Events/RadiationStorm: Fancy radiation shader & SFX (#5612)
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@@ -12,10 +12,12 @@ namespace Content.Client.StationEvents
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private bool _decay;
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private float _radsPerSecond;
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private float _range;
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private TimeSpan _startTime;
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private TimeSpan _endTime;
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public override float RadsPerSecond => _radsPerSecond;
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public override float Range => _range;
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public override TimeSpan StartTime => _startTime;
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public override TimeSpan EndTime => _endTime;
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public override bool Draw => _draw;
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public override bool Decay => _decay;
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@@ -33,6 +35,7 @@ namespace Content.Client.StationEvents
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_range = state.Range;
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_draw = state.Draw;
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_decay = state.Decay;
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_startTime = state.StartTime;
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_endTime = state.EndTime;
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}
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}
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