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This commit is contained in:
BIGZi0348
2025-01-13 23:56:47 +03:00
parent b7e142d890
commit 92cdac2c46
57 changed files with 424 additions and 6 deletions

View File

@@ -801,6 +801,7 @@
id: WeaponEgun
description: Egun
components:
- type: WeaponModules
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/egun.rsi
layers:
@@ -812,6 +813,10 @@
- state: mag-twomode2-4
map: ["enum.GunVisualLayers.TwoModeSecond"]
shader: unshaded
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnEGUN.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/egun.rsi
quickEquip: false
@@ -842,3 +847,16 @@
size: Large
shape:
- 0, 0, 3, 1
- type: ItemSlots
slots:
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- HolographicAimModule
- type: ContainerContainer
containers:
aim_module: !type:ContainerSlot

View File

@@ -304,12 +304,22 @@
description: The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/N1984.rsi
sprite: White/Objects/Weapons/Guns/Pistols/N1984.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- state: barrel_module
visible: false
map: [ "enum.ModuleVisualState.BarrelModule" ]
- state: handguard_module
visible: false
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnPistols.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/Pistols/N1984.rsi
- type: Gun
@@ -322,6 +332,7 @@
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/mk58.ogg
- type: WeaponModules
- type: ItemSlots
slots:
gun_magazine:
@@ -329,7 +340,7 @@
startingItem: MagazineMagnum
insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg
priority: 2
priority: 4
whitelist:
tags:
- MagazineMagnum
@@ -340,6 +351,41 @@
whitelist:
tags:
- CartridgeMagnum
barrel_module:
name: Barrel Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseBarrelModule
handguard_module:
name: Handguard Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- HolographicAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: PointLight
enabled: false
autoRot: true
- type: Appearance
- type: entity
name: N1984
@@ -354,7 +400,7 @@
startingItem: MagazineMagnumRubber
insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg
priority: 2
priority: 4
whitelist:
tags:
- MagazineMagnum
@@ -365,3 +411,27 @@
whitelist:
tags:
- CartridgeMagnum
barrel_module:
name: Barrel Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseBarrelModule
handguard_module:
name: Handguard Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- HolographicAimModule

View File

@@ -77,6 +77,16 @@
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- state: barrel_module
visible: false
map: [ "enum.ModuleVisualState.BarrelModule" ]
- state: handguard_module
visible: false
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnAtreides.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Item
sprite: White/Objects/Weapons/Guns/SMG/atreides-inhands.rsi
- type: Clothing
@@ -85,10 +95,63 @@
fireRate: 10
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
- type: WeaponModules
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: MagazinePistolSubMachineGun
insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg
priority: 4
whitelist:
tags:
- MagazinePistolSubMachineGun
gun_chamber:
name: Chamber
startingItem: CartridgePistol
priority: 1
whitelist:
tags:
- CartridgePistol
barrel_module:
name: Barrel Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseBarrelModule
handguard_module:
name: Handguard Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- HolographicAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: PointLight
enabled: false
autoRot: true
- type: Appearance
- type: entity
@@ -254,14 +317,24 @@
description: An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
sprite: White/Objects/Weapons/Guns/SMG/vector.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- state: barrel_module
visible: false
map: [ "enum.ModuleVisualState.BarrelModule" ]
- state: handguard_module
visible: false
map: [ "enum.ModuleVisualState.HandGuardModule" ]
- state: aim_module
visible: false
sprite: White/Objects/Weapons/modulesOnVector.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/vector.rsi
sprite: White/Objects/Weapons/Guns/SMG/vector.rsi
- type: Gun
fireRate: 6
selectedMode: FullAuto
@@ -269,6 +342,7 @@
path: /Audio/Weapons/Guns/Gunshots/atreides.ogg
availableModes:
- FullAuto
- type: WeaponModules
- type: ItemSlots
slots:
gun_magazine:
@@ -276,7 +350,7 @@
startingItem: MagazineMagnumSubMachineGun
insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg
priority: 2
priority: 4
whitelist:
tags:
- MagazineMagnumSubMachineGun
@@ -287,10 +361,44 @@
whitelist:
tags:
- CartridgeMagnum
barrel_module:
name: Barrel Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseBarrelModule
handguard_module:
name: Handguard Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
handguard_module: !type:ContainerSlot
barrel_module: !type:ContainerSlot
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: PointLight
enabled: false
autoRot: true
- type: Appearance
- type: entity
@@ -474,3 +582,27 @@
whitelist:
tags:
- CartridgeMagnum
barrel_module:
name: Barrel Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseBarrelModule
handguard_module:
name: Handguard Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseHandGuardModule
aim_module:
name: Aim Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 3
whitelist:
tags:
- BaseAimModule