Unrevert #10934
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@@ -1,7 +1,8 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Server.Examine;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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using Content.Shared.Inventory;
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namespace Content.Server.Armor
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{
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@@ -14,13 +15,13 @@ namespace Content.Server.Armor
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{
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base.Initialize();
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SubscribeLocalEvent<ArmorComponent, DamageModifyEvent>(OnDamageModify);
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SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<DamageModifyEvent>>(OnDamageModify);
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SubscribeLocalEvent<ArmorComponent, GetVerbsEvent<ExamineVerb>>(OnArmorVerbExamine);
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}
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private void OnDamageModify(EntityUid uid, ArmorComponent component, DamageModifyEvent args)
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private void OnDamageModify(EntityUid uid, ArmorComponent component, InventoryRelayedEvent<DamageModifyEvent> args)
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{
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, component.Modifiers);
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args.Args.Damage = DamageSpecifier.ApplyModifierSet(args.Args.Damage, component.Modifiers);
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}
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private void OnArmorVerbExamine(EntityUid uid, ArmorComponent component, GetVerbsEvent<ExamineVerb> args)
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@@ -8,6 +8,7 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Explosion;
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using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.Throwing;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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@@ -63,6 +64,10 @@ public sealed partial class ExplosionSystem : EntitySystem
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SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoved);
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SubscribeLocalEvent<GridStartupEvent>(OnGridStartup);
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SubscribeLocalEvent<ExplosionResistanceComponent, GetExplosionResistanceEvent>(OnGetResistance);
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// as long as explosion-resistance mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
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SubscribeLocalEvent<ExplosionResistanceComponent, InventoryRelayedEvent<GetExplosionResistanceEvent>>((e, c, ev) => OnGetResistance(e, c, ev.Args));
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnReset);
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@@ -18,8 +18,6 @@ namespace Content.Server.Inventory
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{
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base.Initialize();
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SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<ClothingComponent, UseInHandEvent>(OnUseInHand);
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SubscribeNetworkEvent<OpenSlotStorageNetworkMessage>(OnOpenSlotStorage);
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@@ -9,6 +9,7 @@ using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Inventory;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -39,7 +40,7 @@ namespace Content.Server.Temperature.Systems
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SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
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SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
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SubscribeLocalEvent<AlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
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SubscribeLocalEvent<TemperatureProtectionComponent, ModifyChangedTemperatureEvent>(OnTemperatureChangeAttempt);
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SubscribeLocalEvent<TemperatureProtectionComponent, InventoryRelayedEvent<ModifyChangedTemperatureEvent>>(OnTemperatureChangeAttempt);
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}
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public override void Update(float frameTime)
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@@ -204,9 +205,9 @@ namespace Content.Server.Temperature.Systems
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}
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}
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private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component, ModifyChangedTemperatureEvent args)
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private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component, InventoryRelayedEvent<ModifyChangedTemperatureEvent> args)
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{
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args.TemperatureDelta *= component.Coefficient;
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args.Args.TemperatureDelta *= component.Coefficient;
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}
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}
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@@ -223,16 +224,4 @@ namespace Content.Server.Temperature.Systems
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TemperatureDelta = delta;
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}
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}
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public sealed class ModifyChangedTemperatureEvent : EntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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public float TemperatureDelta;
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public ModifyChangedTemperatureEvent(float temperature)
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{
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TemperatureDelta = temperature;
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}
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}
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}
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