Events/RadiationStorm: Fancy radiation shader & SFX (#5612)
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@@ -92,6 +92,13 @@ namespace Content.Server.StationEvents.Events
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ResetTimeUntilPulse();
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}
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public static void SpawnPulseAt(EntityCoordinates at)
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{
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var pulse = IoCManager.Resolve<IEntityManager>()
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.SpawnEntity("RadiationPulse", at);
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pulse.GetComponent<RadiationPulseComponent>().DoPulse();
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}
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private bool TryFindRandomGrid(IMapGrid mapGrid, out EntityCoordinates coordinates)
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{
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if (!mapGrid.Index.IsValid())
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