Merge branch 'master' into 2020-04-28-tool-component

# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
This commit is contained in:
zumorica
2020-05-23 18:00:28 +02:00
47 changed files with 312 additions and 232 deletions

View File

@@ -28,7 +28,7 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WiresComponent : SharedWiresComponent, IAttackBy, IExamine
public class WiresComponent : SharedWiresComponent, IInteractUsing, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
@@ -298,9 +298,9 @@ namespace Content.Server.GameObjects.Components
_userInterface.SetState(new WiresBoundUserInterfaceState(clientList, _statuses.Values.ToList()));
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
return false;