Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior * Adds Source, SourceMob to OnDamage.
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@@ -1,5 +1,7 @@
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using System;
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using Content.Shared.GameObjects;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects
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{
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@@ -60,5 +62,38 @@ namespace Content.Server.GameObjects
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ExcessDamage = excess;
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}
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}
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public class DamageEventArgs : EventArgs
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{
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/// <summary>
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/// Type of damage.
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/// </summary>
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public DamageType Type { get; }
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/// <summary>
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/// Change in damage.
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/// </summary>
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public int Damage { get; }
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/// <summary>
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/// The entity that damaged this one.
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/// Could be null.
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/// </summary>
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public IEntity Source { get; }
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/// <summary>
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/// The mob entity that damaged this one.
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/// Could be null.
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/// </summary>
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public IEntity SourceMob { get; }
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public DamageEventArgs(DamageType type, int damage, IEntity source, IEntity sourceMob)
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{
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Type = type;
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Damage = damage;
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Source = source;
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SourceMob = sourceMob;
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}
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}
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}
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@@ -5,6 +5,7 @@ using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -36,6 +37,7 @@ namespace Content.Server.GameObjects
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Dictionary<DamageType, List<DamageThreshold>> Thresholds = new Dictionary<DamageType, List<DamageThreshold>>();
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public event EventHandler<DamageThresholdPassedEventArgs> DamageThresholdPassed;
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public event EventHandler<DamageEventArgs> Damaged;
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public override ComponentState GetComponentState()
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{
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@@ -62,13 +64,14 @@ namespace Content.Server.GameObjects
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foreach (var damagebehavior in Owner.GetAllComponents<IOnDamageBehavior>())
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{
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AddThresholdsFrom(damagebehavior);
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Damaged += damagebehavior.OnDamaged;
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}
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RecalculateComponentThresholds();
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}
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/// <inheritdoc />
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public void TakeDamage(DamageType damageType, int amount)
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public void TakeDamage(DamageType damageType, int amount, IEntity source = null, IEntity sourceMob = null)
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{
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if (damageType == DamageType.Total)
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{
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@@ -88,6 +91,8 @@ namespace Content.Server.GameObjects
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_currentDamage[damageType] = Math.Max(0, _currentDamage[damageType] + amount);
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UpdateForDamageType(damageType, oldValue);
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Damaged?.Invoke(this, new DamageEventArgs(damageType, amount, source, sourceMob));
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if (Resistances.AppliesToTotal(damageType))
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{
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oldTotalValue = _currentDamage[DamageType.Total];
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@@ -97,13 +102,13 @@ namespace Content.Server.GameObjects
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}
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/// <inheritdoc />
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public void TakeHealing(DamageType damageType, int amount)
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public void TakeHealing(DamageType damageType, int amount, IEntity source = null, IEntity sourceMob = null)
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{
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if (damageType == DamageType.Total)
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{
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throw new ArgumentException("Cannot heal for DamageType.Total");
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}
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TakeDamage(damageType, -amount);
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TakeDamage(damageType, -amount, source, sourceMob);
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}
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public void HealAllDamage()
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@@ -163,6 +168,9 @@ namespace Content.Server.GameObjects
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List<DamageThreshold> thresholds = onDamageBehavior.GetAllDamageThresholds();
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if (thresholds == null)
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return;
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foreach (DamageThreshold threshold in thresholds)
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{
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if (!Thresholds[threshold.DamageType].Contains(threshold))
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