Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master * Drone support for handhelds * Vending machines, scanners * Cloners, R&D computers * make research a little less sussy * Unfuck wires * PA control computer * Unfuck merge * Clean up git gore for good * Disposals * Microwaves * paper * Magic mirror * More vendors for drones * Solar computer whitelist * EFR review updates
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@@ -3,15 +3,12 @@ using Content.Shared.Interaction;
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using Content.Shared.Research.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Research.Components
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{
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[RegisterComponent]
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[Virtual]
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public class ResearchClientComponent : SharedResearchClientComponent, IActivate
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public class ResearchClientComponent : SharedResearchClientComponent
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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@@ -55,15 +52,6 @@ namespace Content.Server.Research.Components
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UpdateUserInterface();
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User, out ActorComponent? actor))
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return;
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OpenUserInterface(actor.PlayerSession);
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}
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public void UpdateUserInterface()
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{
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UserInterface?.SetState(GetNewUiState());
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@@ -1,26 +1,18 @@
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Research.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public sealed class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
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public sealed class ResearchConsoleComponent : SharedResearchConsoleComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -110,20 +102,7 @@ namespace Content.Server.Research.Components
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UserInterface?.Open(session);
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor))
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return;
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if (!Powered)
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{
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return;
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}
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OpenUserInterface(actor.PlayerSession);
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PlayKeyboardSound();
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}
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private void PlayKeyboardSound()
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public void PlayKeyboardSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundCollectionName.GetSound(), Owner, AudioParams.Default);
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}
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@@ -1,14 +1,9 @@
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using Content.Server.Power.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Research.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public sealed class ResearchPointSourceComponent : ResearchClientComponent
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{
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[DataField("pointspersecond")]
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.UserInterface;
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using Content.Server.Research.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Research
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{
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@@ -14,6 +14,17 @@ namespace Content.Server.Research
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private readonly List<ResearchServerComponent> _servers = new();
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public IReadOnlyList<ResearchServerComponent> Servers => _servers;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ResearchConsoleComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
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}
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private void OnAfterUIOpen(EntityUid uid, ResearchConsoleComponent component, AfterActivatableUIOpenEvent args)
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{
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component.PlayKeyboardSound();
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}
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public bool RegisterServer(ResearchServerComponent server)
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{
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if (_servers.Contains(server)) return false;
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