Stop caching connected tubes and discover them on each step (#1554)
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@@ -1,33 +0,0 @@
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using Content.Server.GameObjects.Components.Disposal;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class DisposalTubeSystem : EntitySystem
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{
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private void MoveEvent(MoveEvent moveEvent)
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{
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if (moveEvent.Sender.TryGetComponent(out IDisposalTubeComponent tube))
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{
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tube.MoveEvent(moveEvent);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MoveEvent>(MoveEvent);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<MoveEvent>();
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}
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}
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}
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