@@ -49,29 +49,29 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
public override void Initialize()
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||||
{
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||||
base.Initialize();
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SubscribeLocalEvent<SharpComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsMelee);
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SubscribeLocalEvent<GunComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsGun);
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||||
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SubscribeLocalEvent<SharpComponent, ExecutionDoAfterEvent>(OnDoafterMelee);
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SubscribeLocalEvent<GunComponent, ExecutionDoAfterEvent>(OnDoafterGun);
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}
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||||
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private void OnGetInteractionVerbsMelee(
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EntityUid uid,
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EntityUid uid,
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SharpComponent component,
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||||
GetVerbsEvent<UtilityVerb> args)
|
||||
{
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||||
if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
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return;
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||||
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||||
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||||
var attacker = args.User;
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var weapon = args.Using!.Value;
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var victim = args.Target;
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if (!CanExecuteWithMelee(weapon, victim, attacker))
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return;
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||||
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UtilityVerb verb = new()
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{
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Act = () =>
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@@ -87,7 +87,7 @@ public sealed class ExecutionSystem : EntitySystem
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}
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||||
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||||
private void OnGetInteractionVerbsGun(
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EntityUid uid,
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EntityUid uid,
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GunComponent component,
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||||
GetVerbsEvent<UtilityVerb> args)
|
||||
{
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||||
@@ -100,7 +100,7 @@ public sealed class ExecutionSystem : EntitySystem
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if (!CanExecuteWithGun(weapon, victim, attacker))
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return;
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||||
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||||
UtilityVerb verb = new()
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||||
{
|
||||
Act = () =>
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@@ -120,15 +120,15 @@ public sealed class ExecutionSystem : EntitySystem
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// No point executing someone if they can't take damage
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if (!TryComp<DamageableComponent>(victim, out var damage))
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return false;
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||||
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||||
|
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// You can't execute something that cannot die
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if (!TryComp<MobStateComponent>(victim, out var mobState))
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return false;
|
||||
|
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// You're not allowed to execute dead people (no fun allowed)
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if (_mobStateSystem.IsDead(victim, mobState))
|
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return false;
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// You must be able to attack people to execute
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if (!_actionBlockerSystem.CanAttack(attacker, victim))
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return false;
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||||
@@ -144,25 +144,25 @@ public sealed class ExecutionSystem : EntitySystem
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private bool CanExecuteWithMelee(EntityUid weapon, EntityUid victim, EntityUid user)
|
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{
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||||
if (!CanExecuteWithAny(weapon, victim, user)) return false;
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||||
|
||||
|
||||
// We must be able to actually hurt people with the weapon
|
||||
if (!TryComp<MeleeWeaponComponent>(weapon, out var melee) && melee!.Damage.GetTotal() > 0.0f)
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return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool CanExecuteWithGun(EntityUid weapon, EntityUid victim, EntityUid user)
|
||||
{
|
||||
if (!CanExecuteWithAny(weapon, victim, user)) return false;
