Merge branch 'master' into 2020-04-28-tool-component

# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
This commit is contained in:
zumorica
2020-05-23 18:00:28 +02:00
47 changed files with 312 additions and 232 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Doors
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(ServerDoorComponent))]
public class AirlockComponent : ServerDoorComponent, IWires, IAttackBy
public class AirlockComponent : ServerDoorComponent, IWires, IInteractUsing
{
public override string Name => "Airlock";
@@ -200,7 +200,7 @@ namespace Content.Server.GameObjects.Components.Doors
return _powerDevice.Powered;
}
public bool AttackBy(AttackByEventArgs eventArgs)
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
return false;