides power from the grid wirelessly to other machines in the area.
canbuildinimpassable: true
icon: icon:
sprite: Buildings/apc.rsi sprite: Buildings/apc.rsi
state: apc0 state: apc0

View File

@@ -19,7 +19,7 @@
- material: Metal - material: Metal
amount: 2 amount: 2
reverse: reverse:
tool: Welder tool: Wrench
- type: construction - type: construction
name: Table name: Table
@@ -33,3 +33,65 @@
steps: steps:
- material: Metal - material: Metal
amount: 2 amount: 2
- type: construction
name: Window
id: window
category: Structures
description: Clear.
icon:
sprite: Buildings/window.rsi
state: full
objecttype: Structure
result: window
placementmode: SnapgridCenter
steps:
- material: Glass
amount: 2
- type: construction
name: Low Wall
id: low_wall
category: Structures
description: A low wall used for mounting windows.
icon:
sprite: Buildings/low_wall.rsi
state: metal
objecttype: Structure
result: low_wall
placementmode: SnapgridCenter
steps:
- material: Metal
amount: 2
icon: Buildings/wall_girder.png
reverse:
tool: Wrench
- material: Metal
amount: 2
reverse:
tool: Wrench
- type: construction
name: Rein Window
id: rwindow
category: Structures
description: Clear but tough.
icon:
sprite: Buildings/rwindow.rsi
state: full
objecttype: Structure
result: rwindow
placementmode: SnapgridCenter
steps:
- material: Glass
amount: 2
reverse:
tool: Wrench
# Should be replaced with Metal Rods when someone puts them in.
- material: Metal
amount: 2
reverse:
# Should be replaced with Wirecutter when someone makes it work.
tool: Wrench

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@@ -25,9 +25,10 @@
sprite: Buildings/autolathe.rsi sprite: Buildings/autolathe.rsi
layers: layers:
- state: autolathe - state: autolathe
map: ["enum.AutolatheVisualLayers.Base"]
- state: autolathe_unlit - state: autolathe_unlit
shader: unshaded shader: unshaded
map: ["enum.PowerDeviceVisualLayers.Powered"] map: ["enum.AutolatheVisualLayers.BaseUnlit"]
- type: Icon - type: Icon
sprite: Buildings/autolathe.rsi sprite: Buildings/autolathe.rsi
state: autolathe state: autolathe
@@ -56,7 +57,7 @@
- Multitool - Multitool
- type: Appearance - type: Appearance
visuals: visuals:
- type: PowerDeviceVisualizer2D - type: AutolatheVisualizer2D
- type: entity - type: entity
parent: BaseLathe parent: BaseLathe
@@ -67,9 +68,12 @@
sprite: Buildings/research.rsi sprite: Buildings/research.rsi
layers: layers:
- state: protolathe - state: protolathe
map: ["enum.ProtolatheVisualLayers.Base"]
- state: protolathe_unlit - state: protolathe_unlit
shader: unshaded shader: unshaded
map: ["enum.PowerDeviceVisualLayers.Powered"] map: ["enum.ProtolatheVisualLayers.BaseUnlit"]
- state: protolathe
map: ["enum.ProtolatheVisualLayers.AnimationLayer"]
- type: Icon - type: Icon
sprite: Buildings/research.rsi sprite: Buildings/research.rsi
state: protolathe state: protolathe
@@ -104,4 +108,4 @@
type: ResearchClientBoundUserInterface type: ResearchClientBoundUserInterface
- type: Appearance - type: Appearance
visuals: visuals:
- type: PowerDeviceVisualizer2D - type: ProtolatheVisualizer2D

View File

@@ -13,8 +13,10 @@
- type: Sprite - type: Sprite
netsync: false netsync: false
drawdepth: Walls drawdepth: Walls
- type: Icon - type: Icon
state: full state: full
- type: Collidable - type: Collidable
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
@@ -26,6 +28,7 @@
- type: Occluder - type: Occluder
sizeX: 32 sizeX: 32
sizeY: 32 sizeY: 32
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center

