reviews + test
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@@ -10,9 +10,9 @@
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drawdepth: FloorObjects
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sprite: Structures/Doors/Windoors/windoor.rsi
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layers:
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- state: assembly
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- state: panel_open
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visible: false
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- state: assembly
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- state: panel_open
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visible: true
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- type: Physics
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fixtures:
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- shape:
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@@ -37,7 +37,7 @@
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acts: ["Destruction"]
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- !type:SpawnEntitiesBehavior
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spawn:
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MetalRod:
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SheetSteel1:
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min: 1
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max: 3
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- type: Construction
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@@ -71,9 +71,9 @@
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acts: ["Destruction"]
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- !type:SpawnEntitiesBehavior
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spawn:
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MetalRod:
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min: 2
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max: 4
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SheetPlasteel1:
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min: 1
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max: 2
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- type: Construction
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graph: windoor
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node: assemblySecure
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@@ -50,9 +50,9 @@
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ShardGlass:
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min: 1
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max: 2
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MetalRod:
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min: 1
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max: 3
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SheetSteel1:
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min: 2
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max: 4
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: AccessReader
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@@ -125,19 +125,11 @@
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ShardGlass:
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min: 1
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max: 2
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MetalRod:
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min: 2
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max: 4
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SheetPlasteel1:
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min: 1
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max: 2
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Construction
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graph: windoor
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node: windoorSecure
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# "0.49,-0.49,-0.49,-0.2"
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# to:
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# (-0.2, -0.49), (-0.2, 0.49), (-0.49, 0.49), (-0.49, -0.49)
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# what i want is:
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# (0.49, -0.49), (0.49, -0.2), (-0.49, -0.2), (-0.49, -0.49)
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# which is:
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# "-0.2,-0.49,-0.49,0.49"
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