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||||
|
||||
|
||||
// We must be able to actually fire the gun
|
||||
if (!TryComp<GunComponent>(weapon, out var gun) && _gunSystem.CanShoot(gun!))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private void TryStartMeleeExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
|
||||
{
|
||||
if (!CanExecuteWithMelee(weapon, victim, attacker))
|
||||
@@ -180,7 +180,7 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
ShowExecutionPopup("execution-popup-melee-initial-internal", Filter.Entities(attacker), PopupType.Medium, attacker, victim, weapon);
|
||||
ShowExecutionPopup("execution-popup-melee-initial-external", Filter.PvsExcept(attacker), PopupType.MediumCaution, attacker, victim, weapon);
|
||||
}
|
||||
|
||||
|
||||
var doAfter =
|
||||
new DoAfterArgs(EntityManager, attacker, executionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
|
||||
{
|
||||
@@ -192,12 +192,12 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfter);
|
||||
}
|
||||
|
||||
|
||||
private void TryStartGunExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
|
||||
{
|
||||
if (!CanExecuteWithGun(weapon, victim, attacker))
|
||||
return;
|
||||
|
||||
|
||||
if (attacker == victim)
|
||||
{
|
||||
ShowExecutionPopup("suicide-popup-gun-initial-internal", Filter.Entities(attacker), PopupType.Medium, attacker, victim, weapon);
|
||||
@@ -225,10 +225,10 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
|
||||
return false;
|
||||
|
||||
|
||||
if (!CanExecuteWithAny(args.Used.Value, args.Target.Value, uid))
|
||||
return false;
|
||||
|
||||
|
||||
// All checks passed
|
||||
return true;
|
||||
}
|
||||
@@ -237,7 +237,7 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
|
||||
return;
|
||||
|
||||
|
||||
var attacker = args.User;
|
||||
var victim = args.Target!.Value;
|
||||
var weapon = args.Used!.Value;
|
||||
@@ -246,7 +246,7 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
|
||||
if (!TryComp<MeleeWeaponComponent>(weapon, out var melee) && melee!.Damage.GetTotal() > 0.0f)
|
||||
return;
|
||||
|
||||
|
||||
_damageableSystem.TryChangeDamage(victim, melee.Damage * DamageModifier, true);
|
||||
_audioSystem.PlayEntity(melee.HitSound, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
|
||||
|
||||
@@ -261,26 +261,26 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
ShowExecutionPopup("execution-popup-melee-complete-external", Filter.PvsExcept(attacker), PopupType.MediumCaution, attacker, victim, weapon);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// TODO: This repeats a lot of the code of the serverside GunSystem, make it not do that
|
||||
private void OnDoafterGun(EntityUid uid, GunComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
|
||||
return;
|
||||
|
||||
|
||||
var attacker = args.User;
|
||||
var weapon = args.Used!.Value;
|
||||
var victim = args.Target!.Value;
|
||||
|
||||
if (!CanExecuteWithGun(weapon, victim, attacker)) return;
|
||||
|
||||
|
||||
// Check if any systems want to block our shot
|
||||
var prevention = new ShotAttemptedEvent
|
||||
{
|
||||
User = attacker,
|
||||
Used = weapon
|
||||
};
|
||||
|
||||
|
||||
RaiseLocalEvent(weapon, ref prevention);
|
||||
if (prevention.Cancelled)
|
||||
return;
|
||||
@@ -288,7 +288,7 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
RaiseLocalEvent(attacker, ref prevention);
|
||||
if (prevention.Cancelled)
|
||||
return;
|
||||
|
||||
|
||||
// Not sure what this is for but gunsystem uses it so ehhh
|
||||
var attemptEv = new AttemptShootEvent(attacker, null);
|
||||
RaiseLocalEvent(weapon, ref attemptEv);
|
||||
@@ -297,11 +297,11 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
{
|
||||
if (attemptEv.Message != null)
|
||||
{
|
||||
_popupSystem.PopupClient(attemptEv.Message, weapon, attacker);
|
||||
_popupSystem.PopupEntity(attemptEv.Message, weapon, attacker);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Take some ammunition for the shot (one bullet)
|
||||
var fromCoordinates = Transform(attacker).Coordinates;
|
||||
var ev = new TakeAmmoEvent(1, new List<(EntityUid? Entity, IShootable Shootable)>(), fromCoordinates, attacker);
|
||||
@@ -314,7 +314,7 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
ShowExecutionPopup("execution-popup-gun-empty", Filter.Pvs(weapon), PopupType.Medium, attacker, victim, weapon);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Information about the ammo like damage
|
||||
DamageSpecifier damage = new DamageSpecifier();
|
||||
|
||||
@@ -335,9 +335,9 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
cartridge.Spent = true;
|
||||
_appearanceSystem.SetData(ammoUid!.Value, AmmoVisuals.Spent, true);
|
||||
Dirty(ammoUid.Value, cartridge);
|
||||
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case AmmoComponent newAmmo:
|
||||
TryComp<ProjectileComponent>(ammoUid, out var projectileB);
|
||||
if (projectileB != null)
|
||||
@@ -346,11 +346,11 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
}
|
||||
Del(ammoUid);
|
||||
break;
|
||||
|
||||
|
||||
case HitscanPrototype hitscan:
|
||||
damage = hitscan.Damage!;
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
@@ -369,11 +369,11 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Gun successfully fired, deal damage
|
||||
_damageableSystem.TryChangeDamage(victim, damage * DamageModifier, true);
|
||||
_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, false, AudioParams.Default);
|
||||
|
||||
|
||||
// Popups
|
||||
if (attacker != victim)
|
||||
{
|
||||
@@ -394,4 +394,4 @@ public sealed class ExecutionSystem : EntitySystem
|
||||
locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
|
||||
attacker, filter, true, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user