View File

@@ -2,6 +2,10 @@
id: window id: window
name: Window name: Window
description: Don't smudge up the glass down there. description: Don't smudge up the glass down there.
placement:
mode: SnapgridCenter
snap:
- Window
components: components:
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
@@ -13,7 +17,7 @@
- type: Icon - type: Icon
sprite: Buildings/window.rsi sprite: Buildings/window.rsi
state: window0 state: full
- type: Collidable - type: Collidable
shapes: shapes:
@@ -30,10 +34,6 @@
- type: Window - type: Window
base: window base: window
placement:
snap:
- Wall
- type: entity - type: entity
id: rwindow id: rwindow
name: Reinforced Window name: Reinforced Window
@@ -48,4 +48,4 @@
- type: Icon - type: Icon
sprite: Buildings/rwindow.rsi sprite: Buildings/rwindow.rsi
state: rwindow0 state: full

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@@ -456,8 +456,8 @@
- type: entity - type: entity
parent: GlovesBase parent: GlovesBase
id: GlovesLeather id: GlovesLeather
name: Leather gloves name: 'Botanist''s leather gloves'
description: '' description: 'These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They''re also quite warm.'
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Gloves/leather.rsi sprite: Clothing/Gloves/leather.rsi
@@ -465,6 +465,7 @@
sprite: Clothing/Gloves/leather.rsi sprite: Clothing/Gloves/leather.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Gloves/leather.rsi sprite: Clothing/Gloves/leather.rsi
HeatResistance: 1400
- type: entity - type: entity
parent: GlovesBase parent: GlovesBase
@@ -776,5 +777,4 @@
- type: Icon - type: Icon
sprite: Clothing/Gloves/yellow.rsi sprite: Clothing/Gloves/yellow.rsi
- type: Clothing - type: Clothing
HeatResistance: 1500
sprite: Clothing/Gloves/yellow.rsi sprite: Clothing/Gloves/yellow.rsi

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@@ -11,7 +11,7 @@
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.25,-0.25,0.25,0.25" bounds: "-0.25,-0.25,0.25,0.25"
mask: 26 mask: 0
layer: 32 layer: 32
IsScrapingFloor: true IsScrapingFloor: true
- type: Physics - type: Physics

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@@ -26,7 +26,7 @@
- type: InteractionOutline - type: InteractionOutline
- type: Sprite - type: Sprite
netsync: false netsync: false
drawdepth: Mobs
layers: layers:
- map: ["enum.HumanoidVisualLayers.Chest"] - map: ["enum.HumanoidVisualLayers.Chest"]
color: "#e8b59b" color: "#e8b59b"

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@@ -28,15 +28,15 @@
"directions": 1, "directions": 1,
"delays": [ "delays": [
[ [
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15 0.055
] ]
] ]
}, },
@@ -45,20 +45,37 @@
"directions": 1, "directions": 1,
"delays": [ "delays": [
[ [
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15, 0.055,
0.15 0.055
] ]
] ]
}, },
{ {
"name": "autolathe_inserting", "name": "autolathe_inserting_metal_plate",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "autolathe_inserting_glass_plate",
"directions": 1, "directions": 1,
"delays": [ "delays": [
[ [
@@ -99,23 +116,6 @@
1.0 1.0
] ]
] ]
},
{
"name": "autolathe_r",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
} }
] ]
} }

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@@ -259,7 +259,7 @@
] ]
}, },
{ {
"name": "protolathe_n", "name": "protolathe_building",
"directions": 1, "directions": 1,
"delays": [ "delays": [
[ [
@@ -314,7 +314,7 @@
] ]
}, },
{ {
"name": "protolathe_t", "name": "protolathe_open",
"directions": 1, "directions": 1,
"delays": [ "delays": [
[ [

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@@ -1 +1,164 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi", "states": [{"name": "rwindow0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rwindow7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]} {
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi",
"states": [
{
"name": "full",
"directions": 1,
"delays": [
[
1
]
]
},
{
"name": "rwindow0",
"directions": 4,
"delays": [
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1
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},
{
"name": "rwindow1",
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"delays": [
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"name": "rwindow2",
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"name": "rwindow3",
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"name": "rwindow4",
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"name": "rwindow5",
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@@ -1 +1,164 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi", "states": [{"name": "window0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "window7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]} {
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/c0293684320e7b70cbcac932b8dddeee35f3a51f/icons/obj/structures/windows.dmi",
"states": [
{
"name": "full",
"directions": 1,
"delays": [
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]
},
{
"name": "window0",
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"delays": [
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"name": "window1",
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"name": "window2",
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}
]
}